Ignore Mourning Woods projectiles
Added pumpkin command to start the pumpkin wave on the correct wave.
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parent
750bd3c483
commit
af5eb4e80f
2 changed files with 26 additions and 1 deletions
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@ -354,6 +354,10 @@ namespace TShockAPI
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{
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HelpText = "Sets the spawn rate of NPCs."
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});
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add(new Command(Permissions.invade, PumpkinInvasion, "pumpkin")
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{
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HelpText = "Starts a Pumpkin Moon invasion at the specified wave."
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});
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#endregion
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#region TP Commands
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add(new Command(Permissions.home, Home, "home")
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@ -1670,6 +1674,27 @@ namespace TShockAPI
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}
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}
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private static void PumpkinInvasion(CommandArgs args)
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{
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int wave = 0;
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if (args.Parameters.Count != 0)
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int.TryParse(args.Parameters[0], out wave);
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Main.pumpkinMoon = true;
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Main.bloodMoon = false;
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NPC.waveKills = 0f;
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NPC.waveCount = wave;
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string text = "Pumpkin Invasion started at wave;" + wave;
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if (Main.netMode == 0)
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{
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Main.NewText(text, 175, 75, 255, false);
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return;
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}
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if (Main.netMode == 2)
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{
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NetMessage.SendData(25, -1, -1, text, 255, 175f, 75f, 255f, 0);
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}
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}
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private static void Hardmode(CommandArgs args)
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{
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if (Main.hardMode)
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@ -2397,7 +2397,7 @@ namespace TShockAPI
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bool hasPermission = !TShock.CheckProjectilePermission(args.Player, index, type);
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if (!TShock.Config.IgnoreProjUpdate && !hasPermission)
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{
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if ((type == 100) || (type > 289 && type < 298))
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if ((type == 100) || (type > 289 && type < 298) || (type >= 325 && type <= 328))
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{
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Log.Debug("Certain projectiles have been ignored for cheat detection.");
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}
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