Changed the server's lighting mode to 2. This will fix any glitches caused by the decreased world size.
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1 changed files with 6 additions and 5 deletions
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@ -157,11 +157,11 @@ namespace TShockAPI
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Log.Warn(logPathSetupWarning);
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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}
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catch(Exception ex)
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{
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// Will be handled by the server api and written to its crashlog.txt.
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throw new Exception("Fatal TShock initialization exception. See inner exception for details.", ex);
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}
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catch(Exception ex)
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{
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// Will be handled by the server api and written to its crashlog.txt.
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throw new Exception("Fatal TShock initialization exception. See inner exception for details.", ex);
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}
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// Further exceptions are written to TShock's log from now on.
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@ -571,6 +571,7 @@ namespace TShockAPI
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Regions.ReloadAllRegions();
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Lighting.lightMode = 2;
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StatTracker.CheckIn();
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FixChestStacks();
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