Update CHANGELOG.md with PlayerAddBuff Bouncer changes

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James Puleo 2022-03-26 16:54:10 -04:00
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@ -32,6 +32,12 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Fixed painting wall/tile being rejected from hand of creation. (@Rozen4334)
* Added a second `Utils.TryParseTime` method for parsing large, positive time spans. (@punchready)
* Fixed `/tempgroup` breaking on durations greater than roughly 24 days. (@punchready)
* Fixed `HandlePlayerAddBuff` data handler always being marked as `Handled`, and therefore never allowing the `PlayerAddBuff` to be sent to anyone. (@drunderscore)
* Improved `OnPlayerBuff` logic to properly handle players adding buffs to other players. (@drunderscore)
* Check if the target ID is within bounds as the first thing to check.
* Check if the buff type being applied is within bounds.
* Introduce `AddPlayerBuffWhitelist` (replacing `WhitelistBuffMaxTime`), which allows us to specify the maximum amount of ticks a buff can be applied for, and if it can be applied without the target being in PvP.
* When rejecting from `OnPlayerBuff`, instead of sending a `PlayerAddBuff` packet with the rejected buff (essentially a no-op, as the sender implicitly applies the buff to the target, and causes desync as the buff was rejected), send a `PlayerBuff` to re-sync the target's buffs, without the buff we just rejected.
## TShock 4.5.18
* Fixed `TSPlayer.GiveItem` not working if the player is in lava. (@gohjoseph)