Adds protected regions. Use /region help ingame for extra help
This commit is contained in:
parent
8257c1ad18
commit
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5 changed files with 344 additions and 0 deletions
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@ -139,6 +139,7 @@ namespace TShockAPI
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ChatCommands.Add(new Command("p", "", PartyChat));
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ChatCommands.Add(new Command("p", "", PartyChat));
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ChatCommands.Add(new Command("rules", "", Rules));
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ChatCommands.Add(new Command("rules", "", Rules));
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ChatCommands.Add(new Command("whitelist", "maintenance", Whitelist));
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ChatCommands.Add(new Command("whitelist", "maintenance", Whitelist));
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ChatCommands.Add(new Command("region", "editspawn", Region));
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if (ConfigurationManager.DistributationAgent != "terraria-online")
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if (ConfigurationManager.DistributationAgent != "terraria-online")
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{
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{
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ChatCommands.Add(new Command("kill", "kill", Kill));
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ChatCommands.Add(new Command("kill", "kill", Kill));
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@ -879,6 +880,126 @@ namespace TShockAPI
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Tools.Broadcast(string.Format("Spawn is now {0}.", (ConfigurationManager.SpawnProtect ? "protected" : "open")));
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Tools.Broadcast(string.Format("Spawn is now {0}.", (ConfigurationManager.SpawnProtect ? "protected" : "open")));
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}
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}
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private static void Region(CommandArgs args)
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{
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if (args.Parameters.Count > 0)
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{
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switch (args.Parameters[0].ToLower())
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{
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case "set":
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{
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if (args.Parameters.Count > 1)
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{
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if (args.Parameters[1] == "1")
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{
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args.Player.TempArea.X = args.Player.TileX;
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args.Player.TempArea.Y = args.Player.TileY;
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args.Player.SendMessage("Set Temp Point 1", Color.Yellow);
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}
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else if (args.Parameters[1] == "2")
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{
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if (args.Player.TempArea.X != 0)
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{
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if (args.Player.TileX > args.Player.TempArea.X && args.Player.TileY > args.Player.TempArea.Y)
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{
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args.Player.TempArea.Width = args.Player.TileX - args.Player.TempArea.X;
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args.Player.TempArea.Height = (args.Player.TileY + 3) - args.Player.TempArea.Y;
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args.Player.SendMessage("Set Temp Point 2", Color.Yellow);
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}
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else
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{
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args.Player.SendMessage("Point 2 must be below and right of Point 1", Color.Yellow);
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args.Player.SendMessage("Use /region clear to start again", Color.Yellow);
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}
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}
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else
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{
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args.Player.SendMessage("You have not set Point 1 yet", Color.Red);
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}
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}
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region set [1/2]", Color.Red);
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break;
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}
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case "define":
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{
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if (args.Parameters.Count > 1)
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{
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if (!args.Player.TempArea.IsEmpty)
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{
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if (RegionManager.AddRegion(args.Player.TempArea.X, args.Player.TempArea.Y, args.Player.TempArea.Width, args.Player.TempArea.Height, args.Parameters[1], true))
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{
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RegionManager.WriteSettings();
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args.Player.TempArea = Rectangle.Empty;
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args.Player.SendMessage("Set region " + args.Parameters[1], Color.Yellow);
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}
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else
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{
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args.Player.SendMessage("Region " + args.Parameters[1] + " already exists", Color.Red);
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}
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}
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else
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args.Player.SendMessage("Points not set up yet", Color.Red);
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region define [name]", Color.Red);
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break;
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}
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case "protected":
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{
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if (args.Parameters.Count > 2)
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{
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if (args.Parameters[2].ToLower() == "true")
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{
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if(RegionManager.SetRegionState(args.Parameters[1],true))
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args.Player.SendMessage("Protected region " + args.Parameters[1], Color.Yellow);
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else
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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else if (args.Parameters[2].ToLower() == "false")
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{
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if (RegionManager.SetRegionState(args.Parameters[1], false))
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args.Player.SendMessage("Unprotected region " + args.Parameters[1], Color.Yellow);
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else
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
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}
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else
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args.Player.SendMessage("Invalid syntax! Proper syntax: /region protected [name] [true/false]", Color.Red);
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break;
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}
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case "delete":
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{
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if (args.Parameters.Count > 1)
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{
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if (RegionManager.DeleteRegion(args.Parameters[1]))
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args.Player.SendMessage("Deleted region " + args.Parameters[1], Color.Yellow);
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else
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args.Player.SendMessage("Could not find specified region", Color.Red);
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}
