Adds protected regions. Use /region help ingame for extra help
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8257c1ad18
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5 changed files with 344 additions and 0 deletions
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@ -139,6 +139,7 @@ namespace TShockAPI
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ChatCommands.Add(new Command("p", "", PartyChat));
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ChatCommands.Add(new Command("rules", "", Rules));
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ChatCommands.Add(new Command("whitelist", "maintenance", Whitelist));
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ChatCommands.Add(new Command("region", "editspawn", Region));
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if (ConfigurationManager.DistributationAgent != "terraria-online")
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{
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ChatCommands.Add(new Command("kill", "kill", Kill));
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@ -879,6 +880,126 @@ namespace TShockAPI
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Tools.Broadcast(string.Format("Spawn is now {0}.", (ConfigurationManager.SpawnProtect ? "protected" : "open")));
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}
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private static void Region(CommandArgs args)
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{
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if (args.Parameters.Count > 0)
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{
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switch (args.Parameters[0].ToLower())
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{
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case "set":
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{
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if (args.Parameters.Count > 1)
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{
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if (args.Parameters[1] == "1")
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{
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args.Player.TempArea.X = args.Player.TileX;
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args.Player.TempArea.Y = args.Player.TileY;
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args.Player.SendMessage("Set Temp Point 1", Color.Yellow);
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}
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else if (args.Parameters[1] == "2")
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{
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if (args.Player.TempArea.X != 0)
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{
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if (args.Player.TileX > args.Player.TempArea.X && args.Player.TileY > args.Player.TempArea.Y)
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{
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args.Player.TempArea.Width = args.Player.TileX - args.Player.TempArea.X;
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args.Player.TempArea.Height = (args.Player.TileY + 3) - args.Player.TempArea.Y;
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args.Player.SendMessage("Set Temp Point 2", Color.Yellow);
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}
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else
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{
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args.Player.SendMessage("Point 2 must be below and right of Point 1", Color.Yellow);
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args.Player.SendMessage("Use /region clear to start again", Color.Yellow);
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}
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}
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else
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{
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args.Player.SendMessage("You have not set Point 1 yet", Color.Red);
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}
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}
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red);
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break;
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}
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case "define":
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{
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if (args.Parameters.Count > 1)
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{
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if (!args.Player.TempArea.IsEmpty)
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{
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if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y, args.Player.TempArea.Width, args.Player.TempArea.Height, args.Parameters[1], true))
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{
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RegionManager.WriteSettings();
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args.Player.TempArea = Rectangle.Empty;
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args.Player.SendMessage("Set region " + args.Parameters[1], Color.Yellow);
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}
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else
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{
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args.Player.SendMessage("Region " + args.Parameters[1] + " already exists", Color.Red);
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}
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}
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else
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args.Player.SendMessage("Points not set up yet", Color.Red);
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red);
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break;
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}
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case "protected":
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{
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if (args.Parameters.Count > 2)
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{
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if (args.Parameters[2].ToLower() == "true")
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{
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if(RegionManager.SetRegionState(args.Parameters[1],true))
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args.Player.SendMessage("Protected region " + args.Parameters[1], Color.Yellow);
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else
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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else if (args.Parameters[2].ToLower() == "false")
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{
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if (RegionManager.SetRegionState(args.Parameters[1], false))
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args.Player.SendMessage("Unprotected region " + args.Parameters[1], Color.Yellow);
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else
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
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break;
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}
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case "delete":
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{
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if (args.Parameters.Count > 1)
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{
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if (RegionManager.DeleteRegion(args.Parameters[1]))
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args.Player.SendMessage("Deleted region " + args.Parameters[1], Color.Yellow);
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else
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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break;
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}
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case "clear":
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{
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args.Player.TempArea = Rectangle.Empty;
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args.Player.SendMessage("Cleared temp area", Color.Yellow);
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break;
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}
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case "help":
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{
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args.Player.SendMessage("Avialable region commands:", Color.Green);
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args.Player.SendMessage("/region set [1/2] /region define [name]", Color.Yellow);
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args.Player.SendMessage("/region delete [name] /region clear (temporary region)", Color.Yellow);
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break;
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}
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}
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}
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}
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#endregion World Protection Commands
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#region General Commands
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