Remove netID handling of GiveItem, and provide a smaller overload

This commit is contained in:
MarioE 2017-07-11 00:33:34 -04:00 committed by Lucas Nicodemus
parent 983a678ff3
commit ac8fe2a215
2 changed files with 77 additions and 57 deletions

View file

@ -5297,7 +5297,7 @@ namespace TShockAPI
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
if (args.Player.GiveItemCheck(item.type, EnglishLanguage.GetItemNameById(item.type), item.width, item.height, itemAmount, prefixId))
if (args.Player.GiveItemCheck(item.type, EnglishLanguage.GetItemNameById(item.type), itemAmount, prefixId))
{
item.prefix = (byte)prefixId;
args.Player.SendSuccessMessage("Gave {0} {1}(s).", itemAmount, item.AffixName());
@ -5436,7 +5436,7 @@ namespace TShockAPI
{
if (itemAmount == 0 || itemAmount > item.maxStack)
itemAmount = item.maxStack;
if (plr.GiveItemCheck(item.type, EnglishLanguage.GetItemNameById(item.type), item.width, item.height, itemAmount, prefix))
if (plr.GiveItemCheck(item.type, EnglishLanguage.GetItemNameById(item.type), itemAmount, prefix))
{
args.Player.SendSuccessMessage(string.Format("Gave {0} {1} {2}(s).", plr.Name, itemAmount, item.Name));
plr.SendSuccessMessage(string.Format("{0} gave you {1} {2}(s).", args.Player.Name, itemAmount, item.Name));