Removed the Region code. Left todo's for the places where we currently reference it though.
This commit is contained in:
parent
9d9950b2b4
commit
b56a77b39d
5 changed files with 17 additions and 1113 deletions
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@ -164,7 +164,6 @@ namespace TShockAPI
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add(Permissions.pvpfun, Slap, "slap");
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add(Permissions.editspawn, ToggleAntiBuild, "antibuild");
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add(Permissions.editspawn, ProtectSpawn, "protectspawn");
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add(Permissions.manageregion, Region, "region");
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add(Permissions.maintenance, GetVersion, "version");
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add(null, ListConnectedPlayers, "playing", "online", "who");
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add(null, AuthToken, "auth");
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@ -1917,7 +1916,8 @@ namespace TShockAPI
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FileTools.SetupConfig();
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TShock.HandleCommandLinePostConfigLoad(Environment.GetCommandLineArgs());
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TShock.Groups.LoadPermisions();
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TShock.Regions.ReloadAllRegions();
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//todo: Create an event for reloads to propegate to plugins.
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//TShock.Regions.ReloadAllRegions();
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args.Player.SendSuccessMessage(
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"Configuration, Permissions, and Regions reload complete. Some changes may require server restart.");
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}
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@ -2116,439 +2116,6 @@ namespace TShockAPI
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TSPlayer.All.SendSuccessMessage(string.Format("Spawn is now {0}.", (TShock.Config.SpawnProtection ? "protected" : "open")));
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}
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private static void Region(CommandArgs args)
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{
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string cmd = "help";
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if (args.Parameters.Count > 0)
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{
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cmd = args.Parameters[0].ToLower();
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}
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switch (cmd)
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{
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case "name":
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{
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{
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args.Player.SendInfoMessage("Hit a block to get the name of the region");
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args.Player.AwaitingName = true;
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}
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break;
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}
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case "set":
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{
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int choice = 0;
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if (args.Parameters.Count == 2 &&
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int.TryParse(args.Parameters[1], out choice) &&
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choice >= 1 && choice <= 2)
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{
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args.Player.SendInfoMessage("Hit a block to Set Point " + choice);
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args.Player.AwaitingTempPoint = choice;
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}
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else
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region set [1/2]");
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}
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break;
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}
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case "define":
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{
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if (args.Parameters.Count > 1)
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{
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if (!args.Player.TempPoints.Any(p => p == Point.Zero))
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{
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string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
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var x = Math.Min(args.Player.TempPoints[0].X, args.Player.TempPoints[1].X);
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var y = Math.Min(args.Player.TempPoints[0].Y, args.Player.TempPoints[1].Y);
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var width = Math.Abs(args.Player.TempPoints[0].X - args.Player.TempPoints[1].X);
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var height = Math.Abs(args.Player.TempPoints[0].Y - args.Player.TempPoints[1].Y);
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if (TShock.Regions.AddRegion(x, y, width, height, regionName, args.Player.UserAccountName,
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Main.worldID.ToString()))
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{
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args.Player.TempPoints[0] = Point.Zero;
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args.Player.TempPoints[1] = Point.Zero;
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args.Player.SendSuccessMessage("Set region " + regionName);
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}
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else
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{
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args.Player.SendWarningMessage("Region " + regionName + " already exists");
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}
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}
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else
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{
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args.Player.SendErrorMessage("Points not set up yet.");
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}
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}
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else
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region define [name]");
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break;
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}
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case "protect":
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{
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if (args.Parameters.Count == 3)
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{
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string regionName = args.Parameters[1];
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if (args.Parameters[2].ToLower() == "true")
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{
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if (TShock.Regions.SetRegionState(regionName, true))
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args.Player.SendSuccessMessage("Protected region " + regionName);
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else
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args.Player.SendErrorMessage("Could not find specified region");
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}
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else if (args.Parameters[2].ToLower() == "false")
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{
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if (TShock.Regions.SetRegionState(regionName, false))
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args.Player.SendSuccessMessage("Unprotected region " + regionName);
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else
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args.Player.SendErrorMessage("Could not find specified region");
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}
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else
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]");
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}
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else
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region protect [name] [true/false]");
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break;
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}
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case "delete":
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{
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if (args.Parameters.Count > 1)
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{
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string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
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if (TShock.Regions.DeleteRegion(regionName))
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args.Player.SendSuccessMessage("Deleted region " + regionName);
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else
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args.Player.SendErrorMessage("Could not find specified region");
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}
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else
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region delete [name]");
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break;
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}
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case "clear":
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{
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args.Player.TempPoints[0] = Point.Zero;
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args.Player.TempPoints[1] = Point.Zero;
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args.Player.SendInfoMessage("Cleared temp area");
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args.Player.AwaitingTempPoint = 0;
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break;
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}
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case "allow":
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{
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if (args.Parameters.Count > 2)
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{
