Reorder sections, format section titles
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1 changed files with 252 additions and 251 deletions
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@ -31,7 +31,7 @@ namespace TShockAPI
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public class ConfigFile
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{
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// Server
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/* ~~~~~ Server ~~~~~ */
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/// <summary>The server password required to join the server.</summary>
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[Description("The server password required to join the server.")]
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@ -74,7 +74,7 @@ namespace TShockAPI
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public bool IgnoreChestStacksOnLoad = false;
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// Backup and Save
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/* ~~~~~ Backup and Save ~~~~~ */
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/// <summary>Enable or disable Terraria's built-in world auto save.</summary>
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[Description("Enable or disable Terraria's built-in world auto save.")]
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@ -105,130 +105,182 @@ namespace TShockAPI
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public bool SaveWorldOnLastPlayerExit = true;
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// Chat
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/* ~~~~~ World ~~~~~ */
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/// <summary>Specifies which string starts a command.
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/// Note: Will not function properly if the string length is bigger than 1.</summary>
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[Description("Specifies which string starts a command.\nNote: Will not function properly if the string length is bigger than 1.")]
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public string CommandSpecifier = "/";
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/// <summary>Determines the size of invasion events. The equation for calculating invasion size = 100 + (multiplier * (number of active players > 200 hp)).</summary>
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[Description("Determines the size of invasion events.\nThe equation for calculating invasion size is 100 + (multiplier * (number of active players with greater than 200 health)).")]
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public int InvasionMultiplier = 1;
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/// <summary>Specifies which string starts a command silently.
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/// Note: Will not function properly if the string length is bigger than 1.</summary>
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[Description("Specifies which string starts a command silently.\nNote: Will not function properly if the string length is bigger than 1.")]
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public string CommandSilentSpecifier = ".";
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/// <summary>The default maximum number of mobs that will spawn per wave. Higher means more mobs in that wave.</summary>
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[Description("The default maximum number of mobs that will spawn per wave. Higher means more mobs in that wave.")]
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public int DefaultMaximumSpawns = 5;
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/// <summary>Disables sending logs as messages to players with the log permission.</summary>
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[Description("Disables sending logs as messages to players with the log permission.")]
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public bool DisableSpewLogs = true;
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/// <summary>The delay between waves. Lower values lead to more mobs.</summary>
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[Description("The delay between waves. Lower values lead to more mobs.")]
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public int DefaultSpawnRate = 600;
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/// <summary>Prevents OnSecondUpdate checks from writing to the log file.</summary>
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[Description("Prevents OnSecondUpdate checks from writing to the log file.")]
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public bool DisableSecondUpdateLogs = false;
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/// <summary>Enables never-ending invasion events. You still need to start the event.</summary>
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[Description("Enables never ending invasion events. You still need to start the event, such as with the /invade command.")]
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public bool InfiniteInvasion;
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/// <summary>The chat color for the superadmin group.</summary>
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[Description("The chat color for the superadmin group.\n#.#.# = Red/Blue/Green\nMax value: 255")]
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public int[] SuperAdminChatRGB = { 255, 255, 255 };
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/// <summary>Sets the PvP mode. Valid types are: "normal", "always", "disabled".</summary>
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[Description("Sets the PvP mode. Valid types are: \"normal\", \"always\" and \"disabled\".")]
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public string PvPMode = "normal";
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/// <summary>The superadmin chat prefix.</summary>
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[Description("The superadmin chat prefix.")]
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public string SuperAdminChatPrefix = "(Super Admin) ";
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/// <summary>Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.</summary>
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[Description("Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.")]
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public bool SpawnProtection = true;
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/// <summary>The superadmin chat suffix.</summary>
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[Description("The superadmin chat suffix.")]
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public string SuperAdminChatSuffix = "";
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/// <summary>The tile radius around the spawn tile that is protected by the SpawnProtection setting.</summary>
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[Description("The tile radius around the spawn tile that is protected by the SpawnProtection setting.")]
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public int SpawnProtectionRadius = 10;
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/// <summary>Whether or not to announce a player's geographic location on join, based on their IP.</summary>
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[Description("Whether or not to announce a player's geographic location on join, based on their IP.")]
