Fixes #1205
This commit is contained in:
parent
72ccd34ae6
commit
aa337437a6
1 changed files with 86 additions and 72 deletions
|
|
@ -495,9 +495,9 @@ namespace TShockAPI
|
|||
}
|
||||
for (int c = num; c < num2; c++)
|
||||
{
|
||||
for (int d = num3; d< num4; d++)
|
||||
for (int d = num3; d < num4; d++)
|
||||
{
|
||||
if (Main.tile[c,d].liquid != 0)
|
||||
if (Main.tile[c, d].liquid != 0)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
|
@ -509,15 +509,15 @@ namespace TShockAPI
|
|||
|| !TShock.Utils.TileSolid(i, j) || !TShock.Utils.TileSolid(i + 1, j) || !TShock.Utils.TileSolid(i - 1, j)
|
||||
|| !TShock.Utils.TileSolid(i, j + 1) || !TShock.Utils.TileSolid(i + 1, j + 1) || !TShock.Utils.TileSolid(i - 1, j + 1)
|
||||
|| !TShock.Utils.TileSolid(i, j - 1) || !TShock.Utils.TileSolid(i + 1, j - 1) || !TShock.Utils.TileSolid(i - 1, j - 1)
|
||||
|| Main.tileSolidTop[(int) Main.tile[i, j].type])
|
||||
|| Main.tileSolidTop[(int)Main.tile[i, j].type])
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
Vector2 vector;
|
||||
vector.X = (float) (i*16);
|
||||
vector.Y = (float) (j*16);
|
||||
if (Position.X + (float) Width > vector.X && Position.X < vector.X + 16f && Position.Y + (float) Height > vector.Y && Position.Y < vector.Y + 16f)
|
||||
vector.X = (float)(i * 16);
|
||||
vector.Y = (float)(j * 16);
|
||||
if (Position.X + (float)Width > vector.X && Position.X < vector.X + 16f && Position.Y + (float)Height > vector.Y && Position.Y < vector.Y + 16f)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
|
@ -642,7 +642,7 @@ namespace TShockAPI
|
|||
/// <summary>
|
||||
/// Amount of liquid
|
||||
/// </summary>
|
||||
public byte Amount { get; set;}
|
||||
public byte Amount { get; set; }
|
||||
/// <summary>
|
||||
/// Type of Liquid: 0=water, 1=lave, 2=honey
|
||||
/// </summary>
|
||||
|
|
@ -1115,7 +1115,7 @@ namespace TShockAPI
|
|||
if (PlayerAnimation == null)
|
||||
return false;
|
||||
|
||||
var args = new PlayerAnimationEventArgs {};
|
||||
var args = new PlayerAnimationEventArgs { };
|
||||
PlayerAnimation.Invoke(null, args);
|
||||
return args.Handled;
|
||||
}
|
||||
|
|
@ -1510,19 +1510,19 @@ namespace TShockAPI
|
|||
else if (user != null && !TShock.Config.DisableLoginBeforeJoin)
|
||||
{
|
||||
args.Player.RequiresPassword = true;
|
||||
NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
|
||||
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
|
||||
return true;
|
||||
}
|
||||
else if (!string.IsNullOrEmpty(TShock.Config.ServerPassword))
|
||||
{
|
||||
args.Player.RequiresPassword = true;
|
||||
NetMessage.SendData((int) PacketTypes.PasswordRequired, args.Player.Index);
|
||||
NetMessage.SendData((int)PacketTypes.PasswordRequired, args.Player.Index);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (args.Player.State == 1)
|
||||
args.Player.State = 2;
|
||||
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
||||
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -1546,7 +1546,7 @@ namespace TShockAPI
|
|||
|
||||
if (args.Player.State == 1)
|
||||
args.Player.State = 2;
|
||||
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
||||
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
||||
|
||||
var group = TShock.Utils.GetGroup(user.Group);
|
