Remove PacketBufferer
The packet bufferer was obsolete.
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3 changed files with 0 additions and 299 deletions
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@ -1,295 +0,0 @@
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/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2016 Nyx Studios (fka. The TShock Team)
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Net.Sockets;
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using System.Text;
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using Terraria;
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using TerrariaApi.Server;
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namespace TShockAPI
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{
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[Obsolete("This class is no longer used")]
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public class PacketBufferer : IDisposable
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{
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/*
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/// <summary>
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/// Maximum number of bytes to send per update per socket
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/// </summary>
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public int BytesPerUpdate { get; set; }
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private readonly TShock plugin;
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private PacketBuffer[] buffers = new PacketBuffer[Netplay.Clients.Length];
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private int[] Bytes = new int[52];
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private int[] Packets = new int[52];
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private int[] Compressed = new int[52];
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#if DEBUG_NET
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Command dump;
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Command flush;
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#endif
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*/
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public PacketBufferer(TShock p)
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{
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/*plugin = p;
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BytesPerUpdate = 0xFFFF;
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for (int i = 0; i < buffers.Length; i++)
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buffers[i] = new PacketBuffer();
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#if DEBUG_NET
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dump = new Command("superadmin", Dump, "netdump");
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flush = new Command("superadmin", Flush, "netflush");
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Commands.ChatCommands.Add(dump);
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Commands.ChatCommands.Add(flush);
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#endif
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ServerApi.Hooks.NetSendBytes.Register(plugin, ServerHooks_SendBytes);
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ServerApi.Hooks.ServerSocketReset.Register(plugin, ServerHooks_SocketReset);
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ServerApi.Hooks.GamePostUpdate.Register(plugin, GameHooks_Update);*/
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}
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~PacketBufferer()
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{
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/*Dispose(false);*/
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}
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public void Dispose()
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{
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/*Dispose(true);
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GC.SuppressFinalize(this);*/
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}
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protected virtual void Dispose(bool disposing)
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{
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/*if (disposing)
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{
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#if DEBUG_NET
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Commands.ChatCommands.Remove(dump);
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Commands.ChatCommands.Remove(flush);
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#endif
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ServerApi.Hooks.NetSendBytes.Deregister(plugin, ServerHooks_SendBytes);
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ServerApi.Hooks.ServerSocketReset.Deregister(plugin, ServerHooks_SocketReset);
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ServerApi.Hooks.GamePostUpdate.Deregister(plugin, GameHooks_Update);
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}*/
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}
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private void Dump(CommandArgs args)
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{
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/*var sb = new StringBuilder();
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sb.AppendLine("{0,-25}{1,-25}{2,-25}{3}".SFormat("Name:", "Packets", "Bytes", "Compression"));
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for (int i = 1; i < Bytes.Length; i++)
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{
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sb.AppendLine("{0,-25}{1,-25}{2,-25}{3}".SFormat(Enum.GetName(typeof (PacketTypes), i) + ":", Packets[i], Bytes[i],
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Compressed[i]));
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}
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File.WriteAllText(Path.Combine(TShock.SavePath, "dmp.txt"), sb.ToString());*/
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}
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private void Flush(CommandArgs args)
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{
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/*Bytes = new int[52];
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Packets = new int[52];
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Compressed = new int[52];*/
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}
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private void GameHooks_Update(EventArgs args)
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{
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/*FlushAll();*/
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}
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public void FlushAll()
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{
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/*for (int i = 0; i < Netplay.Clients.Length; i++)
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{
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Flush(Netplay.Clients[i]);
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}*/
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}
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public bool Flush(RemoteClient client)
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{
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/*try
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{
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if (client == null || !client.IsActive)
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return false;
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if (!client.Socket.IsConnected())
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return false;
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if (buffers[client.Id].Count < 1)
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return false;
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byte[] buff = buffers[client.Id].GetBytes(BytesPerUpdate);
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if (buff == null)
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return false;
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if (SendBytes(client, buff))
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{
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buffers[client.Id].Pop(buff.Length);
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return true;
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}
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}
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catch (Exception e)
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{
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TShock.Log.ConsoleError(e.ToString());
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}*/
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return false;
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}
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private void ServerHooks_SocketReset(SocketResetEventArgs args)
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{
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/*buffers[args.Socket.Id] = new PacketBuffer();*/
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}
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public bool SendBytes(RemoteClient client, byte[] buffer)
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{
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/*return SendBytes(client, buffer, 0, buffer.Length);*/
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return false;
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}
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public void BufferBytes(RemoteClient client, byte[] buffer)
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{
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/*BufferBytes(client, buffer, 0, buffer.Length);*/