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public bool EnableGeoIP;
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/// <summary>Enable or disable anti-cheat range checks based on distance between the player and their block placements.</summary>
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[Description("Enable or disable anti-cheat range checks based on distance between the player and their block placements.")]
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public bool RangeChecks = true;
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/// <summary>Displays a player's IP on join to users with the log permission.</summary>
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[Description("Displays a player's IP on join to users with the log permission.")]
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public bool DisplayIPToAdmins;
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/// <summary>Prevents non-hardcore players from connecting.</summary>
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[Description("Prevents non-hardcore players from connecting.")]
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public bool HardcoreOnly;
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/// <summary>Changes in-game chat format: {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message.</summary>
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[Description("Changes in-game chat format: {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message.")]
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public string ChatFormat = "{1}{2}{3}: {4}";
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/// <summary>Prevents softcore players from connecting.</summary>
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[Description("Prevents softcore players from connecting.")]
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public bool MediumcoreOnly;
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/// <summary>Changes the player name when using chat above heads. Starts with a player name wrapped in brackets, as per Terraria's formatting.\nSame formatting as ChatFormat without the message.</summary>
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[Description("Changes the player name when using chat above heads. Starts with a player name wrapped in brackets, as per Terraria's formatting.\nSame formatting as ChatFormat without the message.")]
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public string ChatAboveHeadsFormat = "{2}";
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/// <summary>Disables any placing, or removal of blocks.</summary>
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[Description("Disables any placing, or removal of blocks.")]
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public bool DisableBuild;
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/// <summary>Whether or not to display chat messages above players' heads.</summary>
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[Description("Whether or not to display chat messages above players' heads.")]
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public bool EnableChatAboveHeads = false;
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/// <summary>If enabled, hardmode will not be activated by the Wall of Flesh or the /starthardmode command.</summary>
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[Description("If enabled, hardmode will not be activated by the Wall of Flesh or the /starthardmode command.")]
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public bool DisableHardmode;
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/// <summary>The RGB values used for the color of broadcast messages.</summary>
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[Description("The RGB values used for the color of broadcast messages.\n#.#.# = Red/Blue/Green\nMax value: 255")]
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public int[] BroadcastRGB = { 127, 255, 212 };
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/// <summary>Prevents the dungeon guardian from being spawned while sending players to their spawn point instead.</summary>
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[Description("Prevents the dungeon guardian from being spawned while sending players to their spawn point instead.")]
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public bool DisableDungeonGuardian;
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/// <summary>Disables clown bomb projectiles from spawning.</summary>
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[Description("Disables clown bomb projectiles from spawning.")]
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public bool DisableClownBombs;
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/// <summary>Disables snow ball projectiles from spawning.</summary>
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[Description("Disables snow ball projectiles from spawning.")]
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public bool DisableSnowBalls;
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/// <summary>Disables tombstone dropping during death for all players.</summary>
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[Description("Disables tombstone dropping during death for all players.")]
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public bool DisableTombstones = true;
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/// <summary>Forces the world time to be normal, day, or night.</summary>
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[Description("Forces the world time to be normal, day, or night.")]
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public string ForceTime = "normal";
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/// <summary>Disables the effect of invisibility potions while PvP is enabled by turning the player visible to the other clients.</summary>
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[Description("Disables the effect of invisibility potions while PvP is enabled by turning the player visible to the other clients.")]
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public bool DisableInvisPvP;
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/// <summary>The maximum distance, in tiles, that disabled players can move from.</summary>
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[Description("The maximum distance, in tiles, that disabled players can move from.")]
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public int MaxRangeForDisabled = 10;
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/// <summary>Whether or not region protection should apply to chests.</summary>
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[Description("Whether or not region protection should apply to chests.")]
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public bool RegionProtectChests;
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/// <summary>Whether or not region protection should apply to gem locks.</summary>
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[Description("Whether or not region protection should apply to gem locks.")]
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public bool RegionProtectGemLocks = true;
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/// <summary>Ignores checks to see if a player 'can' update a projectile.</summary>
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[Description("Ignores checks to see if a player 'can' update a projectile.")]
