Fixed PlayerDamage hole. Thanks to Minic

This commit is contained in:
Shank 2011-06-06 17:39:50 -06:00
parent b28e12ecf8
commit af3f03b38e

View file

@ -398,7 +398,7 @@ namespace TShockAPI
}
}
}
else if (e.MsgID == 0x1b) //PlayerDamage
else if (e.MsgID == 0x1a) //PlayerDamage
{
using (var br = new BinaryReader(new MemoryStream(e.Msg.readBuffer, e.Index, e.Length)))
{