Updating stuff

This commit is contained in:
Shank 2011-05-30 03:07:55 -06:00
parent 3ccdba9f51
commit b50e7d2f54

View file

@ -56,23 +56,13 @@ namespace TShockAPI
public TShock(Main game) : base (game)
{
GameHooks.OnPreInitialize += OnPreInit;
GameHooks.OnPostInitialize += OnPostInit;
GameHooks.OnUpdate += new Action<Microsoft.Xna.Framework.GameTime>(OnUpdate);
GameHooks.OnLoadContent += new Action<Microsoft.Xna.Framework.Content.ContentManager>(OnLoadContent);
ServerHooks.OnChat += new Action<int, string, HandledEventArgs>(OnChat);
ServerHooks.OnJoin += new Action<int, AllowEventArgs>(OnJoin);
NetHooks.OnGreetPlayer += new NetHooks.GreetPlayerD(OnGreetPlayer);
NetHooks.OnPreGetData += new NetHooks.GetDataD(OnPreGetData);
}
void OnPreGetData(byte id, messageBuffer msg, int idx, int length, HandledEventArgs e)
{
if (id == 0x1e && permaPvp)
{
e.Handled = true;
}
GameHooks.OnPreInitialize += OnPreInit;
GameHooks.OnPostInitialize += OnPostInit;
GameHooks.OnUpdate += new Action<Microsoft.Xna.Framework.GameTime>(OnUpdate);
GameHooks.OnLoadContent += new Action<Microsoft.Xna.Framework.Content.ContentManager>(OnLoadContent);
ServerHooks.OnChat += new Action<int, string, HandledEventArgs>(OnChat);
ServerHooks.OnJoin += new Action<int, AllowEventArgs>(OnJoin);
NetHooks.OnGreetPlayer += new NetHooks.GreetPlayerD(OnGreetPlayer);
}
/*
@ -82,7 +72,6 @@ namespace TShockAPI
void OnGreetPlayer(int who, HandledEventArgs e)
{
int plr = who; //legacy support
e.Handled = true;
ShowMOTD(who);
if (Main.player[plr].statLifeMax > 400 || Main.player[plr].statManaMax > 200 || Main.player[plr].statLife > 400 || Main.player[plr].statMana > 200)
{
@ -93,6 +82,7 @@ namespace TShockAPI
Main.player[who].hostile = true;
NetMessage.SendData(30, -1, -1, "", who);
}
e.Handled = true;
}
void OnChat(int ply, string msg, HandledEventArgs handler)