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public bool IgnoreProjUpdate = false;
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/// <summary>Ignores checks to see if a player 'can' kill a projectile.</summary>
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[Description("Ignores checks to see if a player 'can' kill a projectile.")]
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public bool IgnoreProjKill = false;
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/// <summary>Allows players to break temporary tiles (grass, pots, etc) where they cannot usually build.</summary>
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[Description("Allows players to break temporary tiles (grass, pots, etc) where they cannot usually build.")]
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public bool AllowCutTilesAndBreakables = false;
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/// <summary>Allows ice placement even where a user cannot usually build.</summary>
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[Description("Allows ice placement even where a user cannot usually build.")]
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public bool AllowIce = false;
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/// <summary>Allows the crimson to spread when a world is in hardmode.</summary>
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[Description("Allows the crimson to spread when a world is in hardmode.")]
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public bool AllowCrimsonCreep = true;
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/// <summary>Allows the corruption to spread when a world is in hardmode.</summary>
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[Description("Allows the corruption to spread when a world is in hardmode.")]
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public bool AllowCorruptionCreep = true;
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/// <summary>Allows the hallow to spread when a world is in hardmode.</summary>
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[Description("Allows the hallow to spread when a world is in hardmode.")]
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public bool AllowHallowCreep = true;
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/// <summary>How many NPCs a statue can spawn within 200 pixels(?) before it stops spawning.</summary>
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[Description("How many NPCs a statue can spawn within 200 pixels(?) before it stops spawning.\nDefault = 3.")]
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public int StatueSpawn200 = 3;
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/// <summary>How many NPCs a statue can spawn within 600 pixels(?) before it stops spawning.</summary>
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[Description("How many NPCs a statue can spawn within 600 pixels(?) before it stops spawning.\nDefault = 6.")]
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public int StatueSpawn600 = 6;
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/// <summary>How many NPCs a statue can spawn before it stops spawning.</summary>
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[Description("How many NPCs a statue can spawn before it stops spawning.\nDefault = 10.")]
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public int StatueSpawnWorld = 10;
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/// <summary>Prevent banned items from being spawned or given with commands.</summary>
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[Description("Prevent banned items from being spawned or given with commands.")]
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public bool PreventBannedItemSpawn = false;
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/// <summary>Prevent players from interacting with the world while they are dead.</summary>
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[Description("Prevent players from interacting with the world while they are dead.")]
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public bool PreventDeadModification = true;
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/// <summary>Prevents players from placing tiles with an invalid style.</summary>
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[Description("Prevents players from placing tiles with an invalid style.")]
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public bool PreventInvalidPlaceStyle = true;
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/// <summary>Forces Christmas-only events to occur all year.</summary>
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[Description("Forces Christmas-only events to occur all year.")]
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public bool ForceXmas = false;
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/// <summary>Forces Halloween-only events to occur all year.</summary>
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[Description("Forces Halloween-only events to occur all year.")]
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public bool ForceHalloween = false;
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/// <summary>Allows groups on the banned item allowed list to spawn banned items even if PreventBannedItemSpawn is set to true.</summary>
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[Description("Allows groups on the banned item allowed list to spawn banned items even if PreventBannedItemSpawn is set to true.")]
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public bool AllowAllowedGroupsToSpawnBannedItems = false;
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/// <summary>The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.</summary>
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[Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")]
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public int RespawnSeconds = 5;
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/// <summary>The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.</summary>
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[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")]
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public int RespawnBossSeconds = 10;
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/// <summary>Whether or not to announce boss spawning or invasion starts.</summary>
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[Description("Whether or not to announce boss spawning or invasion starts.")]
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public bool AnonymousBossInvasions = true;
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/// <summary>The maximum HP a player can have, before equipment buffs.</summary>
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[Description("The maximum HP a player can have, before equipment buffs.")]
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public int MaxHP = 500;
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/// <summary>The maximum MP a player can have, before equipment buffs.</summary>
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[Description("The maximum MP a player can have, before equipment buffs.")]
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public int MaxMP = 200;
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/// <summary>Determines the range in tiles that a bomb can affect tiles from detonation point.</summary>
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[Description("Determines the range in tiles that a bomb can affect tiles from detonation point.")]
