TShock now loads before other plugins.

Removed unnecessary logs
This commit is contained in:
high 2011-07-01 09:47:23 -04:00
parent b46866e0dd
commit b01e244f48

View file

@ -66,6 +66,7 @@ namespace TShockAPI
public TShock(Main game)
: base(game)
{
Order = 0;
}
public override void Initialize()
@ -84,7 +85,7 @@ namespace TShockAPI
#endif
Log.ConsoleInfo(string.Format("TShock Version {0} ({1}) now running.", Version, VersionCodename));
Log.Info("Starting...");
GameHooks.PostInitialize += OnPostInit;
GameHooks.Update += OnUpdate;
@ -95,24 +96,15 @@ namespace TShockAPI
NetHooks.GetData += GetData;
NetHooks.GreetPlayer += OnGreetPlayer;
NpcHooks.StrikeNpc += NpcHooks_OnStrikeNpc;
AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
Log.Info("Hooks initialized");
Bans.LoadBans();
Log.Info("Bans initialized");
GetDataHandlers.InitGetDataHandler();
Log.Info("Get data handlers initialized");
Commands.InitCommands();
Log.Info("Commands initialized");
RegionManager.ReadAllSettings();
WarpsManager.ReadAllSettings();
ItemManager.LoadBans();
Main.autoSave = ConfigurationManager.AutoSave;
Backups.KeepFor = ConfigurationManager.BackupKeepFor;
Backups.Interval = ConfigurationManager.BackupInterval;