Added Teleportation
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480dee53b5
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1 changed files with 56 additions and 1 deletions
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@ -58,7 +58,7 @@ namespace TShockAPI
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public override string Author
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{
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get { return "nicatronTg, High, Mav, and Zach"; }
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get { return "The TShock Team"; }
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}
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public override string Description
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@ -279,6 +279,46 @@ namespace TShockAPI
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StartInvasion();
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handler.Handled = true;
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}
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if (msg.Length > 9 && msg.Substring(0, 9) == "/password")
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{
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string passwd = msg.Remove(0, 9).Trim();
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Netplay.password = passwd;
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SendMessage(ply, "Server password changed to: " + passwd);
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handler.Handled = true;
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}
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if (msg == "/save")
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{
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WorldGen.saveWorld();
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SendMessage(ply, "World saved.");
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handler.Handled = true;
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}
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if (msg == "/spawn")
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{
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Teleport(ply, Main.player[ply].SpawnX * 16, Main.player[ply].SpawnY * 16);
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SendMessage(ply, "Teleported to your spawnpoint.");
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handler.Handled = true;
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}
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if (msg.Length > 3 && msg.Substring(0, 3) == "/tp")
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{
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string player = msg.Remove(0, 3).Trim();
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if (!(FindPlayer(player) == -1) && !(player == ""))
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{
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Teleport(ply, (int) Main.player[FindPlayer(player)].position.X, (int) Main.player[FindPlayer(player)].position.Y);
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SendMessage(ply, "Teleported to " + player);
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handler.Handled = true;
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}
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}
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if (msg.Length > 7 && msg.Substring(0, 7) == "/tphere")
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{
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string player = msg.Remove(0, 7).Trim();
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if (!(FindPlayer(player) == -1) && !(player == ""))
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{
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Teleport(FindPlayer(player), Main.player[ply].position.X, Main.player[ply].position.Y);
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SendMessage(FindPlayer(player), "You were teleported to " + FindPlayer(ply) + ".");
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SendMessage(ply, "You brought " + player + " here.");
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handler.Handled = true;
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}
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}
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}
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if (msg == "/help")
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{
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@ -345,6 +385,21 @@ namespace TShockAPI
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* Useful stuff:
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* */
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public static void Teleport(int ply, int x, int y)
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{
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Main.player[ply].position.X = x;
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Main.player[ply].position.Y = y - 0x2a;
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NetMessage.SendData(0x0d, 0, -1, "", ply);
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}
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public static void Teleport(int ply, float x, float y)
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{
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Main.player[ply].position.X = x;
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Main.player[ply].position.Y = y - 0x2a;
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NetMessage.SendData(0x0d, 0, -1, "", ply);
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}
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public static void StartInvasion()
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{
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Main.invasionType = 1;
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