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string playerName = args.Parameters[1];
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string regionName = "";
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for (int i = 2; i < args.Parameters.Count; i++)
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{
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if (regionName == "")
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{
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regionName = args.Parameters[2];
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}
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else
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{
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regionName = regionName + " " + args.Parameters[i];
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}
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}
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if (TShock.Users.GetUserByName(playerName) != null)
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{
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if (TShock.Regions.AddNewUser(regionName, playerName))
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{
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args.Player.SendSuccessMessage("Added user " + playerName + " to " + regionName);
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}
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else
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args.Player.SendErrorMessage("Region " + regionName + " not found");
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}
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else
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{
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args.Player.SendErrorMessage("Player " + playerName + " not found");
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}
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}
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else
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region allow [name] [region]");
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break;
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}
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case "remove":
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if (args.Parameters.Count > 2)
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{
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string playerName = args.Parameters[1];
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string regionName = "";
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for (int i = 2; i < args.Parameters.Count; i++)
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{
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if (regionName == "")
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{
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regionName = args.Parameters[2];
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}
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else
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{
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regionName = regionName + " " + args.Parameters[i];
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}
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}
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if (TShock.Users.GetUserByName(playerName) != null)
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{
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if (TShock.Regions.RemoveUser(regionName, playerName))
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{
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args.Player.SendSuccessMessage("Removed user " + playerName + " from " + regionName);
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}
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else
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args.Player.SendErrorMessage("Region " + regionName + " not found");
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}
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else
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{
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args.Player.SendErrorMessage("Player " + playerName + " not found");
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}
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}
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else
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region remove [name] [region]");
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break;
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case "allowg":
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{
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if (args.Parameters.Count > 2)
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{
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string group = args.Parameters[1];
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string regionName = "";
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for (int i = 2; i < args.Parameters.Count; i++)
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{
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if (regionName == "")
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{
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regionName = args.Parameters[2];
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}
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else
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{
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regionName = regionName + " " + args.Parameters[i];
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}
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}
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if (TShock.Groups.GroupExists(group))
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{
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if (TShock.Regions.AllowGroup(regionName, group))
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{
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args.Player.SendSuccessMessage("Added group " + group + " to " + regionName);
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}
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else
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args.Player.SendErrorMessage("Region " + regionName + " not found");
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}
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else
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{
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args.Player.SendErrorMessage("Group " + group + " not found");
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}
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}
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else
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region allow [group] [region]");
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break;
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}
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case "removeg":
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if (args.Parameters.Count > 2)
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{
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string group = args.Parameters[1];
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string regionName = "";
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for (int i = 2; i < args.Parameters.Count; i++)
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{
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if (regionName == "")
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{
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regionName = args.Parameters[2];
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}
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else
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{
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regionName = regionName + " " + args.Parameters[i];
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}
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}
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if (TShock.Groups.GroupExists(group))
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{
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if (TShock.Regions.RemoveGroup(regionName, group))
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{
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args.Player.SendSuccessMessage("Removed group " + group + " from " + regionName);
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}
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else
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args.Player.SendErrorMessage("Region " + regionName + " not found");
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}
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else
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{
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args.Player.SendErrorMessage("Group " + group + " not found");
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}
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}
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else
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region removeg [group] [region])");
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break;
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case "list":
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{
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//How many regions per page
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const int pagelimit = 15;
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//How many regions per line
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const int perline = 5;
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//Pages start at 0 but are displayed and parsed at 1
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int page = 0;
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if (args.Parameters.Count > 1)
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{
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if (!int.TryParse(args.Parameters[1], out page) || page < 1)
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{
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args.Player.SendErrorMessage(string.Format("Invalid page number ({0})", page));
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return;
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}
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page--; //Substract 1 as pages are parsed starting at 1 and not 0
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}
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var regions = TShock.Regions.ListAllRegions(Main.worldID.ToString());
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// Are there even any regions to display?
