EmojiHandler - Adding requested PR changes. Changing debug message. Fix wordings.
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2 changed files with 5 additions and 5 deletions
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@ -47,7 +47,7 @@ namespace TShockAPI
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GetDataHandlers.SendTileSquare += STSHandler.OnReceiveSendTileSquare;
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GetDataHandlers.SendTileSquare += STSHandler.OnReceiveSendTileSquare;
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EmojiHandler = new Handlers.EmojiHandler();
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EmojiHandler = new Handlers.EmojiHandler();
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GetDataHandlers.Emoji += EmojiHandler.OnEmoji;
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GetDataHandlers.Emoji += EmojiHandler.OnReceiveEmoji;
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// Setup hooks
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// Setup hooks
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GetDataHandlers.GetSection += OnGetSection;
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GetDataHandlers.GetSection += OnGetSection;
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@ -7,22 +7,22 @@ using System.Threading.Tasks;
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namespace TShockAPI.Handlers
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namespace TShockAPI.Handlers
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{
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{
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/// <summary>
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/// <summary>
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/// Handles an exploit and checks for permissions.
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/// Handles emoji packets and checks for validity and permissions
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/// </summary>
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/// </summary>
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public class EmojiHandler
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public class EmojiHandler
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{
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{
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public void OnEmoji(object sender, GetDataHandlers.EmojiEventArgs args)
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public void OnReceiveEmoji(object sender, GetDataHandlers.EmojiEventArgs args)
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{
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{
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if (args.PlayerIndex != args.Player.Index)
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if (args.PlayerIndex != args.Player.Index)
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{
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{
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TShock.Log.ConsoleError($"EmojiHandler: Packet is spoofing to be player ID {args.PlayerIndex}! - From [{args.Player.Index}] {args.Player.Name}");
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TShock.Log.ConsoleError($"EmojiHandler: Emoji packet rejected for ID spoofing. Expected {args.Player.Index}, received {args.PlayerIndex} from {args.Player.Name}.");
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args.Handled = true;
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args.Handled = true;
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return;
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return;
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}
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}
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if (!args.Player.HasPermission(Permissions.sendemoji))
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if (!args.Player.HasPermission(Permissions.sendemoji))
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{
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{
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args.Player.SendErrorMessage("You have no permission to send emotes!");
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args.Player.SendErrorMessage("You do not have permission to send emotes!");
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args.Handled = true;
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args.Handled = true;
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return;
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return;
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}
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}
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