From a88e731263fcc6dee9edda5f7dc066f41ef0a33c Mon Sep 17 00:00:00 2001 From: Luke Date: Sun, 18 Dec 2011 14:22:19 -0600 Subject: [PATCH] Fixed sendlog wording and increased dmg due to false positives. --- TShockAPI/GetDataHandlers.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index effd2500..56aa3755 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -630,9 +630,9 @@ namespace TShockAPI return true; } - if (dmg > 100) // random number, if false positives, increase + if (dmg > 125) // random number, if false positives, increase { - TShock.Utils.SendLogs(string.Format("{0} sent a projectile with more than 80 damage.", args.Player.Name), Color.Red); + TShock.Utils.SendLogs(string.Format("{0} sent a projectile with more than 125 damage.", args.Player.Name), Color.Red); if (dmg > 175) { TShock.Utils.HandleCheater(args.Player, TShock.Config.ProjectileAbuseReason);