diff --git a/TShockAPI/GetDataHandlers.cs b/TShockAPI/GetDataHandlers.cs index 2d024bb1..99264206 100644 --- a/TShockAPI/GetDataHandlers.cs +++ b/TShockAPI/GetDataHandlers.cs @@ -2860,14 +2860,6 @@ namespace TShockAPI var type = Main.projectile[index].type; - // Players can no longer destroy projectiles that are not theirs as of 1.1.2 - /*if (args.Player.Index != Main.projectile[index].owner && type != 102 && type != 100 && !TShock.Config.IgnoreProjKill) // workaround for skeletron prime projectiles - { - args.Player.Disable(String.Format("Owner ({0}) and player ID ({1}) does not match to kill projectile of type: {3}", Main.projectile[index].owner, args.Player.Index, type)); - args.Player.RemoveProjectile(ident, owner); - return true; - }*/ - if (TShock.CheckIgnores(args.Player)) { args.Player.RemoveProjectile(ident, owner); @@ -2955,6 +2947,8 @@ namespace TShockAPI } } + //Attempt to resolve issue where player's slected items sometime fail to stop rendering when they die (eg chainsaws) + NetMessage.SendData((int)PacketTypes.PlayerUpdate, -1, args.Player.Index, NetworkText.Empty, args.Player.Index); return false; }