Fixed /star it's messy, but it works
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commit
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1 changed files with 14 additions and 2 deletions
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@ -1037,8 +1037,20 @@
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ShankShock.SendMessage(this.whoAmI, "You aren't allowed to do that.");
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ShankShock.SendMessage(this.whoAmI, "You aren't allowed to do that.");
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return;
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return;
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}
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}
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Star.SpawnStars();
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//TODO: clean up this copypasted code
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Star.UpdateStars();
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int penis56 = 12;
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int penis57 = Main.rand.Next(Main.maxTilesX - 50) + 100;
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penis57 *= 0x10;
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int penis58 = Main.rand.Next((int)(Main.maxTilesY * 0.05)) * 0x10;
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Microsoft.Xna.Framework.Vector2 vector = new Microsoft.Xna.Framework.Vector2((float)penis57, (float)penis58);
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float speedX = Main.rand.Next(-100, 0x65);
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float speedY = Main.rand.Next(200) + 100;
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float penis61 = (float)Math.Sqrt((double)((speedX * speedX) + (speedY * speedY)));
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penis61 = ((float)penis56) / penis61;
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speedX *= penis61;
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speedY *= penis61;
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Projectile.NewProjectile(vector.X, vector.Y, speedX, speedY, 12, 0x3e8, 10f, Main.myPlayer);
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return;
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return;
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}
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}
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if (str9 == "/eye")
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if (str9 == "/eye")
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