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break;
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}
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case "clear":
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{
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args.Player.TempArea = Rectangle.Empty;
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args.Player.SendMessage("Cleared temp area", Color.Yellow);
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break;
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}
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case "help":
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{
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args.Player.SendMessage("Avialable region commands:", Color.Green);
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args.Player.SendMessage("/region set [1/2] /region define [name]", Color.Yellow);
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args.Player.SendMessage("/region delete [name] /region clear (temporary region)", Color.Yellow);
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break;
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}
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}
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}
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}
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#endregion World Protection Commands
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#endregion World Protection Commands
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#region General Commands
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#region General Commands
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@ -216,6 +216,12 @@ namespace TShockAPI
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return true;
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return true;
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}
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}
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}
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}
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if (!args.Player.Group.HasPermission("editspawn") && RegionManager.InProtectedArea(x, y))
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{
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args.Player.SendMessage("Region protected from changes.", Color.Red);
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args.Player.SendTileSquare(x, y);
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return true;
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}
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if (ConfigurationManager.DisableBuild)
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if (ConfigurationManager.DisableBuild)
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{
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{
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if (!args.Player.Group.HasPermission("editspawn"))
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if (!args.Player.Group.HasPermission("editspawn"))
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214
TShockAPI/RegionManager.cs
Normal file
214
TShockAPI/RegionManager.cs
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@ -0,0 +1,214 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml;
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using Microsoft.Xna.Framework;
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namespace TShockAPI
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{
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public class RegionManager
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{
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public static List<Region> Regions = new List<Region>();
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public static bool AddRegion(int tx, int ty, int width, int height, string name, bool state)
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{
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foreach (Region nametest in Regions)
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{
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if (name.ToLower() == nametest.Name.ToLower())
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{
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return false;
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}
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}
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Regions.Add(new Region(new Rectangle(tx, ty, width, height), name, true));
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return true;
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}
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public static bool DeleteRegion(string name)
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{
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foreach (Region nametest in Regions)
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{
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if (name.ToLower() == nametest.Name.ToLower())
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{
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Regions.Remove(nametest);
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WriteSettings();
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return true;
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}
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}
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return false;
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}
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public static bool SetRegionState(string name, bool state)
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{
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foreach (Region nametest in Regions)
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{
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if (name.ToLower() == nametest.Name.ToLower())
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{
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nametest.DisableBuild = state;
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WriteSettings();
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return true;
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}
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}
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return false;
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}
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public static bool InProtectedArea(int X, int Y)
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{
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foreach(Region region in Regions)
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{
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if (X >= region.RegionArea.Left && X <= region.RegionArea.Right && Y >= region.RegionArea.Top && Y <= region.RegionArea.Bottom && region.DisableBuild)
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{
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return true;
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}
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}
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return false;
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}
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public static void WriteSettings()
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{
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try
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{
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XmlWriterSettings xmlWriterSettings = new XmlWriterSettings();
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xmlWriterSettings.Indent = true;
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xmlWriterSettings.NewLineChars = Environment.NewLine;
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using (XmlWriter settingsw = XmlWriter.Create("regions.xml", xmlWriterSettings))
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{
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settingsw.WriteStartDocument();
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settingsw.WriteStartElement("Regions");
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foreach (Region region in Regions)
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{
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settingsw.WriteStartElement("ProtectedRegion");
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settingsw.WriteElementString("RegionName", region.Name);
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settingsw.WriteElementString("Point1X", region.RegionArea.X.ToString());
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settingsw.WriteElementString("Point1Y", region.RegionArea.Y.ToString());
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settingsw.WriteElementString("Point2X", region.RegionArea.Width.ToString());
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settingsw.WriteElementString("Point2Y", region.RegionArea.Height.ToString());
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settingsw.WriteElementString("Protected", region.DisableBuild.ToString());
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settingsw.WriteEndElement();
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}
