Removed the Region code. Left todo's for the places where we currently reference it though.

This commit is contained in:
Zack Piispanen 2012-05-30 20:12:27 -04:00
parent 9d9950b2b4
commit b56a77b39d
5 changed files with 17 additions and 1113 deletions

View file

@ -164,7 +164,6 @@ namespace TShockAPI
add(Permissions.pvpfun, Slap, "slap");
add(Permissions.editspawn, ToggleAntiBuild, "antibuild");
add(Permissions.editspawn, ProtectSpawn, "protectspawn");
add(Permissions.manageregion, Region, "region");
add(Permissions.maintenance, GetVersion, "version");
add(null, ListConnectedPlayers, "playing", "online", "who");
add(null, AuthToken, "auth");
@ -1917,7 +1916,8 @@ namespace TShockAPI
FileTools.SetupConfig();
TShock.HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs());
TShock.Groups.LoadPermisions();
TShock.Regions.ReloadAllRegions();
//todo: Create an event for reloads to propegate to plugins.
//TShock.Regions.ReloadAllRegions();
args.Player.SendSuccessMessage(
"Configuration, Permissions, and Regions reload complete. Some changes may require server restart.");
}
@ -2116,439 +2116,6 @@ namespace TShockAPI
TSPlayer.All.SendSuccessMessage(string.Format("Spawn is now {0}.", (TShock.Config.SpawnProtection ? "protected" : "open")));
}
private static void Region(CommandArgs args)
{
string cmd = "help";
if (args.Parameters.Count > 0)
{
cmd = args.Parameters[0].ToLower();
}
switch (cmd)
{
case "name":
{
{
args.Player.SendInfoMessage("Hit a block to get the name of the region");
args.Player.AwaitingName = true;
}
break;
}
case "set":
{
int choice = 0;
if (args.Parameters.Count == 2 &&
int.TryParse(args.Parameters[1], out choice) &&
choice >= 1 && choice <= 2)
{
args.Player.SendInfoMessage("Hit a block to Set Point " + choice);
args.Player.AwaitingTempPoint = choice;
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region set [1/2]");
}
break;
}
case "define":
{
if (args.Parameters.Count > 1)
{
if (!args.Player.TempPoints.Any(p => p == Point.Zero))
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
var x = Math.Min(args.Player.TempPoints[0].X, args.Player.TempPoints[1].X);
var y = Math.Min(args.Player.TempPoints[0].Y, args.Player.TempPoints[1].Y);
var width = Math.Abs(args.Player.TempPoints[0].X - args.Player.TempPoints[1].X);
var height = Math.Abs(args.Player.TempPoints[0].Y - args.Player.TempPoints[1].Y);
if (TShock.Regions.AddRegion(x, y, width, height, regionName, args.Player.UserAccountName,
Main.worldID.ToString()))
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendSuccessMessage("Set region " + regionName);
}
else
{
args.Player.SendWarningMessage("Region " + regionName + " already exists");
}
}
else
{
args.Player.SendErrorMessage("Points not set up yet.");
}
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region define [name]");
break;
}
case "protect":
{
if (args.Parameters.Count == 3)
{
string regionName = args.Parameters[1];
if (args.Parameters[2].ToLower() == "true")
{
if (TShock.Regions.SetRegionState(regionName, true))
args.Player.SendSuccessMessage("Protected region " + regionName);
else
args.Player.SendErrorMessage("Could not find specified region");
}
else if (args.Parameters[2].ToLower() == "false")
{
if (TShock.Regions.SetRegionState(regionName, false))
args.Player.SendSuccessMessage("Unprotected region " + regionName);
else
args.Player.SendErrorMessage("Could not find specified region");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]");
break;
}
case "delete":
{
if (args.Parameters.Count > 1)
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
if (TShock.Regions.DeleteRegion(regionName))
args.Player.SendSuccessMessage("Deleted region " + regionName);
else
args.Player.SendErrorMessage("Could not find specified region");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region delete [name]");
break;
}
case "clear":
{
args.Player.TempPoints[0] = Point.Zero;
args.Player.TempPoints[1] = Point.Zero;
args.Player.SendInfoMessage("Cleared temp area");
args.Player.AwaitingTempPoint = 0;
break;
}
case "allow":
{
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Users.GetUserByName(playerName) != null)
{
if (TShock.Regions.AddNewUser(regionName, playerName))
{
args.Player.SendSuccessMessage("Added user " + playerName + " to " + regionName);
}
else
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendErrorMessage("Player " + playerName + " not found");
}
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region allow [name] [region]");
break;
}
case "remove":
if (args.Parameters.Count > 2)
{
string playerName = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Users.GetUserByName(playerName) != null)
{
if (TShock.Regions.RemoveUser(regionName, playerName))
{
args.Player.SendSuccessMessage("Removed user " + playerName + " from " + regionName);
}
else
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendErrorMessage("Player " + playerName + " not found");
}
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region remove [name] [region]");
break;
case "allowg":
{
if (args.Parameters.Count > 2)
{
string group = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Groups.GroupExists(group))
