If nothing changed in a sendtilesquare, revert the client and fuck off.
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@ -540,6 +540,10 @@ namespace TShockAPI
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TSPlayer.All.SendTileSquare(tileX, tileY, size);
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TSPlayer.All.SendTileSquare(tileX, tileY, size);
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WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
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WorldGen.RangeFrame(tileX, tileY, tileX + size, tileY + size);
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}
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}
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else
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{
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args.Player.SendTileSquare(tileX, tileY, size);
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}
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return true;
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return true;
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}
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}
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