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if (regions.Count == 0)
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{
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args.Player.SendWarningMessage("There are currently no regions defined.");
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return;
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}
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//Check if they are trying to access a page that doesn't exist.
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int pagecount = regions.Count/pagelimit;
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if (page > pagecount)
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{
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args.Player.SendWarningMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1));
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return;
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}
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//Display the current page and the number of pages.
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args.Player.SendSuccessMessage(string.Format("Current Regions ({0}/{1}):", page + 1, pagecount + 1));
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//Add up to pagelimit names to a list
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var nameslist = new List<string>();
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for (int i = (page*pagelimit); (i < ((page*pagelimit) + pagelimit)) && i < regions.Count; i++)
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{
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nameslist.Add(regions[i].Name);
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}
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//convert the list to an array for joining
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var names = nameslist.ToArray();
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for (int i = 0; i < names.Length; i += perline)
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{
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args.Player.SendInfoMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)));
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}
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if (page < pagecount)
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{
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args.Player.SendInfoMessage(string.Format("Type /region list {0} for more regions.", (page + 2)));
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}
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break;
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}
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case "info":
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{
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if (args.Parameters.Count > 1)
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{
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string regionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1));
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Region r = TShock.Regions.GetRegionByName(regionName);
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if (r == null)
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{
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args.Player.SendErrorMessage("Region {0} does not exist");
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break;
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}
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args.Player.SendSuccessMessage(r.Name + ": P: " + r.DisableBuild + " X: " + r.Area.X + " Y: " + r.Area.Y + " W: " +
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r.Area.Width + " H: " + r.Area.Height);
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foreach (int s in r.AllowedIDs)
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{
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var user = TShock.Users.GetUserByID(s);
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args.Player.SendSuccessMessage(r.Name + ": " + (user != null ? user.Name : "Unknown"));
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}
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}
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else
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region info [name]");
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}
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break;
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}
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case "z":
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{
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if (args.Parameters.Count == 3)
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{
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string regionName = args.Parameters[1];
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int z = 0;
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if (int.TryParse(args.Parameters[2], out z ) )
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{
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if (TShock.Regions.SetZ(regionName, z))
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args.Player.SendInfoMessage("Region's z is now " + z);
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else
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args.Player.SendErrorMessage("Could not find specified region");
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}
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else
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region z [name] [#]");
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}
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else
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region z [name] [#]");
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break;
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}
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case "resize":
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case "expand":
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{
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if (args.Parameters.Count == 4)
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{
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int direction;
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switch (args.Parameters[2])
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{
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case "u":
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case "up":
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{
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direction = 0;
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break;
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}
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case "r":
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case "right":
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{
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direction = 1;
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break;
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}
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case "d":
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case "down":
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{
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direction = 2;
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break;
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}
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case "l":
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case "left":
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{
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direction = 3;
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break;
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}
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default:
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{
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direction = -1;