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public int BombExplosionRadius = 5;
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// MySQL
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/// <summary>The type of database to use when storing data (either "sqlite" or "mysql").</summary>
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[Description("The type of database to use when storing data (either \"sqlite\" or \"mysql\").")]
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public string StorageType = "sqlite";
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/// <summary>The path of sqlite db.</summary>
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[Description("The path of sqlite db.")]
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public string SqliteDBPath = "tshock.sqlite";
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/// <summary>The MySQL hostname and port to direct connections to.</summary>
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[Description("The MySQL hostname and port to direct connections to.")]
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public string MySqlHost = "localhost:3306";
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/// <summary>The database name to connect to when using MySQL as the database type.</summary>
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[Description("The database name to connect to when using MySQL as the database type.")]
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public string MySqlDbName = "";
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/// <summary>The username used when connecting to a MySQL database.</summary>
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[Description("The username used when connecting to a MySQL database.")]
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public string MySqlUsername = "";
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/// <summary>The password used when connecting to a MySQL database.</summary>
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[Description("The password used when connecting to a MySQL database.")]
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public string MySqlPassword = "";
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/// <summary>Whether or not to save logs to the SQL database instead of a text file.</summary>
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[Description("Whether or not to save logs to the SQL database instead of a text file.\nDefault = false.")]
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public bool UseSqlLogs = false;
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/// <summary>Number of times the SQL log must fail to insert logs before falling back to the text log.</summary>
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[Description("Number of times the SQL log must fail to insert logs before falling back to the text log.")]
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public int RevertToTextLogsOnSqlFailures = 10;
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// REST API
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/// <summary>Enable or disable the REST API.</summary>
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[Description("Enable or disable the REST API.")]
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public bool RestApiEnabled;
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/// <summary>The port used by the REST API.</summary>
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[Description("The port used by the REST API.")]
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public int RestApiPort = 7878;
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/// <summary>Whether or not to log REST API connections.</summary>
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[Description("Whether or not to log REST API connections.")]
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public bool LogRest = false;
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/// <summary>Whether or not to require token authentication to use the public REST API endpoints.</summary>
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[Description("Whether or not to require token authentication to use the public REST API endpoints.")]
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public bool EnableTokenEndpointAuthentication;
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/// <summary>The maximum REST requests in the bucket before denying requests. Minimum value is 5.</summary>
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[Description("The maximum REST requests in the bucket before denying requests. Minimum value is 5.")]
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public int RESTMaximumRequestsPerInterval = 5;
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/// <summary>How often in minutes the REST requests bucket is decreased by one. Minimum value is 1 minute.</summary>
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[Description("How often in minutes the REST requests bucket is decreased by one. Minimum value is 1 minute.")]
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public int RESTRequestBucketDecreaseIntervalMinutes = 1;
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/// <summary>A dictionary of REST tokens that external applications may use to make queries to your server.</summary>
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[Description("A dictionary of REST tokens that external applications may use to make queries to your server.")]
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public Dictionary<string, SecureRest.TokenData> ApplicationRestTokens = new Dictionary<string, SecureRest.TokenData>();
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// Login and Ban
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/* ~~~~~ Login and Ban ~~~~~ */
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/// <summary>The default group name to place newly registered users under.</summary>
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[Description("The default group name to place newly registered users under.")]
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@ -409,179 +461,128 @@ namespace TShockAPI
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public bool KickOnHealOtherThresholdBroken = false;
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// World
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/* ~~~~~ Chat ~~~~~ */
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/// <summary>Determines the size of invasion events. The equation for calculating invasion size = 100 + (multiplier * (number of active players > 200 hp)).</summary>
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[Description("Determines the size of invasion events.\nThe equation for calculating invasion size is 100 + (multiplier * (number of active players with greater than 200 health)).")]
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public int InvasionMultiplier = 1;
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/// <summary>Specifies which string starts a command.
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/// Note: Will not function properly if the string length is bigger than 1.</summary>
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[Description("Specifies which string starts a command.\nNote: Will not function properly if the string length is bigger than 1.")]
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public string CommandSpecifier = "/";
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/// <summary>The default maximum number of mobs that will spawn per wave. Higher means more mobs in that wave.</summary>
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[Description("The default maximum number of mobs that will spawn per wave. Higher means more mobs in that wave.")]
