diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 48f70535..1b141ecb 100755 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -360,10 +360,10 @@ namespace TShockAPI private static bool HandlePlayerDamage(GetDataHandlerArgs args) { byte playerid = args.Data.ReadInt8(); - if (playerid >= 0 && playerid <= Main.maxPlayers && TShock.Players[playerid] != null) + if (playerid >= 0 && playerid <= Main.maxPlayers) return !TShock.Players[playerid].TPlayer.hostile; - - return ConfigurationManager.PermaPvp; + else + return true; } private static bool HandleLiquidSet(GetDataHandlerArgs args)