Fix players appearing to still be on server on world load after incorrect exit

This commit is contained in:
Twitchy 2011-07-29 21:35:33 +12:00
parent 3e111e8e46
commit b291e25f94

View file

@ -615,6 +615,8 @@ namespace TShockAPI
return;
}
player.SendData(PacketTypes.WorldInfo);
Log.Info(string.Format("{0} ({1}) from '{2}' group joined.", player.Name, player.IP, player.Group.Name));
Tools.ShowFileToUser(player, "motd.txt");