Merge branch 'general-devel' into user-equatable
This commit is contained in:
commit
a9e1d835b8
10 changed files with 108 additions and 43 deletions
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@ -201,8 +201,9 @@ namespace TShockAPI.DB
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if (ply.HasPermission(Permissions.usebanneditem))
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return true;
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if (PlayerHooks.OnPlayerItembanPermission(ply, this))
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return true;
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PermissionHookResult hookResult = PlayerHooks.OnPlayerItembanPermission(ply, this);
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if (hookResult != PermissionHookResult.Unhandled)
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return hookResult == PermissionHookResult.Granted;
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var cur = ply.Group;
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var traversed = new List<Group>();
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@ -206,8 +206,9 @@ namespace TShockAPI.DB
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if (ply.HasPermission(Permissions.canusebannedprojectiles))
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return true;
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if (PlayerHooks.OnPlayerProjbanPermission(ply, this))
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return true;
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PermissionHookResult hookResult = PlayerHooks.OnPlayerProjbanPermission(ply, this);
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if (hookResult != PermissionHookResult.Unhandled)
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return hookResult == PermissionHookResult.Granted;
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var cur = ply.Group;
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var traversed = new List<Group>();
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@ -206,8 +206,9 @@ namespace TShockAPI.DB
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if (ply.HasPermission(Permissions.canusebannedtiles))
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return true;
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if (PlayerHooks.OnPlayerTilebanPermission(ply, this))
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return true;
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PermissionHookResult hookResult = PlayerHooks.OnPlayerTilebanPermission(ply, this);
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if (hookResult != PermissionHookResult.Unhandled)
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return hookResult == PermissionHookResult.Granted;
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var cur = ply.Group;
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var traversed = new List<Group>();
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@ -2350,6 +2350,15 @@ namespace TShockAPI
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return true;
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}
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// This is neccessary to check in order to prevent special tiles such as
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// queen bee larva, paintings etc that use this packet from being placed
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// without selecting the right item.
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if (type != args.TPlayer.inventory[args.TPlayer.selectedItem].createTile)
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{
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args.Player.SendTileSquare(x, y, 4);
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return true;
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}
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TileObjectData tileData = TileObjectData.GetTileData(type, style, 0);
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if (tileData == null)
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return true;
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@ -143,7 +143,7 @@ namespace TShockAPI.Hooks
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/// <summary>
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/// EventArgs used for the <see cref="PlayerHooks.PlayerPermission"/> event.
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/// </summary>
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public class PlayerPermissionEventArgs : HandledEventArgs
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public class PlayerPermissionEventArgs
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{
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/// <summary>
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/// The player who fired the event.
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@ -155,6 +155,11 @@ namespace TShockAPI.Hooks
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/// </summary>
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public string Permission { get; set; }
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/// <summary>
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/// <see cref="PermissionHookResult"/> of the hook.
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/// </summary>
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public PermissionHookResult Result { get; set; }
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/// <summary>
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/// Initializes a new instance of the PlayerPermissionEventArgs class.
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/// </summary>
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@ -164,13 +169,14 @@ namespace TShockAPI.Hooks
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{
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Player = player;
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Permission = permission;
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Result = PermissionHookResult.Unhandled;
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}
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}
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/// <summary>
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/// EventArgs used for the <see cref="PlayerHooks.PlayerItembanPermission"/> event.
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/// </summary>
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public class PlayerItembanPermissionEventArgs : HandledEventArgs
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public class PlayerItembanPermissionEventArgs
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{
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/// <summary>
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/// The player who fired the event.
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@ -182,22 +188,28 @@ namespace TShockAPI.Hooks
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/// </summary>
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public ItemBan BannedItem { get; set; }
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/// <summary>
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/// <see cref="PermissionHookResult"/> of the hook.
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/// </summary>
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public PermissionHookResult Result { get; set; }
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/// <summary>
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/// Initializes a new instance of the PlayerItembanPermissionEventArgs class.
