Added /time.

Fixed multiple bugs with /heal.
Oh, and the previous commit added kick/ban protection for admins.
This commit is contained in:
Deathmax 2011-06-02 20:24:23 +08:00
parent 4e5059fff5
commit b2d25a24a5

View file

@ -48,6 +48,7 @@ namespace TShockAPI
TShock.admincommandList.Add("butcher", new CommandDelegate(Butcher));
TShock.admincommandList.Add("maxspawns", new CommandDelegate(MaxSpawns));
TShock.admincommandList.Add("spawnrate", new CommandDelegate(SpawnRate));
TShock.admincommandList.Add("time", new CommandDelegate(Time));
TShock.commandList.Add("help", new CommandDelegate(Help));
}
#region Command Methods
@ -324,10 +325,12 @@ namespace TShockAPI
int player = ply;
if (msgargs.Length == 2)
player = Tools.FindPlayer((msgargs[1].TrimEnd('"')).TrimStart('"'));
if (player != ply)
if (player != ply && player >= 0)
{
Tools.SendMessage(ply, string.Format("You just healed {0}", (msgargs[1].TrimEnd('"')).TrimStart('"')));
Tools.SendMessage(player, string.Format("{0} just healed you!", Tools.FindPlayer(ply)));
x = (int)Main.player[player].position.X;
y = (int)Main.player[player].position.Y;
}
else
Tools.SendMessage(ply, "You just got healed!");
@ -411,6 +414,33 @@ namespace TShockAPI
Tools.SendMessage(ply, "Terraria commands:");
Tools.SendMessage(ply, "/playing, /p, /me", new float[] { 255f, 255f, 0f });
}
public static void Time(CommandArgs args)
{
var arg = args.Message.Split(' ');
if (arg.Length == 2)
{
if (arg[1] == "day")
{
Main.time = 0;
Main.dayTime = true;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(Tools.FindPlayer(args.PlayerID) + " set time to day.");
}
else if (arg[1] == "night")
{
Main.time = 0;
Main.dayTime = false;
NetMessage.SendData(18, -1, -1, "", 0, 0, Main.sunModY, Main.moonModY);
NetMessage.syncPlayers();
Tools.Broadcast(Tools.FindPlayer(args.PlayerID) + " set time to night.");
}
else
Tools.SendMessage(args.PlayerID, "Invalid syntax! Proper syntax: /time <day/night>", new float[] { 255f, 0f, 0f });
}
else
Tools.SendMessage(args.PlayerID, "Invalid syntax! Proper syntax: /time <day/night>", new float[] { 255f, 0f, 0f });
}
#endregion
}
}