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public int DefaultMaximumSpawns = 5;
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/// <summary>Specifies which string starts a command silently.
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/// Note: Will not function properly if the string length is bigger than 1.</summary>
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[Description("Specifies which string starts a command silently.\nNote: Will not function properly if the string length is bigger than 1.")]
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public string CommandSilentSpecifier = ".";
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/// <summary>The delay between waves. Lower values lead to more mobs.</summary>
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[Description("The delay between waves. Lower values lead to more mobs.")]
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public int DefaultSpawnRate = 600;
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/// <summary>Disables sending logs as messages to players with the log permission.</summary>
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[Description("Disables sending logs as messages to players with the log permission.")]
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public bool DisableSpewLogs = true;
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/// <summary>Enables never-ending invasion events. You still need to start the event.</summary>
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[Description("Enables never ending invasion events. You still need to start the event, such as with the /invade command.")]
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public bool InfiniteInvasion;
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/// <summary>Prevents OnSecondUpdate checks from writing to the log file.</summary>
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[Description("Prevents OnSecondUpdate checks from writing to the log file.")]
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public bool DisableSecondUpdateLogs = false;
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/// <summary>Sets the PvP mode. Valid types are: "normal", "always", "disabled".</summary>
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[Description("Sets the PvP mode. Valid types are: \"normal\", \"always\" and \"disabled\".")]
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public string PvPMode = "normal";
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/// <summary>The chat color for the superadmin group.</summary>
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[Description("The chat color for the superadmin group.\n#.#.# = Red/Blue/Green\nMax value: 255")]
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public int[] SuperAdminChatRGB = { 255, 255, 255 };
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/// <summary>Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.</summary>
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[Description("Prevents tiles from being placed within SpawnProtectionRadius of the default spawn.")]
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public bool SpawnProtection = true;
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/// <summary>The superadmin chat prefix.</summary>
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[Description("The superadmin chat prefix.")]
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public string SuperAdminChatPrefix = "(Super Admin) ";
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/// <summary>The tile radius around the spawn tile that is protected by the SpawnProtection setting.</summary>
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[Description("The tile radius around the spawn tile that is protected by the SpawnProtection setting.")]
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public int SpawnProtectionRadius = 10;
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/// <summary>The superadmin chat suffix.</summary>
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[Description("The superadmin chat suffix.")]
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public string SuperAdminChatSuffix = "";
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/// <summary>Enable or disable anti-cheat range checks based on distance between the player and their block placements.</summary>
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[Description("Enable or disable anti-cheat range checks based on distance between the player and their block placements.")]
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public bool RangeChecks = true;
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/// <summary>Whether or not to announce a player's geographic location on join, based on their IP.</summary>
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[Description("Whether or not to announce a player's geographic location on join, based on their IP.")]
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public bool EnableGeoIP;
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||||
|
||||
/// <summary>Prevents non-hardcore players from connecting.</summary>
|
||||
[Description("Prevents non-hardcore players from connecting.")]
|
||||
public bool HardcoreOnly;
|
||||
/// <summary>Displays a player's IP on join to users with the log permission.</summary>
|
||||
[Description("Displays a player's IP on join to users with the log permission.")]
|
||||
public bool DisplayIPToAdmins;
|
||||
|
||||
/// <summary>Prevents softcore players from connecting.</summary>
|
||||
[Description("Prevents softcore players from connecting.")]
|
||||
public bool MediumcoreOnly;
|
||||
/// <summary>Changes in-game chat format: {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message.</summary>
|
||||
[Description("Changes in-game chat format: {0} = Group Name, {1} = Group Prefix, {2} = Player Name, {3} = Group Suffix, {4} = Chat Message.")]
|
||||
public string ChatFormat = "{1}{2}{3}: {4}";
|
||||
|
||||
/// <summary>Disables any placing, or removal of blocks.</summary>
|
||||
[Description("Disables any placing, or removal of blocks.")]