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break;
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}
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}
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int addAmount;
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int.TryParse(args.Parameters[3], out addAmount);
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if (TShock.Regions.resizeRegion(args.Parameters[1], addAmount, direction))
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{
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args.Player.SendSuccessMessage("Region Resized Successfully!");
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TShock.Regions.ReloadAllRegions();
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}
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else
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]");
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}
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}
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else
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{
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args.Player.SendErrorMessage("Invalid syntax! Proper syntax: /region resize [regionname] [u/d/l/r] [amount]1");
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}
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break;
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}
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case "help":
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default:
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{
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args.Player.SendInfoMessage("Avialable region commands:");
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args.Player.SendInfoMessage("/region set [1/2] /region define [name] /region protect [name] [true/false]");
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args.Player.SendInfoMessage("/region name (provides region name)");
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args.Player.SendInfoMessage("/region delete [name] /region clear (temporary region)");
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args.Player.SendInfoMessage("/region allow [name] [regionname]");
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args.Player.SendInfoMessage("/region resize [regionname] [u/d/l/r] [amount]");
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break;
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}
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}
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}
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#endregion World Protection Commands
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#region General Commands
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@ -1,661 +0,0 @@
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/*
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TShock, a server mod for Terraria
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Copyright (C) 2011-2012 The TShock Team
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using System.Data;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.Linq;
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using System.Xml;
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using MySql.Data.MySqlClient;
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using Terraria;
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namespace TShockAPI.DB
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{
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public class RegionManager
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{
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public List<Region> Regions = new List<Region>();
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private IDbConnection database;
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public RegionManager(IDbConnection db)
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{
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database = db;
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var table = new SqlTable("Regions",
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new SqlColumn("X1", MySqlDbType.Int32),
|
||||
new SqlColumn("Y1", MySqlDbType.Int32),
|
||||
new SqlColumn("width", MySqlDbType.Int32),
|
||||
new SqlColumn("height", MySqlDbType.Int32),
|
||||
new SqlColumn("RegionName", MySqlDbType.VarChar, 50) {Primary = true},
|
||||
new SqlColumn("WorldID", MySqlDbType.Text),
|
||||
new SqlColumn("UserIds", MySqlDbType.Text),
|
||||
new SqlColumn("Protected", MySqlDbType.Int32),
|
||||
new SqlColumn("Groups", MySqlDbType.Text),
|
||||
new SqlColumn("Owner", MySqlDbType.VarChar, 50),
|
||||
new SqlColumn("Z", MySqlDbType.Int32){ DefaultValue = "0" }
|
||||
);
|
||||
var creator = new SqlTableCreator(db,
|
||||
db.GetSqlType() == SqlType.Sqlite
|
||||
? (IQueryBuilder) new SqliteQueryCreator()
|
||||
: new MysqlQueryCreator());
|
||||
creator.EnsureExists(table);
|
||||
|
||||
ReloadAllRegions();
|
||||
}
|
||||
|
||||
public void ReloadAllRegions()
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var reader = database.QueryReader("SELECT * FROM Regions WHERE WorldID=@0", Main.worldID.ToString()))
|
||||
{
|
||||
Regions.Clear();
|
||||
while (reader.Read())
|
||||
{
|
||||
int X1 = reader.Get<int>("X1");
|
||||
int Y1 = reader.Get<int>("Y1");
|
||||
int height = reader.Get<int>("height");
|
||||
int width = reader.Get<int>("width");
|
||||
int Protected = reader.Get<int>("Protected");
|
||||
string mergedids = reader.Get<string>("UserIds");
|
||||
string name = reader.Get<string>("RegionName");
|
||||
string owner = reader.Get<string>("Owner");
|
||||
string groups = reader.Get<string>("Groups");
|
||||
int z = reader.Get<int>("Z");
|
||||
|
||||
string[] splitids = mergedids.Split(new[] {','}, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
Region r = new Region(new Rectangle(X1, Y1, width, height), name, owner, Protected != 0, Main.worldID.ToString(), z);
|
||||
r.SetAllowedGroups(groups);
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < splitids.Length; i++)
|
||||
{
|
||||
int id;
|
||||
|
||||
if (Int32.TryParse(splitids[i], out id)) // if unparsable, it's not an int, so silently skip
|
||||
r.AllowedIDs.Add(id);
|
||||
else
|
||||
Log.Warn("One of your UserIDs is not a usable integer: " + splitids[i]);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error("Your database contains invalid UserIDs (they should be ints).");
|
||||
Log.Error("A lot of things will fail because of this. You must manually delete and re-create the allowed field.");
|
||||
Log.Error(e.ToString());
|
||||
Log.Error(e.StackTrace);
|
||||
}
|
||||
|
||||
Regions.Add(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public void ReloadForUnitTest(String n)
|
||||
{
|
||||
using (var reader = database.QueryReader("SELECT * FROM Regions WHERE WorldID=@0", n))
|
||||
{
|
||||
Regions.Clear();
|
||||
while (reader.Read())
|
||||
{
|
||||
int X1 = reader.Get<int>("X1");
|
||||
int Y1 = reader.Get<int>("Y1");
|
||||
int height = reader.Get<int>("height");
|
||||
int width = reader.Get<int>("width");
|
||||
int Protected = reader.Get<int>("Protected");
|
||||
string MergedIDs = reader.Get<string>("UserIds");
|
||||
string name = reader.Get<string>("RegionName");
|
||||
string[] SplitIDs = MergedIDs.Split(',');
|
||||
string owner = reader.Get<string>("Owner");
|
||||
string groups = reader.Get<string>("Groups");
|
||||
int z = reader.Get<int>("Z");
|
||||
|
||||
Region r = new Region(new Rectangle(X1, Y1, width, height), name, owner, Protected != 0, Main.worldID.ToString(), z);
|
||||
r.SetAllowedGroups(groups);
|
||||
try
|
||||
{
|
||||
for (int i = 0; i < SplitIDs.Length; i++)
|
||||
{
|
||||
int id;
|
||||
|
||||
if (Int32.TryParse(SplitIDs[i], out id)) // if unparsable, it's not an int, so silently skip
|
||||
r.AllowedIDs.Add(id);
|
||||
else if (SplitIDs[i] == "") // Split gotcha, can return an empty string with certain conditions
|
||||
// but we only want to let the user know if it's really a nonparsable integer.
