Change acknowledgement order
This commit is contained in:
parent
2f9fbad5bc
commit
a9ef5d9b6d
2 changed files with 23 additions and 11 deletions
|
|
@ -24,9 +24,10 @@ using System.IO;
|
|||
using System.IO.Streams;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using TShockAPI.DB;
|
||||
using Terraria;
|
||||
using TShockAPI.Net;
|
||||
using Terraria;
|
||||
|
||||
namespace TShockAPI
|
||||
{
|
||||
|
|
@ -3400,6 +3401,24 @@ namespace TShockAPI
|
|||
{
|
||||
case RaptorPacketTypes.Acknowledge:
|
||||
args.Player.IsRaptor = true;
|
||||
// Send these if the player was logged in before this packet arrives
|
||||
if (args.Player.IsLoggedIn)
|
||||
{
|
||||
Task.Factory.StartNew(() =>
|
||||
{
|
||||
args.Player.SendRaptorPermissions();
|
||||
if (args.Player.Group.HasPermission(Permissions.manageregion))
|
||||
{
|
||||
for (int i = 0; i < TShock.Regions.Regions.Count; i++)
|
||||
args.Player.SendRaptorRegion(TShock.Regions.Regions[i]);
|
||||
}
|
||||
if (args.Player.Group.HasPermission(Permissions.managewarp))
|
||||
{
|
||||
for (int i = 0; i < TShock.Warps.Warps.Count; i++)
|
||||
args.Player.SendRaptorWarp(TShock.Warps.Warps[i]);
|
||||
}
|
||||
});
|
||||
}
|
||||
return true;
|
||||
case RaptorPacketTypes.Region:
|
||||
if (args.Player.Group.HasPermission(Permissions.manageregion))
|
||||
|
|
|
|||
|
|
@ -1123,7 +1123,7 @@ namespace TShockAPI
|
|||
}
|
||||
|
||||
if ((player.State < 10 || player.Dead) && (int) type > 12 && (int) type != 16 && (int) type != 42 && (int) type != 50 &&
|
||||
(int) type != 38 && (int) type != 21 && (int) type != 67)
|
||||
(int) type != 38 && (int) type != 21)
|
||||
{
|
||||
e.Handled = true;
|
||||
return;
|
||||
|
|
@ -1131,15 +1131,8 @@ namespace TShockAPI
|
|||
|
||||
using (var data = new MemoryStream(e.Msg.readBuffer, e.Index, e.Length))
|
||||
{
|
||||
try
|
||||
{
|
||||
if (GetDataHandlers.HandlerGetData(type, player, data))
|
||||
e.Handled = true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
// Exceptions are already handled
|
||||
e.Handled = GetDataHandlers.HandlerGetData(type, player, data);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue