Add PlayerPermission hook, replace p.Group.HasPermission by p.HasPermission everywhere possible.
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13 changed files with 467 additions and 232 deletions
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@ -22,56 +22,59 @@ using System.Collections.Generic;
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namespace TShockAPI
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{
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/// <summary>
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/// A class used to group multiple users' permissions and settings.
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/// </summary>
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public class Group
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{
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// NOTE: Using a const still suffers from needing to recompile to change the default
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// ideally we would use a static but this means it can't be used for the default parameter :(
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/// <summary>
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/// Default chat color.
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/// </summary>
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/// <summary>
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/// Default chat color.
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/// </summary>
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public const string defaultChatColor = "255,255,255";
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/// <summary>
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/// List of permissions available to the group.
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/// </summary>
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/// <summary>
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/// List of permissions available to the group.
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/// </summary>
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public readonly List<string> permissions = new List<string>();
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/// <summary>
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/// List of permissions that the group is explicitly barred from.
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/// </summary>
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/// <summary>
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/// List of permissions that the group is explicitly barred from.
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/// </summary>
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public readonly List<string> negatedpermissions = new List<string>();
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/// <summary>
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/// The group's name.
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/// </summary>
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/// <summary>
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/// The group's name.
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// The group that this group inherits permissions from.
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/// </summary>
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/// <summary>
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/// The group that this group inherits permissions from.
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/// </summary>
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public Group Parent { get; set; }
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/// <summary>
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/// The chat prefix for this group.
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/// </summary>
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/// <summary>
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/// The chat prefix for this group.
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/// </summary>
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public string Prefix { get; set; }
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/// <summary>
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/// The chat suffix for this group.
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/// </summary>
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/// <summary>
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/// The chat suffix for this group.
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/// </summary>
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public string Suffix { get; set; }
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/// <summary>
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/// The name of the parent, not particularly sure why this is here.
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/// We can use group.Parent.Name and not have this second reference.
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/// This was added for rest, so a discussion with Shank is necessary.
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/// </summary>
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/// <summary>
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/// The name of the parent, not particularly sure why this is here.
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/// We can use group.Parent.Name and not have this second reference.
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/// This was added for rest, so a discussion with Shank is necessary.
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/// </summary>
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public string ParentName { get { return (null == Parent) ? "" : Parent.Name; } }
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/// <summary>
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/// The chat color of the group.
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/// Returns "255,255,255", sets "255,255,255"
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/// </summary>
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/// <summary>
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/// The chat color of the group.
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/// Returns "255,255,255", sets "255,255,255"
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/// </summary>
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public string ChatColor
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{
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get { return string.Format("{0},{1},{2}", R.ToString("D3"), G.ToString("D3"), B.ToString("D3")); }
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@ -95,9 +98,9 @@ namespace TShockAPI
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}
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}
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/// <summary>
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/// The permissions of the user in string form.
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/// </summary>
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/// <summary>
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/// The permissions of the user in string form.
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/// </summary>
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public string Permissions
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{
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get
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@ -115,9 +118,9 @@ namespace TShockAPI
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}
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}
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/// <summary>
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/// The permissions of this group and all that it inherits from.
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/// </summary>
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/// <summary>
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/// The permissions of this group and all that it inherits from.
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/// </summary>
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public virtual List<string> TotalPermissions
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{
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get
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@ -148,12 +151,31 @@ namespace TShockAPI
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}
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}
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/// <summary>
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/// The group's chat color red byte.
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/// </summary>
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public byte R = 255;
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/// <summary>
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/// The group's chat color green byte.
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/// </summary>
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public byte G = 255;
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/// <summary>
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/// The group's chat color blue byte.
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/// </summary>
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public byte B = 255;
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public static Group DefaultGroup = null;
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/// <summary>
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/// The default group attributed to unregistered users.
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/// </summary>
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public static Group DefaultGroup = null;
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/// <summary>
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/// Initializes a new instance of the group class.
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/// </summary>
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/// <param name="groupname">The name of the group.</param>
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/// <param name="parentgroup">The parent group, if any.</param>
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/// <param name="chatcolor">The chat color, in "RRR,GGG,BBB" format.</param>
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/// <param name="permissions">The list of permissions associated with this group, separated by commas.</param>
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public Group(string groupname, Group parentgroup = null, string chatcolor = "255,255,255", string permissions = null)
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{
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Name = groupname;
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@ -162,21 +184,21 @@ namespace TShockAPI
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Permissions = permissions;
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}
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/// <summary>
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/// Checks to see if a group has a specified permission.
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/// </summary>
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/// <param name="permission">The permission to check.</param>
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/// <returns>Returns true if the user has that permission.</returns>
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/// <summary>
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/// Checks to see if a group has a specified permission.
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/// </summary>
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/// <param name="permission">The permission to check.</param>
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/// <returns>True if the group has that permission.</returns>
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public virtual bool HasPermission(string permission)
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{
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bool negated = false;
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{
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bool negated = false;
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if (String.IsNullOrEmpty(permission) || (RealHasPermission(permission, ref negated) && !negated))
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{
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return true;
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}
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if (negated)
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return false;
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if (negated)
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return false;
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string[] nodes = permission.Split('.');
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for (int i = nodes.Length - 1; i >= 0; i--)
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@ -189,37 +211,37 @@ namespace TShockAPI
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}
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return false;
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}
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private bool RealHasPermission(string permission, ref bool negated)
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{
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negated = false;
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if (string.IsNullOrEmpty(permission))
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return true;
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private bool RealHasPermission(string permission, ref bool negated)
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{
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negated = false;
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if (string.IsNullOrEmpty(permission))
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return true;
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var cur = this;
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var traversed = new List<Group>();
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while (cur != null)
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{
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if (cur.negatedpermissions.Contains(permission))
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{
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negated = true;
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return false;
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}
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if (cur.permissions.Contains(permission))
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return true;
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if (traversed.Contains(cur))
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{
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throw new InvalidOperationException("Infinite group parenting ({0})".SFormat(cur.Name));
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}
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traversed.Add(cur);
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cur = cur.Parent;
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}
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return false;
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}
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var cur = this;
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var traversed = new List<Group>();
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while (cur != null)
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{
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if (cur.negatedpermissions.Contains(permission))
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{
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negated = true;
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return false;
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}
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if (cur.permissions.Contains(permission))
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return true;
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if (traversed.Contains(cur))
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{
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throw new InvalidOperationException("Infinite group parenting ({0})".SFormat(cur.Name));
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}
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traversed.Add(cur);
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cur = cur.Parent;
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}
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return false;
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}
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/// <summary>
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/// Adds a permission to the list of negated permissions.
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/// </summary>
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/// <param name="permission">The permission to negate.</param>
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/// <summary>
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/// Adds a permission to the list of negated permissions.
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/// </summary>
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/// <param name="permission">The permission to negate.</param>
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public void NegatePermission(string permission)
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{
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// Avoid duplicates
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@ -230,10 +252,10 @@ namespace TShockAPI
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}
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}
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/// <summary>
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/// Adds a permission to the list of permissions.
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/// </summary>
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/// <param name="permission">The permission to add.</param>
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/// <summary>
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/// Adds a permission to the list of permissions.
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/// </summary>
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/// <param name="permission">The permission to add.</param>
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public void AddPermission(string permission)
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{
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if (permission.StartsWith("!"))
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@ -249,11 +271,11 @@ namespace TShockAPI
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}
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}
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/// <summary>
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/// Clears the permission list and sets it to the list provided,
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/// will parse "!permssion" and add it to the negated permissions.
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/// </summary>
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/// <param name="permission"></param>
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/// <summary>
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/// Clears the permission list and sets it to the list provided,
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/// will parse "!permssion" and add it to the negated permissions.
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/// </summary>
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/// <param name="permission">The new list of permissions to associate with the group.</param>
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public void SetPermission(List<string> permission)
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{
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permissions.Clear();
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@ -261,11 +283,11 @@ namespace TShockAPI
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permission.ForEach(p => AddPermission(p));
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}
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/// <summary>
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/// Will remove a permission from the respective list,
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/// where "!permission" will remove a negated permission.
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/// </summary>
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/// <param name="permission"></param>
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/// <summary>
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/// Will remove a permission from the respective list,
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/// where "!permission" will remove a negated permission.
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/// </summary>
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/// <param name="permission"></param>
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public void RemovePermission(string permission)
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{
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if (permission.StartsWith("!"))
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@ -277,9 +299,9 @@ namespace TShockAPI
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}
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/// <summary>
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/// Assigns all fields of this instance to another.
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/// </summary>
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/// <param name="otherGroup">The other instance.</param>
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/// Assigns all fields of this instance to another.
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/// </summary>
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/// <param name="otherGroup">The other instance.</param>
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public void AssignTo(Group otherGroup)
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{
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otherGroup.Name = Name;
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@ -292,35 +314,44 @@ namespace TShockAPI
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otherGroup.Permissions = Permissions;
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}
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public override string ToString() {
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public override string ToString()
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{
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return this.Name;
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}
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}
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/// <summary>
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/// This class is the SuperAdminGroup, which has access to everything.
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/// </summary>
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/// <summary>
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/// This class is the SuperAdminGroup, which has access to everything.
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/// </summary>
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public class SuperAdminGroup : Group
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{
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/// <summary>
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/// The superadmin class has every permission, represented by '*'.
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/// </summary>
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public override List<string> TotalPermissions
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{
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get { return new List<string> { "*" }; }
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}
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/// <summary>
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/// Initializes a new instance of the SuperAdminGroup class with the configured parameters.
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/// Those can be changed in the config file.
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/// </summary>
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public SuperAdminGroup()
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: base("superadmin")
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{
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R = (byte) TShock.Config.SuperAdminChatRGB[0];
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G = (byte) TShock.Config.SuperAdminChatRGB[1];
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B = (byte) TShock.Config.SuperAdminChatRGB[2];
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R = (byte)TShock.Config.SuperAdminChatRGB[0];
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G = (byte)TShock.Config.SuperAdminChatRGB[1];
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B = (byte)TShock.Config.SuperAdminChatRGB[2];
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Prefix = TShock.Config.SuperAdminChatPrefix;
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Suffix = TShock.Config.SuperAdminChatSuffix;
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}
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/// <summary>
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/// Override to allow access to everything.
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/// </summary>
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/// <param name="permission">The permission</param>
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/// <returns>True</returns>
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/// <summary>
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/// Override to allow access to everything.
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/// </summary>
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/// <param name="permission">The permission</param>
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/// <returns>True</returns>
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public override bool HasPermission(string permission)
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{
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return true;
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