|
||||
public bool DisableBuild;
|
||||
/// <summary>Changes the player name when using chat above heads. Starts with a player name wrapped in brackets, as per Terraria's formatting.\nSame formatting as ChatFormat without the message.</summary>
|
||||
[Description("Changes the player name when using chat above heads. Starts with a player name wrapped in brackets, as per Terraria's formatting.\nSame formatting as ChatFormat without the message.")]
|
||||
public string ChatAboveHeadsFormat = "{2}";
|
||||
|
||||
/// <summary>If enabled, hardmode will not be activated by the Wall of Flesh or the /starthardmode command.</summary>
|
||||
[Description("If enabled, hardmode will not be activated by the Wall of Flesh or the /starthardmode command.")]
|
||||
public bool DisableHardmode;
|
||||
/// <summary>Whether or not to display chat messages above players' heads.</summary>
|
||||
[Description("Whether or not to display chat messages above players' heads.")]
|
||||
public bool EnableChatAboveHeads = false;
|
||||
|
||||
/// <summary>Prevents the dungeon guardian from being spawned while sending players to their spawn point instead.</summary>
|
||||
[Description("Prevents the dungeon guardian from being spawned while sending players to their spawn point instead.")]
|
||||
public bool DisableDungeonGuardian;
|
||||
/// <summary>The RGB values used for the color of broadcast messages.</summary>
|
||||
[Description("The RGB values used for the color of broadcast messages.\n#.#.# = Red/Blue/Green\nMax value: 255")]
|
||||
public int[] BroadcastRGB = { 127, 255, 212 };
|
||||
|
||||
/// <summary>Disables clown bomb projectiles from spawning.</summary>
|
||||
[Description("Disables clown bomb projectiles from spawning.")]
|
||||
public bool DisableClownBombs;
|
||||
|
||||
/// <summary>Disables snow ball projectiles from spawning.</summary>
|
||||
[Description("Disables snow ball projectiles from spawning.")]
|
||||
public bool DisableSnowBalls;
|
||||
/* ~~~~~ MySQL ~~~~~ */
|
||||
|
||||
/// <summary>Disables tombstone dropping during death for all players.</summary>
|
||||
[Description("Disables tombstone dropping during death for all players.")]
|
||||
public bool DisableTombstones = true;
|
||||
/// <summary>The type of database to use when storing data (either "sqlite" or "mysql").</summary>
|
||||
[Description("The type of database to use when storing data (either \"sqlite\" or \"mysql\").")]
|
||||
public string StorageType = "sqlite";
|
||||
|
||||
/// <summary>Forces the world time to be normal, day, or night.</summary>
|
||||
[Description("Forces the world time to be normal, day, or night.")]
|
||||
public string ForceTime = "normal";
|
||||
/// <summary>The path of sqlite db.</summary>
|
||||
[Description("The path of sqlite db.")]
|
||||
public string SqliteDBPath = "tshock.sqlite";
|
||||
|
||||
/// <summary>Disables the effect of invisibility potions while PvP is enabled by turning the player visible to the other clients.</summary>
|
||||
[Description("Disables the effect of invisibility potions while PvP is enabled by turning the player visible to the other clients.")]
|
||||
public bool DisableInvisPvP;
|
||||
/// <summary>The MySQL hostname and port to direct connections to.</summary>
|
||||
[Description("The MySQL hostname and port to direct connections to.")]
|
||||
public string MySqlHost = "localhost:3306";
|
||||
|
||||
/// <summary>The maximum distance, in tiles, that disabled players can move from.</summary>
|
||||
[Description("The maximum distance, in tiles, that disabled players can move from.")]
|
||||
public int MaxRangeForDisabled = 10;
|
||||
/// <summary>The database name to connect to when using MySQL as the database type.</summary>
|
||||
[Description("The database name to connect to when using MySQL as the database type.")]
|
||||
public string MySqlDbName = "";
|
||||
|
||||
/// <summary>Whether or not region protection should apply to chests.</summary>
|
||||
[Description("Whether or not region protection should apply to chests.")]
|
||||
public bool RegionProtectChests;
|
||||
/// <summary>The username used when connecting to a MySQL database.</summary>
|
||||
[Description("The username used when connecting to a MySQL database.")]