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/// </summary>
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/// <param name="player">The player who fired the event.</param>
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/// <param name="permission">The permission being checked.</param>
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/// <param name="bannedItem">The banned item being checked.</param>
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public PlayerItembanPermissionEventArgs(TSPlayer player, ItemBan bannedItem)
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{
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Player = player;
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BannedItem = bannedItem;
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Result = PermissionHookResult.Unhandled;
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}
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}
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/// <summary>
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/// EventArgs used for the <see cref="PlayerHooks.PlayerProjbanPermission"/> event.
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/// </summary>
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public class PlayerProjbanPermissionEventArgs : HandledEventArgs
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public class PlayerProjbanPermissionEventArgs
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{
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/// <summary>
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/// The player who fired the event.
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@ -209,6 +221,11 @@ namespace TShockAPI.Hooks
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/// </summary>
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public ProjectileBan BannedProjectile { get; set; }
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/// <summary>
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/// <see cref="PermissionHookResult"/> of the hook.
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/// </summary>
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public PermissionHookResult Result { get; set; }
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/// <summary>
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/// Initializes a new instance of the PlayerProjbanPermissionEventArgs class.
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/// </summary>
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@ -218,13 +235,14 @@ namespace TShockAPI.Hooks
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{
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Player = player;
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BannedProjectile = checkedProjectile;
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Result = PermissionHookResult.Unhandled;
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}
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}
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/// <summary>
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/// EventArgs used for the <see cref="PlayerHooks.PlayerTilebanPermission"/> event.
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/// </summary>
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public class PlayerTilebanPermissionEventArgs : HandledEventArgs
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public class PlayerTilebanPermissionEventArgs
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{
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/// <summary>
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/// The player who fired the event.
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@ -236,6 +254,11 @@ namespace TShockAPI.Hooks
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/// </summary>
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public TileBan BannedTile { get; set; }
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/// <summary>
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/// <see cref="PermissionHookResult"/> of the hook.
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/// </summary>
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public PermissionHookResult Result { get; set; }
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/// <summary>
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/// Initializes a new instance of the PlayerTilebanPermissionEventArgs class.
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/// </summary>
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@ -245,6 +268,7 @@ namespace TShockAPI.Hooks
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{
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Player = player;
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BannedTile = checkedTile;
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Result = PermissionHookResult.Unhandled;
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}
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}
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@ -439,60 +463,79 @@ namespace TShockAPI.Hooks
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/// Fires the <see cref="PlayerPermission"/> event.
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/// </summary>
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/// <param name="player">The player firing the event.</param>
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/// <returns>True if the event has been handled.</returns>
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public static bool OnPlayerPermission(TSPlayer player, string permission)
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/// <returns>Event result if the event has been handled, otherwise <see cref="PermissionHookResult.Unhandled"/>.</returns>
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public static PermissionHookResult OnPlayerPermission(TSPlayer player, string permission)
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{
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if (PlayerPermission == null)
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return false;
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return PermissionHookResult.Unhandled;
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var args = new PlayerPermissionEventArgs(player, permission);
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PlayerPermission(args);
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return args.Handled;
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return args.Result;
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}
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/// <summary>
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/// Fires the <see cref="PlayerItembanPermission"/> event.
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/// </summary>
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/// <param name="player">The player firing the event.</param>
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/// <returns>True if the event has been handled.</returns>
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public static bool OnPlayerItembanPermission(TSPlayer player, ItemBan bannedItem)
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/// <returns>Event result if the event has been handled, otherwise <see cref="PermissionHookResult.Unhandled"/>.</returns>
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public static PermissionHookResult OnPlayerItembanPermission(TSPlayer player, ItemBan bannedItem)
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{
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if (PlayerItembanPermission == null)
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return false;
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return PermissionHookResult.Unhandled;
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var args = new PlayerItembanPermissionEventArgs(player, bannedItem);
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PlayerItembanPermission(args);
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return args.Handled;
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return args.Result;
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}
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/// <summary>
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/// Fires the <see cref="PlayerProjbanPermission"/> event.
