Fix players appearing to still be on server on world load after incorrect exit
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1 changed files with 2 additions and 0 deletions
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@ -615,6 +615,8 @@ namespace TShockAPI
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return;
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}
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player.SendData(PacketTypes.WorldInfo);
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Log.Info(string.Format("{0} ({1}) from '{2}' group joined.", player.Name, player.IP, player.Group.Name));
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Tools.ShowFileToUser(player, "motd.txt");
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