|
||||
public string MySqlUsername = "";
|
||||
|
||||
/// <summary>Whether or not region protection should apply to gem locks.</summary>
|
||||
[Description("Whether or not region protection should apply to gem locks.")]
|
||||
public bool RegionProtectGemLocks = true;
|
||||
/// <summary>The password used when connecting to a MySQL database.</summary>
|
||||
[Description("The password used when connecting to a MySQL database.")]
|
||||
public string MySqlPassword = "";
|
||||
|
||||
/// <summary>Ignores checks to see if a player 'can' update a projectile.</summary>
|
||||
[Description("Ignores checks to see if a player 'can' update a projectile.")]
|
||||
public bool IgnoreProjUpdate = false;
|
||||
/// <summary>Whether or not to save logs to the SQL database instead of a text file.</summary>
|
||||
[Description("Whether or not to save logs to the SQL database instead of a text file.\nDefault = false.")]
|
||||
public bool UseSqlLogs = false;
|
||||
|
||||
/// <summary>Ignores checks to see if a player 'can' kill a projectile.</summary>
|
||||
[Description("Ignores checks to see if a player 'can' kill a projectile.")]
|
||||
public bool IgnoreProjKill = false;
|
||||
/// <summary>Number of times the SQL log must fail to insert logs before falling back to the text log.</summary>
|
||||
[Description("Number of times the SQL log must fail to insert logs before falling back to the text log.")]
|
||||
public int RevertToTextLogsOnSqlFailures = 10;
|
||||
|
||||
/// <summary>Allows players to break temporary tiles (grass, pots, etc) where they cannot usually build.</summary>
|
||||
[Description("Allows players to break temporary tiles (grass, pots, etc) where they cannot usually build.")]
|
||||
public bool AllowCutTilesAndBreakables = false;
|
||||
|
||||
/// <summary>Allows ice placement even where a user cannot usually build.</summary>
|
||||
[Description("Allows ice placement even where a user cannot usually build.")]
|
||||
public bool AllowIce = false;
|
||||
/* ~~~~~ REST API ~~~~~ */
|
||||
|
||||
/// <summary>Allows the crimson to spread when a world is in hardmode.</summary>
|
||||
[Description("Allows the crimson to spread when a world is in hardmode.")]
|
||||
public bool AllowCrimsonCreep = true;
|
||||
/// <summary>Enable or disable the REST API.</summary>
|
||||
[Description("Enable or disable the REST API.")]
|
||||
public bool RestApiEnabled;
|
||||
|
||||
/// <summary>Allows the corruption to spread when a world is in hardmode.</summary>
|
||||
[Description("Allows the corruption to spread when a world is in hardmode.")]
|
||||
public bool AllowCorruptionCreep = true;
|
||||
/// <summary>The port used by the REST API.</summary>
|
||||
[Description("The port used by the REST API.")]
|
||||
public int RestApiPort = 7878;
|
||||
|
||||
/// <summary>Allows the hallow to spread when a world is in hardmode.</summary>
|
||||
[Description("Allows the hallow to spread when a world is in hardmode.")]
|
||||
public bool AllowHallowCreep = true;
|
||||
/// <summary>Whether or not to log REST API connections.</summary>
|
||||
[Description("Whether or not to log REST API connections.")]
|
||||
public bool LogRest = false;
|
||||
|
||||
/// <summary>How many NPCs a statue can spawn within 200 pixels(?) before it stops spawning.</summary>
|
||||
[Description("How many NPCs a statue can spawn within 200 pixels(?) before it stops spawning.\nDefault = 3.")]
|
||||
public int StatueSpawn200 = 3;
|
||||
/// <summary>Whether or not to require token authentication to use the public REST API endpoints.</summary>
|
||||
[Description("Whether or not to require token authentication to use the public REST API endpoints.")]
|
||||
public bool EnableTokenEndpointAuthentication;
|
||||
|
||||
/// <summary>How many NPCs a statue can spawn within 600 pixels(?) before it stops spawning.</summary>
|
||||
[Description("How many NPCs a statue can spawn within 600 pixels(?) before it stops spawning.\nDefault = 6.")]
