Fix NetItem serialization/deserialization

This commit is contained in:
MarioE 2015-05-04 22:28:41 -04:00
parent d5fb8726cc
commit ad5ec1c252
2 changed files with 10 additions and 5 deletions

View file

@ -77,7 +77,7 @@ namespace TShockAPI.DB
playerData.maxHealth = reader.Get<int>("MaxHealth");
playerData.mana = reader.Get<int>("Mana");
playerData.maxMana = reader.Get<int>("MaxMana");
playerData.inventory = reader.Get<string>("Inventory").Split('~').Select(NetItem.Parse).ToArray();
playerData.inventory = reader.Get<string>("Inventory").Split('~').Select(NetItem.Parse).ToArray();
playerData.spawnX = reader.Get<int>("spawnX");
playerData.spawnY = reader.Get<int>("spawnY");
playerData.hair = reader.Get<int?>("hair");
@ -107,7 +107,7 @@ namespace TShockAPI.DB
{
var inventory = new StringBuilder();
var items = TShock.ServerSideCharacterConfig.StartingInventory;
var items = new List<NetItem>(TShock.ServerSideCharacterConfig.StartingInventory);
if (items.Count < NetItem.MaxInventory)
items.AddRange(new NetItem[NetItem.MaxInventory - items.Count]);