Move inventory stack hack detection to TSPlayer

Only called in one method, the stack hack detection can move to
TSPlayer as it only ever operates on one player.

In a future commit, this will replace the stack hack detection
OnSecondUpdate() and also set the disabled flag if a player has
a hacked stack when called.
This commit is contained in:
Lucas Nicodemus 2017-12-21 10:57:46 -07:00
parent a8ad583c8c
commit b316ba8200
3 changed files with 209 additions and 198 deletions

View file

@ -300,6 +300,212 @@ namespace TShockAPI
return IgnoreActionsForInventory != "none" || IgnoreActionsForCheating != "none" || IgnoreActionsForDisabledArmor != "none" || IgnoreActionsForClearingTrashCan || !IsLoggedIn && TShock.Config.RequireLogin;
}
/// <summary>Checks to see if a player has hacked item stacks in their inventory, and messages them as it checks.</summary>
/// <param name="message">If the check should send a message to the player with the results of the check.</param>
/// <returns>True if any stacks don't conform.</returns>
public bool HasHackedItemStacks(bool shouldSendMessage = false)
{
bool check = false;
Item[] inventory = TPlayer.inventory;
Item[] armor = TPlayer.armor;
Item[] dye = TPlayer.dye;
Item[] miscEquips = TPlayer.miscEquips;
Item[] miscDyes = TPlayer.miscDyes;
Item[] piggy = TPlayer.bank.item;
Item[] safe = TPlayer.bank2.item;
Item[] forge = TPlayer.bank3.item;
Item trash = TPlayer.trashItem;
for (int i = 0; i < NetItem.MaxInventory; i++)
{
if (i < NetItem.InventoryIndex.Item2)
{
//0-58
Item item = new Item();
if (inventory[i] != null && inventory[i].netID != 0)
{
item.netDefaults(inventory[i].netID);
item.Prefix(inventory[i].prefix);
item.AffixName();
if (inventory[i].stack > item.maxStack)
{
check = true;
if (shouldSendMessage)
{
SendErrorMessage("Stack cheat detected. Remove item {0} ({1}) and then rejoin.", item.Name, inventory[i].stack);
}
}
}
}
else if (i < NetItem.ArmorIndex.Item2)
{
//59-78
var index = i - NetItem.ArmorIndex.Item1;
Item item = new Item();
if (armor[index] != null && armor[index].netID != 0)
{
item.netDefaults(armor[index].netID);
item.Prefix(armor[index].prefix);
item.AffixName();
if (armor[index].stack > item.maxStack)
{
check = true;
if (shouldSendMessage)
{
SendErrorMessage("Stack cheat detected. Remove armor {0} ({1}) and then rejoin.", item.Name, armor[index].stack);
}
}
}
}
else if (i < NetItem.DyeIndex.Item2)
{
//79-88
var index = i - NetItem.DyeIndex.Item1;
Item item = new Item();
if (dye[index] != null && dye[index].netID != 0)
{
item.netDefaults(dye[index].netID);
item.Prefix(dye[index].prefix);
item.AffixName();
if (dye[index].stack > item.maxStack)
{
check = true;
if (shouldSendMessage)
{
SendErrorMessage("Stack cheat detected. Remove dye {0} ({1}) and then rejoin.", item.Name, dye[index].stack);
}
}
}
}
else if (i < NetItem.MiscEquipIndex.Item2)
{
//89-93
var index = i - NetItem.MiscEquipIndex.Item1;
Item item = new Item();
if (miscEquips[index] != null && miscEquips[index].netID != 0)
{
item.netDefaults(miscEquips[index].netID);
item.Prefix(miscEquips[index].prefix);
item.AffixName();
if (miscEquips[index].stack > item.maxStack)
{
check = true;
if (shouldSendMessage)
{
SendErrorMessage("Stack cheat detected. Remove item {0} ({1}) and then rejoin.", item.Name, miscEquips[index].stack);
}
}
}
}
else if (i < NetItem.MiscDyeIndex.Item2)
{
//93-98
var index = i - NetItem.MiscDyeIndex.Item1;
Item item = new Item();
if (miscDyes[index] != null && miscDyes[index].netID != 0)
{
item.netDefaults(miscDyes[index].netID);
item.Prefix(miscDyes[index].prefix);
item.AffixName();
if (miscDyes[index].stack > item.maxStack)
{
check = true;
if (shouldSendMessage)
{
SendErrorMessage("Stack cheat detected. Remove item dye {0} ({1}) and then rejoin.", item.Name, miscDyes[index].stack);
}
}
}
}
else if (i < NetItem.PiggyIndex.Item2)
{
//98-138
var index = i - NetItem.PiggyIndex.Item1;
Item item = new Item();
if (piggy[index] != null && piggy[index].netID != 0)
{
item.netDefaults(piggy[index].netID);
item.Prefix(piggy[index].prefix);
item.AffixName();
if (piggy[index].stack > item.maxStack)
{
check = true;
if (shouldSendMessage)
{
SendErrorMessage("Stack cheat detected. Remove Piggy-bank item {0} ({1}) and then rejoin.", item.Name, piggy[index].stack);
}
}
}
}
else if (i < NetItem.SafeIndex.Item2)
{
//138-178
var index = i - NetItem.SafeIndex.Item1;
Item item = new Item();
if (safe[index] != null && safe[index].netID != 0)
{
item.netDefaults(safe[index].netID);
item.Prefix(safe[index].prefix);
item.AffixName();
if (safe[index].stack > item.maxStack)
{
check = true;
if (shouldSendMessage)
{
SendErrorMessage("Stack cheat detected. Remove Safe item {0} ({1}) and then rejoin.", item.Name, safe[index].stack);
}
}
}
}
else if (i < NetItem.TrashIndex.Item2)
{
//179-219
Item item = new Item();
if (trash != null && trash.netID != 0)
{
item.netDefaults(trash.netID);
item.Prefix(trash.prefix);
item.AffixName();
if (trash.stack > item.maxStack)
{
check = true;
if (shouldSendMessage)
{
SendErrorMessage("Stack cheat detected. Remove trash item {0} ({1}) and then rejoin.", item.Name, trash.stack);
}
}
}
}
else
{
//220
var index = i - NetItem.ForgeIndex.Item1;
Item item = new Item();
if (forge[index] != null && forge[index].netID != 0)
{
item.netDefaults(forge[index].netID);
item.Prefix(forge[index].prefix);
item.AffixName();
if (forge[index].stack > item.maxStack)
{
check = true;
if (shouldSendMessage)
{
SendErrorMessage("Stack cheat detected. Remove Defender's Forge item {0} ({1}) and then rejoin.", item.Name, forge[index].stack);
}
}
}
}
}
return check;
}
/// <summary>
/// The player's server side inventory data.
/// </summary>