|
||||
Log.Warn("UnitTest: One of your UserIDs is not a usable integer: " + SplitIDs[i]);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Log.Error("Your database contains invalid UserIDs (they should be ints).");
|
||||
Log.Error("A lot of things will fail because of this. You must manually delete and re-create the allowed field.");
|
||||
Log.Error(e.Message);
|
||||
Log.Error(e.StackTrace);
|
||||
}
|
||||
|
||||
Regions.Add(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool AddRegion(int tx, int ty, int width, int height, string regionname, string owner, string worldid, int z = 0)
|
||||
{
|
||||
if (GetRegionByName(regionname) != null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
try
|
||||
{
|
||||
database.Query(
|
||||
"INSERT INTO Regions (X1, Y1, width, height, RegionName, WorldID, UserIds, Protected, Groups, Owner, Z) VALUES (@0, @1, @2, @3, @4, @5, @6, @7, @8, @9, @10);",
|
||||
tx, ty, width, height, regionname, worldid, "", 1, "", owner, z);
|
||||
Regions.Add(new Region(new Rectangle(tx, ty, width, height), regionname, owner, true, worldid, z));
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool DeleteRegion(string name)
|
||||
{
|
||||
try
|
||||
{
|
||||
database.Query("DELETE FROM Regions WHERE RegionName=@0 AND WorldID=@1", name, Main.worldID.ToString());
|
||||
var worldid = Main.worldID.ToString();
|
||||
Regions.RemoveAll(r => r.Name == name && r.WorldID == worldid);
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool SetRegionState(string name, bool state)
|
||||
{
|
||||
try
|
||||
{
|
||||
database.Query("UPDATE Regions SET Protected=@0 WHERE RegionName=@1 AND WorldID=@2", state ? 1 : 0, name,
|
||||
Main.worldID.ToString());
|
||||
var region = GetRegionByName(name);
|
||||
if (region != null)
|
||||
region.DisableBuild = state;
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool SetRegionStateTest(string name, string world, bool state)
|
||||
{
|
||||
try
|
||||
{
|
||||
database.Query("UPDATE Regions SET Protected=@0 WHERE RegionName=@1 AND WorldID=@2", state ? 1 : 0, name, world);
|
||||
var region = GetRegionByName(name);
|
||||
if (region != null)
|
||||
region.DisableBuild = state;
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool CanBuild(int x, int y, TSPlayer ply)
|
||||
{
|
||||
if (!ply.Group.HasPermission(Permissions.canbuild))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
Region top = null;
|
||||
for (int i = 0; i < Regions.Count; i++)
|
||||
{
|
||||
if (Regions[i].InArea(x,y) )
|
||||
{
|
||||
if (top == null)
|
||||
top = Regions[i];
|
||||
else
|
||||
{
|
||||
if (Regions[i].Z > top.Z)
|
||||
top = Regions[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
return top == null || top.HasPermissionToBuildInRegion(ply);
|
||||
}
|
||||
|
||||
public bool InArea(int x, int y)
|
||||
{
|
||||
foreach (Region region in Regions)
|
||||
{
|
||||
if (x >= region.Area.Left && x <= region.Area.Right &&
|
||||
y >= region.Area.Top && y <= region.Area.Bottom &&
|
||||
region.DisableBuild)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public List<string> InAreaRegionName(int x, int y)
|
||||
{
|
||||
List<string> regions = new List<string>() { };