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/// </summary>
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/// <param name="player">The player firing the event.</param>
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/// <returns>True if the event has been handled.</returns>
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public static bool OnPlayerProjbanPermission(TSPlayer player, ProjectileBan bannedProj)
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/// <returns>Event result if the event has been handled, otherwise <see cref="PermissionHookResult.Unhandled"/>.</returns>
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public static PermissionHookResult OnPlayerProjbanPermission(TSPlayer player, ProjectileBan bannedProj)
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{
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if (PlayerProjbanPermission == null)
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return false;
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return PermissionHookResult.Unhandled;
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var args = new PlayerProjbanPermissionEventArgs(player, bannedProj);
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PlayerProjbanPermission(args);
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return args.Handled;
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return args.Result;
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}
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/// <summary>
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/// Fires the <see cref="PlayerTilebanPermission"/> event.
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/// </summary>
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/// <param name="player">The player firing the event.</param>
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/// <returns>True if the event has been handled.</returns>
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public static bool OnPlayerTilebanPermission(TSPlayer player, TileBan bannedTile)
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/// <returns>Event result if the event has been handled, otherwise <see cref="PermissionHookResult.Unhandled"/>.</returns>
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public static PermissionHookResult OnPlayerTilebanPermission(TSPlayer player, TileBan bannedTile)
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{
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if (PlayerTilebanPermission == null)
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return false;
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return PermissionHookResult.Unhandled;
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var args = new PlayerTilebanPermissionEventArgs(player, bannedTile);
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PlayerTilebanPermission(args);
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return args.Handled;
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return args.Result;
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}
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}
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/// <summary>
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/// Defines the possible outcomes of <see cref="PlayerHooks.PlayerPermission"/> handlers.
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/// </summary>
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public enum PermissionHookResult
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{
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/// <summary>Hook doesn't return a result on the permission check.</summary>
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Unhandled,
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/// <summary>Permission is explicitly denied by a hook.</summary>
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Denied,
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/// <summary>Permission is explicitly granted by a hook.</summary>
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Granted
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}
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}
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@ -12,23 +12,23 @@ namespace TShockAPI.Sockets
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{
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public class LinuxTcpSocket : ISocket
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{
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private byte[] _packetBuffer = new byte[1024];
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public byte[] _packetBuffer = new byte[1024];
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private int _packetBufferLength;
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public int _packetBufferLength;
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private List<object> _callbackBuffer = new List<object>();
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public List<object> _callbackBuffer = new List<object>();
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private int _messagesInQueue;
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public int _messagesInQueue;
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private TcpClient _connection;
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public TcpClient _connection;
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private TcpListener _listener;
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public TcpListener _listener;
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private SocketConnectionAccepted _listenerCallback;
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public SocketConnectionAccepted _listenerCallback;
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private RemoteAddress _remoteAddress;
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public RemoteAddress _remoteAddress;
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private bool _isListening;
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public bool _isListening;
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public int MessagesInQueue
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{
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@ -160,10 +160,10 @@ namespace TShockAPI
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{
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if (plugins != null)
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{
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return plugins;//Return early
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return plugins; //Return early
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}
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plugins = new PluginItem[ServerApi.Plugins.Count];//Initialize with enough room to store the ammount of plugins loaded.
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plugins = new PluginItem[ServerApi.Plugins.Count]; //Initialize with enough room to store the ammount of plugins loaded.
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for (var i = 0; i < ServerApi.Plugins.Count; i++)
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{
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var pluginItem = new PluginItem();
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@ -181,10 +181,10 @@ namespace TShockAPI
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{
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if (totalMem != 0)
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{
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return totalMem;//Return early
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return totalMem; //Return early
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}
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if (isMono)//Set totalMem so it can be returned later
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if (isMono) //Set totalMem so it can be returned later
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{
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var pc = new PerformanceCounter("Mono Memory", "Total Physical Memory");
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totalMem = (pc.RawValue / 1024 / 1024 / 1024);
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@ -1265,8 +1265,10 @@ namespace TShockAPI
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/// <returns>True if the player has that permission.</returns>
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public bool HasPermission(string permission)
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{
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if (PlayerHooks.OnPlayerPermission(this, permission))
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return true;
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PermissionHookResult hookResult = PlayerHooks.OnPlayerPermission(this, permission);
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if (hookResult != PermissionHookResult.Unhandled)
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return hookResult == PermissionHookResult.Granted;
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if (tempGroup != null)
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return tempGroup.HasPermission(permission);
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