||||
|
||||
|
|
@ -1592,7 +1592,7 @@ namespace TShockAPI
|
|||
args.Player.RequiresPassword = false;
|
||||
if (args.Player.State == 1)
|
||||
args.Player.State = 2;
|
||||
NetMessage.SendData((int) PacketTypes.WorldInfo, args.Player.Index);
|
||||
NetMessage.SendData((int)PacketTypes.WorldInfo, args.Player.Index);
|
||||
return true;
|
||||
}
|
||||
TShock.Utils.ForceKick(args.Player, "Incorrect server password", true);
|
||||
|
|
@ -1607,7 +1607,7 @@ namespace TShockAPI
|
|||
{
|
||||
if (args.Player.RequestedSection)
|
||||
return true;
|
||||
args.Player.RequestedSection = true;
|
||||
args.Player.RequestedSection = true;
|
||||
if (String.IsNullOrEmpty(args.Player.Name))
|
||||
{
|
||||
TShock.Utils.ForceKick(args.Player, "Blank name.", true);
|
||||
|
|
@ -1626,7 +1626,7 @@ namespace TShockAPI
|
|||
return true;
|
||||
}
|
||||
|
||||
NetMessage.SendData((int) PacketTypes.TimeSet, -1, -1, "", Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
|
||||
NetMessage.SendData((int)PacketTypes.TimeSet, -1, -1, "", Main.dayTime ? 1 : 0, (int)Main.time, Main.sunModY, Main.moonModY);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
@ -2059,8 +2059,8 @@ namespace TShockAPI
|
|||
args.Player.SendTileSquare(tileX, tileY, 3);
|
||||
return true;
|
||||
}
|
||||
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == 138) ||
|
||||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == 138))
|
||||
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Boulder) ||
|
||||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Boulder))
|
||||
{
|
||||
args.Player.SendTileSquare(tileX, tileY, 3);
|
||||
return true;
|
||||
|
|
@ -2429,8 +2429,8 @@ namespace TShockAPI
|
|||
|
||||
if (!pos.Equals(args.Player.LastNetPosition))
|
||||
{
|
||||
float distance = Vector2.Distance(new Vector2(pos.X/16f, pos.Y/16f),
|
||||
new Vector2(args.Player.LastNetPosition.X/16f, args.Player.LastNetPosition.Y/16f));
|
||||
float distance = Vector2.Distance(new Vector2(pos.X / 16f, pos.Y / 16f),
|
||||
new Vector2(args.Player.LastNetPosition.X / 16f, args.Player.LastNetPosition.Y / 16f));
|
||||
if (TShock.CheckIgnores(args.Player))
|
||||
{
|
||||
if (distance > TShock.Config.MaxRangeForDisabled)
|
||||
|
|
@ -2477,7 +2477,7 @@ namespace TShockAPI
|
|||
{
|
||||
var lastTileX = args.Player.LastNetPosition.X;
|
||||
var lastTileY = args.Player.LastNetPosition.Y;
|
||||
if (!args.Player.Teleport(lastTileX, lastTileY ))
|
||||
if (!args.Player.Teleport(lastTileX, lastTileY))
|
||||
{
|
||||
args.Player.SendErrorMessage("You got stuck in a solid object, Sent to spawn point.");
|
||||
args.Player.Spawn();
|
||||
|
|
@ -2521,7 +2521,7 @@ namespace TShockAPI
|
|||
args.TPlayer.position = pos;
|
||||
args.TPlayer.oldVelocity = args.TPlayer.velocity;
|
||||
args.TPlayer.velocity = vel;
|
||||
args.TPlayer.fallStart = (int) (pos.Y/16f);
|
||||
args.TPlayer.fallStart = (int)(pos.Y / 16f);
|
||||
args.TPlayer.controlUp = false;
|
||||
args.TPlayer.controlDown = false;
|
||||
args.TPlayer.controlLeft = false;
|
||||
|
|
@ -2720,7 +2720,7 @@ namespace TShockAPI
|
|||
|| type == ProjectileID.StickyBomb
|
||||
|| type == ProjectileID.StickyDynamite))
|
||||
{
|
||||
// Denotes that the player has recently set a fuse - used for cheat detection.
