Merge branch 'general-devel' into removebouldercheck

This commit is contained in:
Patrikkk 2020-06-18 16:09:21 +02:00 committed by GitHub
commit b19e95b99d
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
3 changed files with 12 additions and 11 deletions

View file

@ -19,6 +19,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Fixed the issue where players were unable to place regular ropes because of the valid placement being caught in Bouncer OnTileEdit. (@Patrikkk)
* Remove checks that prevented people placing personal storage tiles in SSC as the personal storage is synced with the server.(@Patrikkk)
* Cleaned up a check in Bouner OnTileEdit where it checks for using the respective item when placing a tile to make it clearer. This change also fixed the issue in a previous commit where valid replace action was caught. Moved the check for max tile/wall types to the beginning of the method. (@Patrikkk)
* Improved clarity for insufficient permission related error messages. (@moisterrific)
* Remove redundant Boulder placement check that prevented placing chests on them, as it is no longer possible to place a chest on a boulder, so nothing crashes the server. "1.2.3: Boulders with Chests on them no longer crash the game if the boulder is hit." (@kevzhao2, @Patrikkk)
## TShock 4.4.0 (Pre-release 11)

View file

@ -2628,7 +2628,7 @@ namespace TShockAPI
if (Main.npc[id].townNPC && !args.Player.HasPermission(Permissions.hurttownnpc))
{
args.Player.SendErrorMessage("You do not have permission to hurt this NPC.");
args.Player.SendErrorMessage("You do not have permission to hurt Town NPCs.");
args.Player.SendData(PacketTypes.NpcUpdate, "", id);
TShock.Log.ConsoleDebug("GetDataHandlers / HandleNpcStrike rejected npc strike {0}", args.Player.Name);
return true;
@ -3017,7 +3017,7 @@ namespace TShockAPI
if (type == 1 && TShock.Config.DisableDungeonGuardian)
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpecial rejected type 1 for {0}", args.Player.Name);
args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point", Color.Purple);
args.Player.SendMessage("The Dungeon Guardian returned you to your spawn point.", Color.Purple);
args.Player.Spawn(PlayerSpawnContext.RecallFromItem);
return true;
}
@ -3025,7 +3025,7 @@ namespace TShockAPI
if (type == 3 && !args.Player.HasPermission(Permissions.usesundial))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpecial rejected enchanted sundial permission {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to use the Enchanted Sundial!");
args.Player.SendErrorMessage("You do not have permission to use the Enchanted Sundial.");
return true;
}
@ -3070,7 +3070,7 @@ namespace TShockAPI
if (!args.Player.HasPermission(Permissions.movenpc))
{
TShock.Log.ConsoleDebug("GetDataHandlers / UpdateNPCHome rejected no permission {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to relocate NPCs.");
args.Player.SendErrorMessage("You do not have permission to relocate Town NPCs.");
args.Player.SendData(PacketTypes.UpdateNPCHome, "", id, Main.npc[id].homeTileX, Main.npc[id].homeTileY,
Convert.ToByte(Main.npc[id].homeless));
return true;
@ -3097,14 +3097,14 @@ namespace TShockAPI
if (bosses.Contains(thingType) && !args.Player.HasPermission(Permissions.summonboss))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected boss {0} {1}", args.Player.Name, thingType);
args.Player.SendErrorMessage("You do not have permission to summon a boss.");
args.Player.SendErrorMessage("You do not have permission to summon bosses.");
return true;
}
if (invasions.Contains(thingType) && !args.Player.HasPermission(Permissions.startinvasion))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSpawnBoss rejected invasion {0} {1}", args.Player.Name, thingType);
args.Player.SendErrorMessage("You do not have permission to start an invasion.");
args.Player.SendErrorMessage("You do not have permission to start invasions.");
return true;
}
@ -3302,8 +3302,8 @@ namespace TShockAPI
if (type == 0 && !args.Player.HasPermission(Permissions.rod))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleTeleport rejected rod type {0} {1}", args.Player.Name, type);
args.Player.SendErrorMessage("You do not have permission to teleport.");
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
args.Player.SendErrorMessage("You do not have permission to teleport using items."); // Was going to write using RoD but Hook of Disonnance and Potion of Return both use the same teleport packet as RoD.
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y); // Suggest renaming rod permission unless someone plans to add separate perms for the other 2 tp items.
return true;
}
@ -3326,7 +3326,7 @@ namespace TShockAPI
if (!args.Player.HasPermission(Permissions.wormhole))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleTeleport rejected p2p wormhole permission {0} {1}", args.Player.Name, type);
args.Player.SendErrorMessage("You do not have permission to teleport.");
args.Player.SendErrorMessage("You do not have permission to teleport using Wormhole Potions.");
args.Player.Teleport(args.TPlayer.position.X, args.TPlayer.position.Y);
return true;
}
@ -3597,7 +3597,7 @@ namespace TShockAPI
if (!args.Player.HasPermission(Permissions.startdd2))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleOldOnesArmy rejected permissions {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to start the Old One's Army event.");
args.Player.SendErrorMessage("You do not have permission to start the Old One's Army.");
return true;
}

View file

@ -51,7 +51,7 @@ namespace TShockAPI.Handlers.NetModules
if (!player.HasPermission(Permissions.pylon))
{
rejectPacket = true;
player.SendErrorMessage("You do not have permission to teleport with pylons.");
player.SendErrorMessage("You do not have permission to teleport using pylons.");
return;
}
}