Oh. Need it on Kill Tile too.

This commit is contained in:
Twitchy 2011-08-08 22:29:57 +12:00
parent 88b9a85b5c
commit a9aa1f7c39

View file

@ -578,6 +578,36 @@ namespace TShockAPI
if (tilex < 0 || tilex >= Main.maxTilesX || tiley < 0 || tiley >= Main.maxTilesY)
return false;
if (args.Player.AwaitingTemp1)
{
args.Player.TempArea.X = tilex;
args.Player.TempArea.Y = tiley;
args.Player.SendMessage("Set Temp Point 1", Color.Yellow);
args.Player.SendTileSquare(tilex, tiley);
args.Player.AwaitingTemp1 = false;
return true;
}
if (args.Player.AwaitingTemp2)
{
if (tilex > args.Player.TempArea.X && tiley > args.Player.TempArea.Y)
{
args.Player.TempArea.Width = tilex - args.Player.TempArea.X;
args.Player.TempArea.Height = tiley - args.Player.TempArea.Y;
args.Player.SendMessage("Set Temp Point 2", Color.Yellow);
args.Player.SendTileSquare(tilex, tiley);
args.Player.AwaitingTemp2 = false;
}
else
{
args.Player.SendMessage("Point 2 must be below and right of Point 1", Color.Yellow);
args.Player.SendMessage("Use /region clear to start again", Color.Yellow);
args.Player.SendTileSquare(tilex, tiley);
args.Player.AwaitingTemp2 = false;
}
return true;
}
if (Main.tile[tilex, tiley].type != 0x15 && (!Tools.MaxChests() && Main.tile[tilex, tiley].type != 0)) //Chest
{
Log.Debug(string.Format("TileKill(TileXY:{0}_{1}, Type:{2})",