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settingsw.WriteEndElement();
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settingsw.WriteEndDocument();
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}
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Log.Info("Wrote Regions");
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}
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catch
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{
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Log.Info("Could not write Regions");
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}
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}
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public static void ReadAllSettings()
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{
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try
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{
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XmlReaderSettings xmlReaderSettings = new XmlReaderSettings();
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xmlReaderSettings.IgnoreWhitespace = true;
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using (XmlReader settingr = XmlReader.Create("regions.xml", xmlReaderSettings))
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{
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while (settingr.Read())
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{
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if (settingr.IsStartElement())
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{
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switch (settingr.Name)
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{
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case "Regions":
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{
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break;
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}
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case "ProtectedRegion":
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{
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if (settingr.Read())
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{
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string name;
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int x = 0;
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int y = 0;
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int width = 0;
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int height = 0;
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bool state = true;
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settingr.Read();
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name = settingr.Value;
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settingr.Read();
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settingr.Read();
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out x);
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else
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Console.WriteLine("Could not parse x");
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settingr.Read();
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settingr.Read();
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out y);
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else
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Console.WriteLine("Could not parse y");
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settingr.Read();
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settingr.Read();
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out width);
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else
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Console.WriteLine("Could not parse width");
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settingr.Read();
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settingr.Read();
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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Int32.TryParse(settingr.Value, out height);
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else
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Console.WriteLine("Could not parse height");
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settingr.Read();
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settingr.Read();
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settingr.Read();
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if (settingr.Value != "" || settingr.Value != null)
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bool.TryParse(settingr.Value, out state);
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else
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Console.WriteLine("Could not parse state");
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AddRegion(x, y, width, height, name, state);
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}
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break;
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}
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}
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}
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}
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}
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Log.Info("Read Regions");
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}
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catch
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{
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Log.Info("Could not read Regions");
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WriteSettings();
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}
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}
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}
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public class Region
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{
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public Rectangle RegionArea { get; set; }
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public string Name { get; set; }
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public bool DisableBuild { get; set; }
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public Region(Rectangle region, string name, bool disablebuild)
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{
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RegionArea = region;
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Name = name;
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DisableBuild = disablebuild;
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}
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public Region()
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{
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RegionArea = Rectangle.Empty;
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Name = string.Empty;
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DisableBuild = true;
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}
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}
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}
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@ -35,6 +35,7 @@ namespace TShockAPI
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public bool ReceivedInfo { get; set; }
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public bool ReceivedInfo { get; set; }
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public int Index { get; protected set; }
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public int Index { get; protected set; }
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public DateTime LastPvpChange { get; protected set; }
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public DateTime LastPvpChange { get; protected set; }
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public Rectangle TempArea = new Rectangle();
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public bool RealPlayer
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public bool RealPlayer
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{
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{
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get { return Index >= 0 && Index < Main.maxNetPlayers; }
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get { return Index >= 0 && Index < Main.maxNetPlayers; }
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@ -101,6 +101,8 @@ namespace TShockAPI
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Commands.InitCommands();
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Commands.InitCommands();
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Log.Info("Commands initialized");
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Log.Info("Commands initialized");
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RegionManager.ReadAllSettings();
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Backups.KeepFor = ConfigurationManager.BackupKeepFor;
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Backups.KeepFor = ConfigurationManager.BackupKeepFor;
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Backups.Interval = ConfigurationManager.BackupInterval;
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Backups.Interval = ConfigurationManager.BackupInterval;
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