|
||||
public int StatueSpawn600 = 6;
|
||||
/// <summary>The maximum REST requests in the bucket before denying requests. Minimum value is 5.</summary>
|
||||
[Description("The maximum REST requests in the bucket before denying requests. Minimum value is 5.")]
|
||||
public int RESTMaximumRequestsPerInterval = 5;
|
||||
|
||||
/// <summary>How many NPCs a statue can spawn before it stops spawning.</summary>
|
||||
[Description("How many NPCs a statue can spawn before it stops spawning.\nDefault = 10.")]
|
||||
public int StatueSpawnWorld = 10;
|
||||
/// <summary>How often in minutes the REST requests bucket is decreased by one. Minimum value is 1 minute.</summary>
|
||||
[Description("How often in minutes the REST requests bucket is decreased by one. Minimum value is 1 minute.")]
|
||||
public int RESTRequestBucketDecreaseIntervalMinutes = 1;
|
||||
|
||||
/// <summary>Prevent banned items from being spawned or given with commands.</summary>
|
||||
[Description("Prevent banned items from being spawned or given with commands.")]
|
||||
public bool PreventBannedItemSpawn = false;
|
||||
/// <summary>A dictionary of REST tokens that external applications may use to make queries to your server.</summary>
|
||||
[Description("A dictionary of REST tokens that external applications may use to make queries to your server.")]
|
||||
public Dictionary<string, SecureRest.TokenData> ApplicationRestTokens = new Dictionary<string, SecureRest.TokenData>();
|
||||
|
||||
/// <summary>Prevent players from interacting with the world while they are dead.</summary>
|
||||
[Description("Prevent players from interacting with the world while they are dead.")]
|
||||
public bool PreventDeadModification = true;
|
||||
|
||||
/// <summary>Prevents players from placing tiles with an invalid style.</summary>
|
||||
[Description("Prevents players from placing tiles with an invalid style.")]
|
||||
public bool PreventInvalidPlaceStyle = true;
|
||||
|
||||
/// <summary>Forces Christmas-only events to occur all year.</summary>
|
||||
[Description("Forces Christmas-only events to occur all year.")]
|
||||
public bool ForceXmas = false;
|
||||
|
||||
/// <summary>Forces Halloween-only events to occur all year.</summary>
|
||||
[Description("Forces Halloween-only events to occur all year.")]
|
||||
public bool ForceHalloween = false;
|
||||
|
||||
/// <summary>Allows groups on the banned item allowed list to spawn banned items even if PreventBannedItemSpawn is set to true.</summary>
|
||||
[Description("Allows groups on the banned item allowed list to spawn banned items even if PreventBannedItemSpawn is set to true.")]
|
||||
public bool AllowAllowedGroupsToSpawnBannedItems = false;
|
||||
|
||||
/// <summary>The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.</summary>
|
||||
[Description("The number of seconds a player must wait before being respawned. Cannot be longer than normal value now. Use at your own risk.")]
|
||||
public int RespawnSeconds = 5;
|
||||
|
||||
/// <summary>The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.</summary>
|
||||
[Description("The number of seconds a player must wait before being respawned if there is a boss nearby. Cannot be longer than normal value now. Use at your own risk.")]
|
||||
public int RespawnBossSeconds = 10;
|
||||
|
||||
/// <summary>Whether or not to announce boss spawning or invasion starts.</summary>
|
||||
[Description("Whether or not to announce boss spawning or invasion starts.")]
|
||||
public bool AnonymousBossInvasions = true;
|
||||
|
||||
/// <summary>The maximum HP a player can have, before equipment buffs.</summary>
|
||||
[Description("The maximum HP a player can have, before equipment buffs.")]
|
||||
public int MaxHP = 500;
|
||||
|
||||
/// <summary>The maximum MP a player can have, before equipment buffs.</summary>
|
||||
[Description("The maximum MP a player can have, before equipment buffs.")]
|
||||
public int MaxMP = 200;
|
||||
|
||||
/// <summary>Determines the range in tiles that a bomb can affect tiles from detonation point.</summary>
|
||||
[Description("Determines the range in tiles that a bomb can affect tiles from detonation point.")]
|
||||
public int BombExplosionRadius = 5;
|
||||
|
||||
|
||||
/// <summary>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue