diff --git a/TShockAPI/Commands.cs b/TShockAPI/Commands.cs index 3d1767ea..d39b84e0 100644 --- a/TShockAPI/Commands.cs +++ b/TShockAPI/Commands.cs @@ -6462,7 +6462,7 @@ namespace TShockAPI if (target == user) user.SendSuccessMessage(GetString($"You buffed yourself with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds.")); else - target.SendSuccessMessage(GetString($"You have buffed {user.Name} with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!")); + user.SendSuccessMessage(GetString($"You have buffed {target.Name} with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!")); if (!args.Silent && target != user) target.SendSuccessMessage(GetString($"{user.Name} has buffed you with {TShock.Utils.GetBuffName(id)} ({TShock.Utils.GetBuffDescription(id)}) for {time} seconds!")); } diff --git a/docs/changelog.md b/docs/changelog.md index 89e4d39c..d4ab3cfe 100644 --- a/docs/changelog.md +++ b/docs/changelog.md @@ -88,6 +88,7 @@ Use past tense when adding new entries; sign your name off when you add or chang * Added a method `TSPlayer.UpdateSection` with arguments `rectangle` and `isLoaded`, which will load some area from the server to the player. (@AgaSpace) * Added a method `TSPlayer.GiveItem`, which has `TShockAPI.NetItem` structure in its arguments. (@AgaSpace) * Added a property `TSPlayer.Hostile`, which gets pvp player mode. (@AgaSpace) +* Fixed typo in `/gbuff`. (@sgkoishi, #2955) ## TShock 5.2 * An additional option `pvpwithnoteam` is added at `PvPMode` to enable PVP with no team. (@CelestialAnarchy, #2617, @ATFGK)