|
||||
// Denotes that the player has recently set a fuse - used for cheat detection.
|
||||
args.Player.RecentFuse = 10;
|
||||
//return true;
|
||||
}
|
||||
|
|
@ -2732,7 +2732,7 @@ namespace TShockAPI
|
|||
{
|
||||
var ident = args.Data.ReadInt16();
|
||||
var owner = args.Data.ReadInt8();
|
||||
owner = (byte)args.Player.Index;
|
||||
owner = (byte)args.Player.Index;
|
||||
var index = TShock.Utils.SearchProjectile(ident, owner);
|
||||
|
||||
if (index > Main.maxProjectiles || index < 0)
|
||||
|
|
@ -2982,12 +2982,26 @@ namespace TShockAPI
|
|||
return true;
|
||||
}
|
||||
|
||||
if (flag != 0 && Main.tile[tileX, tileY].type != 21 && Main.tile[tileX, tileY].type != 88 && (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != 0)) //Chest
|
||||
if (flag != 0
|
||||
&& Main.tile[tileX, tileY].type != TileID.Containers
|
||||
&& Main.tile[tileX, tileY].type != TileID.Dressers
|
||||
&& (!TShock.Utils.MaxChests() && Main.tile[tileX, tileY].type != TileID.Dirt)) //Chest
|
||||
{
|
||||
args.Player.SendTileSquare(tileX, tileY, 3);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (flag == 2) //place dresser
|
||||
{
|
||||
if ((TShock.Utils.TilePlacementValid(tileX, tileY + 1) && Main.tile[tileX, tileY + 1].type == TileID.Teleporter) ||
|
||||
(TShock.Utils.TilePlacementValid(tileX + 1, tileY + 1) && Main.tile[tileX + 1, tileY + 1].type == TileID.Teleporter))
|
||||
{
|
||||
//Prevent a dresser from being placed on a teleporter, as this can cause client and server crashes.
|
||||
args.Player.SendTileSquare(tileX, tileY, 3);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (TShock.CheckTilePermission(args.Player, tileX, tileY))
|
||||
{
|
||||
args.Player.SendTileSquare(tileX, tileY, 3);
|
||||
|
|
@ -3547,7 +3561,7 @@ namespace TShockAPI
|
|||
}
|
||||
|
||||
|
||||
NetMessage.SendData((int) PacketTypes.PlayerBuff, -1, args.Player.Index, "", args.Player.Index);
|
||||
NetMessage.SendData((int)PacketTypes.PlayerBuff, -1, args.Player.Index, "", args.Player.Index);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
@ -3574,14 +3588,14 @@ namespace TShockAPI
|
|||
case -3:
|
||||
case -4:
|
||||
case -5:
|
||||
case -6:
|
||||
case -7:
|
||||
case -8:
|
||||
case -6:
|
||||
case -7:
|
||||
case -8:
|
||||
invasion = true;
|
||||
break;
|
||||
case 4:
|
||||
case 13:
|
||||
case 50:
|
||||
case 4:
|
||||
case 13:
|
||||
case 50:
|
||||
case 75:
|
||||
case 125:
|
||||
case 126:
|
||||
|
|
@ -3591,16 +3605,16 @@ namespace TShockAPI
|
|||
case 130:
|
||||
case 131:
|
||||
case 134:
|
||||
case 222:
|
||||
case 245:
|
||||
case 266:
|
||||
case 370:
|
||||
case 222:
|
||||
case 245:
|
||||
case 266:
|
||||
case 370:
|
||||
case 398:
|
||||
case 422:
|
||||
case 439:
|
||||
case 493:
|
||||
case 507:
|
||||
case 517:
|
||||
case 493:
|
||||
case 507:
|
||||
case 517:
|
||||
spawnboss = true;
|
||||
break;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue