diff --git a/TShockAPI/TShock.cs b/TShockAPI/TShock.cs index 4a6b2df5..d8d20943 100755 --- a/TShockAPI/TShock.cs +++ b/TShockAPI/TShock.cs @@ -471,8 +471,11 @@ namespace TShockAPI NetMessage.buffer[e.remoteClient].writeBuffer = stream.GetBuffer(); try { - NetMessage.buffer[e.remoteClient].spamCount++; - Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(NetMessage.buffer[e.remoteClient].writeBuffer, 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream); + if (Netplay.serverSock[e.remoteClient].tcpClient.Connected) + { + NetMessage.buffer[e.remoteClient].spamCount++; + Netplay.serverSock[e.remoteClient].networkStream.BeginWrite(NetMessage.buffer[e.remoteClient].writeBuffer, 0, (int)stream.Length, new AsyncCallback(Netplay.serverSock[e.remoteClient].ServerWriteCallBack), Netplay.serverSock[e.remoteClient].networkStream); + } } catch { } NetMessage.buffer[e.remoteClient].writeLocked = false; @@ -503,6 +506,7 @@ namespace TShockAPI if (Config.AlwaysPvP) { player.SetPvP(true); + player.SendMessage("PvP is forced! Enable PvP else you can't deal damage to other people. (People can kill you)", Color.Red); } if (player.Group.HasPermission("causeevents") && Config.InfiniteInvasion) {