{
if (TShock.Regions.AllowGroup(regionName, group))
{
args.Player.SendSuccessMessage("Added group " + group + " to " + regionName);
}
else
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendErrorMessage("Group " + group + " not found");
}
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region allow [group] [region]");
break;
}
case "removeg":
if (args.Parameters.Count > 2)
{
string group = args.Parameters[1];
string regionName = "";
for (int i = 2; i < args.Parameters.Count; i++)
{
if (regionName == "")
{
regionName = args.Parameters[2];
}
else
{
regionName = regionName + " " + args.Parameters[i];
}
}
if (TShock.Groups.GroupExists(group))
{
if (TShock.Regions.RemoveGroup(regionName, group))
{
args.Player.SendSuccessMessage("Removed group " + group + " from " + regionName);
}
else
args.Player.SendErrorMessage("Region " + regionName + " not found");
}
else
{
args.Player.SendErrorMessage("Group " + group + " not found");
}
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region removeg [group] [region])");
break;
case "list":
{
//How many regions per page
const int pagelimit = 15;
//How many regions per line
const int perline = 5;
//Pages start at 0 but are displayed and parsed at 1
int page = 0;
if (args.Parameters.Count > 1)
{
if (!int.TryParse(args.Parameters[1], out page) || page < 1)
{
args.Player.SendErrorMessage(string.Format("Invalid page number ({0})", page));
return;
}
page--; //Substract 1 as pages are parsed starting at 1 and not 0
}
var regions = TShock.Regions.ListAllRegions(Main.worldID.ToString());
// Are there even any regions to display?
if (regions.Count == 0)
{
args.Player.SendWarningMessage("There are currently no regions defined.");
return;
}
//Check if they are trying to access a page that doesn't exist.
int pagecount = regions.Count/pagelimit;
if (page > pagecount)
{
args.Player.SendWarningMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1));
return;
}
//Display the current page and the number of pages.
args.Player.SendSuccessMessage(string.Format("Current Regions ({0}/{1}):", page + 1, pagecount + 1));
//Add up to pagelimit names to a list
var nameslist = new List<string>();
for (int i = (page*pagelimit); (i < ((page*pagelimit) + pagelimit)) && i < regions.Count; i++)
{
nameslist.Add(regions[i].Name);
}
//convert the list to an array for joining
var names = nameslist.ToArray();
for (int i = 0; i < names.Length; i += perline)
{
args.Player.SendInfoMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)));
}
if (page < pagecount)
{
args.Player.SendInfoMessage(string.Format("Type /region list {0} for more regions.", (page + 2)));
}
break;
}
case "info":
{
if (args.Parameters.Count > 1)
{
string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
Region r = TShock.Regions.GetRegionByName(regionName);
if (r == null)
{
args.Player.SendErrorMessage("Region {0} does not exist");
break;
}
args.Player.SendSuccessMessage(r.Name + ": P: " + r.DisableBuild + " X: " + r.Area.X + " Y: " + r.Area.Y + " W: " +
r.Area.Width + " H: " + r.Area.Height);
foreach (int s in r.AllowedIDs)
{
var user = TShock.Users.GetUserByID(s);
args.Player.SendSuccessMessage(r.Name + ": " + (user != null ? user.Name : "Unknown"));
}
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region info [name]");
}
break;
}
case "z":
{
if (args.Parameters.Count == 3)
{
string regionName = args.Parameters[1];
int z = 0;
if (int.TryParse(args.Parameters[2], out z ) )
{
if (TShock.Regions.SetZ(regionName, z))
args.Player.SendInfoMessage("Region's z is now " + z);
else
args.Player.SendErrorMessage("Could not find specified region");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region z [name] [#]");
}
else
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region z [name] [#]");
break;
}
case "resize":
case "expand":
{
if (args.Parameters.Count == 4)
{
int direction;
switch (args.Parameters[2])
{
case "u":
case "up":
{
direction = 0;
break;
}
case "r":
case "right":
{
direction = 1;
break;
}
case "d":
case "down":
{
direction = 2;
break;
}
case "l":
case "left":
{
direction = 3;
break;
}
default:
{
direction = -1;
break;
}
}
int addAmount;
int.TryParse(args.Parameters[3], out addAmount);
if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction))
{
args.Player.SendSuccessMessage("Region Resized Successfully!");
TShock.Regions.ReloadAllRegions();
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]");
}
}
else
{
args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]1");
}
break;
}
case "help":
default:
{
args.Player.SendInfoMessage("Avialable region commands:");
args.Player.SendInfoMessage("/region set [1/2] /region define [name] /region protect [name] [true/false]");
args.Player.SendInfoMessage("/region name (provides region name)");
args.Player.SendInfoMessage("/region delete [name] /region clear (temporary region)");
args.Player.SendInfoMessage("/region allow [name] [regionname]");
args.Player.SendInfoMessage("/region resize [regionname] [u/d/l/r] [amount]");
break;
}
}
}
#endregion World Protection Commands
#region General Commands