diff --git a/TShockAPI/DB/CharacterManager.cs b/TShockAPI/DB/CharacterManager.cs index aef39940..f113f7cb 100755 --- a/TShockAPI/DB/CharacterManager.cs +++ b/TShockAPI/DB/CharacterManager.cs @@ -97,7 +97,7 @@ namespace TShockAPI.DB { try { - database.Query("UPDATE Inventory SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4 WHERE Account = @5;", playerData.health, playerData.maxHealth, + database.Query("UPDATE tsCharacter SET Health = @0, MaxHealth = @1, Mana = @2, MaxMana = @3, Inventory = @4 WHERE Account = @5;", playerData.health, playerData.maxHealth, playerData.mana, playerData.maxMana, NetItem.ToString(playerData.inventory), player.UserID); return true; } diff --git a/TShockAPI/TSPlayer.cs b/TShockAPI/TSPlayer.cs old mode 100644 new mode 100755 index cc444d51..da45965d --- a/TShockAPI/TSPlayer.cs +++ b/TShockAPI/TSPlayer.cs @@ -1142,7 +1142,7 @@ namespace TShockAPI player.TPlayer.statLifeMax = this.maxHealth; player.TPlayer.statMana = this.mana; player.TPlayer.statManaMax = this.maxMana; - player.TPlayer.name = player.UserAccountName; +// player.TPlayer.name = player.UserAccountName; for (int i = 0; i < NetItem.maxNetInventory; i++) { if (i < NetItem.maxNetInventory - (NetItem.armorSlots + NetItem.dyeSlots)) @@ -1218,7 +1218,7 @@ namespace TShockAPI NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[0].name, player.Index, 70f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0); NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[1].name, player.Index, 71f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0); NetMessage.SendData(5, -1, -1, Main.player[player.Index].dye[2].name, player.Index, 72f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0); - NetMessage.SendData(4, -1, -1, Main.player[player.Index].name, player.Index, 0f, 0f, 0f, 0); + NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0); for (int k = 0; k < 59; k++) { @@ -1238,7 +1238,7 @@ namespace TShockAPI NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[0].name, player.Index, 70f, (float)Main.player[player.Index].dye[0].prefix, 0f, 0); NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[1].name, player.Index, 71f, (float)Main.player[player.Index].dye[1].prefix, 0f, 0); NetMessage.SendData(5, player.Index, -1, Main.player[player.Index].dye[2].name, player.Index, 72f, (float)Main.player[player.Index].dye[2].prefix, 0f, 0); - NetMessage.SendData(4, -1, -1, Main.player[player.Index].name, player.Index, 0f, 0f, 0f, 0); + NetMessage.SendData(4, -1, -1, player.Name, player.Index, 0f, 0f, 0f, 0); } }