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}
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public void BufferBytes(RemoteClient client, byte[] buffer, int offset, int count)
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{
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/*lock (buffers[client.Id])
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{
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#if DEBUG_NET
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int size = (count - offset);
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var pt = buffer[offset + 4];
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Packets[pt]++;
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Bytes[pt] += size;
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Compressed[pt] += Compress(buffer, offset, count);
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#endif
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using (var ms = new MemoryStream(buffer, offset, count))
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{
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buffers[client.Id].AddRange(ms.ToArray());
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}
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if (TShock.Config.EnableMaxBytesInBuffer && buffers[client.Id].Count > TShock.Config.MaxBytesInBuffer)
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{
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buffers[client.Id].Clear();
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client.PendingTermination = true;
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}
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}*/
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}
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public bool SendBytes(RemoteClient client, byte[] buffer, int offset, int count)
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{
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/*try
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{
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if (client.Socket != null && client.Socket.IsConnected())
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{
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//if (ServerApi.RunningMono && !ServerApi.UseAsyncSocketsInMono)
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client.Socket.AsyncSend(buffer, offset, count, null);
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//else
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//client.networkStream.BeginWrite(buffer, offset, count, socket.ServerWriteCallBack, socket.networkStream);
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return true;
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}
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}
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catch (ObjectDisposedException e)
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{
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TShock.Log.Warn(e.ToString());
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}
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catch (SocketException e)
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{
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switch ((uint)e.ErrorCode)
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{
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case 0x80004005:
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case 10053:
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break;
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default:
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TShock.Log.Warn(e.ToString());
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break;
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}
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}
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catch (IOException e)
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{
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if (e.InnerException is SocketException)
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{
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switch (((SocketException)e.InnerException).SocketErrorCode)
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{
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case SocketError.Shutdown:
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case SocketError.ConnectionReset:
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break;
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default:
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TShock.Log.Warn(e.ToString());
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break;
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}
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}
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else
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TShock.Log.Warn(e.ToString());
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}*/
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return false;
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}
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private void ServerHooks_SendBytes(SendBytesEventArgs args)
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{
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/*args.Handled = true;
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BufferBytes(args.Socket, args.Buffer, args.Offset, args.Count);*/
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}
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/*
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#if DEBUG_NET
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static int Compress(byte[] buffer, int offset, int count)
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{
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using (var ms = new MemoryStream())
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{
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using (var gzip = new GZipStream(ms, CompressionMode.Compress, true))
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{
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gzip.Write(buffer, offset, count);
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}
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return (int)ms.Length;
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}
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}
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#endif
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*/
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}
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[Obsolete("This class is no longer used")]
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public class PacketBuffer : List<byte>
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{
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/*public byte[] GetBytes(int max)
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{
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lock (this)
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{
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if (this.Count < 1)
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return null;
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var ret = new byte[Math.Min(max, this.Count)];
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this.CopyTo(0, ret, 0, ret.Length);
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return ret;
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}
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}
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public void Pop(int count)
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{
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lock (this)
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{
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this.RemoveRange(0, count);
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}
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}*/
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}
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}
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@ -107,9 +107,6 @@ namespace TShockAPI
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public static IDbConnection DB;
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/// <summary>OverridePort - Determines if TShock should override the server port.</summary>
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public static bool OverridePort;
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/// <summary>PacketBuffer - Static reference to the packet bufferer system, which buffers packets to clients for better performance.</summary>
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[Obsolete("PacketBufferer is no longer used", true)]
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public static PacketBufferer PacketBuffer;
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/// <summary>Geo - Static reference to the GeoIP system which determines the location of an IP address.</summary>
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public static GeoIPCountry Geo;
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/// <summary>RestApi - Static reference to the Rest API authentication manager.</summary>
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@ -120,7 +120,6 @@
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<Compile Include="Net\ProjectileRemoveMsg.cs" />
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<Compile Include="Net\SpawnMsg.cs" />
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<Compile Include="Net\WorldInfoMsg.cs" />
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<Compile Include="PacketBufferer.cs" />
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<Compile Include="Permissions.cs" />
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<Compile Include="DB\RememberedPosManager.cs" />
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<Compile Include="Resources.Designer.cs">
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