diff --git a/TShockAPI/Bouncer.cs b/TShockAPI/Bouncer.cs index 8b46d17d..3b384a4b 100644 --- a/TShockAPI/Bouncer.cs +++ b/TShockAPI/Bouncer.cs @@ -510,10 +510,16 @@ namespace TShockAPI // If the tile is a pickaxe tile and they aren't selecting a pickaxe, they're hacking. // Item frames can be modified without pickaxe tile. // also add an exception for snake coils, they can be removed when the player places a new one or after x amount of time + // If the tile is part of the breakable when placing set, it might be getting broken by a placement. else if (tile.type != TileID.ItemFrame && tile.type != TileID.MysticSnakeRope - && !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && args.Player.TPlayer.mount.Type != 8 && selectedItem.pick == 0 && selectedItem.type != ItemID.GravediggerShovel && !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0) + && !Main.tileAxe[tile.type] && !Main.tileHammer[tile.type] && tile.wall == 0 && + args.Player.TPlayer.mount.Type != MountID.Drill && selectedItem.pick == 0 && + selectedItem.type != ItemID.GravediggerShovel && + !ItemID.Sets.Explosives[selectedItem.netID] && args.Player.RecentFuse == 0 + && !TileID.Sets.BreakableWhenPlacing[tile.type]) { - TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, editData); + TShock.Log.ConsoleDebug("Bouncer / OnTileEdit rejected from (pick) {0} {1} {2}", args.Player.Name, action, + editData); args.Player.SendTileSquareCentered(tileX, tileY, 4); args.Handled = true; return;