Merge branch 'general-devel' into fix/paint-rejects

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Armano den Boef 2022-10-06 12:09:20 +02:00 committed by GitHub
commit b49810ae06
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9 changed files with 24 additions and 210 deletions

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@ -1,22 +0,0 @@
name: Danger
on:
workflow_dispatch:
pull_request:
types: [synchronize, edited, opened, reopened]
jobs:
build:
name: Run changelog check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
with:
submodules: 'recursive'
- name: Changelog check
uses: Zomzog/changelog-checker@564f4aa7a062e7498bd253f616569f02fb024c06
with:
fileName: CHANGELOG.md
noChangelogLabel: Blocked
checkNotification: Simple
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}

1
.gitmodules vendored
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@ -2,3 +2,4 @@
path = TerrariaServerAPI
url = https://github.com/NyxStudios/TerrariaAPI-Server.git
ignore = dirty
branch = general-devel

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@ -22,6 +22,8 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Added preliminary support for Terraria 1.4.4.4. (@SignatureBeef)
* GrassSpreadEventArgs Color property has been changed from a Byte to a TileColorCache type. (@SignatureBeef)
* SetDefaultsEventArgs now includes a nullable ItemVariant instance. (@SignatureBeef)
* Use a string interpolation and escape single quotes when escaping tables (@drunderscore)
* Removed obsolete resource files `TShockAPI/Resources.resx` and `TShockAPI/Resources.Designer.cs`. (@Arthri)
* Fixed painting wall/tile being rejected from hand of creation. (@Rozen4334)
## TShock 4.5.18

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@ -172,7 +172,7 @@ namespace TShockAPI.DB
/// <returns></returns>
protected override string EscapeTableName(string table)
{
return table.SFormat("'{0}'", table);
return $"\'{table}\'";
}
}

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@ -1,63 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34209
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace TShockAPI {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("TShockAPI.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -1,121 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
</root>

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@ -23,10 +23,10 @@
<PackageReference Include="BCrypt.Net-Next" Version="4.0.3" />
<PackageReference Include="MySql.Data" Version="8.0.30" />
<PackageReference Include="Microsoft.Data.Sqlite" Version="6.0.8" />
<PackageReference Include="ModFramework" Version="1.1.2-alpha" GeneratePathProperty="true" /> <!-- only used to extract out to ./bin. -->
<PackageReference Include="ModFramework" Version="1.1.3-alpha" GeneratePathProperty="true" /> <!-- only used to extract out to ./bin. -->
<!-- the launcher doesnt need the direct OTAPI reference, but since PackageReference[ExcludeFromSingleFile] doesnt work, exclude the assets and copy manually -->
<PackageReference Include="OTAPI.Upcoming" Version="3.1.7-alpha" ExcludeAssets="all" GeneratePathProperty="true" />
<PackageReference Include="OTAPI.Upcoming" Version="3.1.8-alpha" ExcludeAssets="all" GeneratePathProperty="true" />
<None Include="$(PkgOTAPI_Upcoming)\lib\net6.0\OTAPI.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<ExcludeFromSingleFile>true</ExcludeFromSingleFile>

@ -1 +1 @@
Subproject commit ada183220947c1e44887161431e1ad520eb0e931
Subproject commit 36bcd9594cc0406d34393dac5e7e806c2c4ea66e

17
renovate.json Normal file
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@ -0,0 +1,17 @@
{
"$schema": "https://docs.renovatebot.com/renovate-schema.json",
"extends": [
"config:base"
],
"git-submodules": {
"enabled": true
},
"packageRules": [
{
"matchPackageNames": ["OTAPI.Upcoming", "ModFramework", "TerrariaServerAPI"],
"ignoreUnstable": "false",
"bumpVersion": "prerelease",
"groupName": "OTAPI things"
}
]
}