Added Teleportation

This commit is contained in:
Shank 2011-05-31 15:07:52 -06:00
parent 480dee53b5
commit b3968666d7

View file

@ -58,7 +58,7 @@ namespace TShockAPI
public override string Author
{
get { return "nicatronTg, High, Mav, and Zach"; }
get { return "The TShock Team"; }
}
public override string Description
@ -279,6 +279,46 @@ namespace TShockAPI
StartInvasion();
handler.Handled = true;
}
if (msg.Length > 9 && msg.Substring(0, 9) == "/password")
{
string passwd = msg.Remove(0, 9).Trim();
Netplay.password = passwd;
SendMessage(ply, "Server password changed to: " + passwd);
handler.Handled = true;
}
if (msg == "/save")
{
WorldGen.saveWorld();
SendMessage(ply, "World saved.");
handler.Handled = true;
}
if (msg == "/spawn")
{
Teleport(ply, Main.player[ply].SpawnX * 16, Main.player[ply].SpawnY * 16);
SendMessage(ply, "Teleported to your spawnpoint.");
handler.Handled = true;
}
if (msg.Length > 3 && msg.Substring(0, 3) == "/tp")
{
string player = msg.Remove(0, 3).Trim();
if (!(FindPlayer(player) == -1) && !(player == ""))
{
Teleport(ply, (int) Main.player[FindPlayer(player)].position.X, (int) Main.player[FindPlayer(player)].position.Y);
SendMessage(ply, "Teleported to " + player);
handler.Handled = true;
}
}
if (msg.Length > 7 && msg.Substring(0, 7) == "/tphere")
{
string player = msg.Remove(0, 7).Trim();
if (!(FindPlayer(player) == -1) && !(player == ""))
{
Teleport(FindPlayer(player), Main.player[ply].position.X, Main.player[ply].position.Y);
SendMessage(FindPlayer(player), "You were teleported to " + FindPlayer(ply) + ".");
SendMessage(ply, "You brought " + player + " here.");
handler.Handled = true;
}
}
}
if (msg == "/help")
{
@ -345,6 +385,21 @@ namespace TShockAPI
* Useful stuff:
* */
public static void Teleport(int ply, int x, int y)
{
Main.player[ply].position.X = x;
Main.player[ply].position.Y = y - 0x2a;
NetMessage.SendData(0x0d, 0, -1, "", ply);
}
public static void Teleport(int ply, float x, float y)
{
Main.player[ply].position.X = x;
Main.player[ply].position.Y = y - 0x2a;
NetMessage.SendData(0x0d, 0, -1, "", ply);
}
public static void StartInvasion()
{
Main.invasionType = 1;