|
||||
foreach (Region region in Regions)
|
||||
{
|
||||
if (x >= region.Area.Left && x <= region.Area.Right &&
|
||||
y >= region.Area.Top && y <= region.Area.Bottom &&
|
||||
region.DisableBuild)
|
||||
{
|
||||
regions.Add(region.Name);
|
||||
}
|
||||
}
|
||||
return regions;
|
||||
}
|
||||
|
||||
public static List<string> ListIDs(string MergedIDs)
|
||||
{
|
||||
return MergedIDs.Split(new[] {','}, StringSplitOptions.RemoveEmptyEntries).ToList();
|
||||
}
|
||||
|
||||
public bool resizeRegion(string regionName, int addAmount, int direction)
|
||||
{
|
||||
//0 = up
|
||||
//1 = right
|
||||
//2 = down
|
||||
//3 = left
|
||||
int X = 0;
|
||||
int Y = 0;
|
||||
int height = 0;
|
||||
int width = 0;
|
||||
try
|
||||
{
|
||||
using (
|
||||
var reader = database.QueryReader("SELECT X1, Y1, height, width FROM Regions WHERE RegionName=@0 AND WorldID=@1",
|
||||
regionName, Main.worldID.ToString()))
|
||||
{
|
||||
if (reader.Read())
|
||||
X = reader.Get<int>("X1");
|
||||
width = reader.Get<int>("width");
|
||||
Y = reader.Get<int>("Y1");
|
||||
height = reader.Get<int>("height");
|
||||
}
|
||||
if (!(direction == 0))
|
||||
{
|
||||
if (!(direction == 1))
|
||||
{
|
||||
if (!(direction == 2))
|
||||
{
|
||||
if (!(direction == 3))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
X -= addAmount;
|
||||
width += addAmount;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
height += addAmount;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
width += addAmount;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Y -= addAmount;
|
||||
height += addAmount;
|
||||
}
|
||||
int q =
|
||||
database.Query(
|
||||
"UPDATE Regions SET X1 = @0, Y1 = @1, width = @2, height = @3 WHERE RegionName = @4 AND WorldID=@5", X, Y, width,
|
||||
height, regionName, Main.worldID.ToString());
|
||||
if (q > 0)
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool RemoveUser(string regionName, string userName)
|
||||
{
|
||||
Region r = GetRegionByName(regionName);
|
||||
if (r != null)
|
||||
{
|
||||
r.RemoveID(TShock.Users.GetUserID(userName));
|
||||
string ids = string.Join(",", r.AllowedIDs);
|
||||
int q = database.Query("UPDATE Regions SET UserIds=@0 WHERE RegionName=@1 AND WorldID=@2", ids,
|
||||
regionName, Main.worldID.ToString());
|
||||
if (q > 0)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AddNewUser(string regionName, String userName)
|
||||
{
|
||||
try
|
||||
{
|
||||
string MergedIDs = string.Empty;
|
||||
using (
|
||||
var reader = database.QueryReader("SELECT * FROM Regions WHERE RegionName=@0 AND WorldID=@1", regionName,
|
||||
Main.worldID.ToString()))
|
||||
{
|
||||
if (reader.Read())
|
||||
MergedIDs = reader.Get<string>("UserIds");
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(MergedIDs))
|
||||
MergedIDs = Convert.ToString(TShock.Users.GetUserID(userName));
|
||||
else
|
||||
MergedIDs = MergedIDs + "," + Convert.ToString(TShock.Users.GetUserID(userName));
|
||||
|
||||
int q = database.Query("UPDATE Regions SET UserIds=@0 WHERE RegionName=@1 AND WorldID=@2", MergedIDs,
|
||||
regionName, Main.worldID.ToString());
|
||||
foreach (var r in Regions)
|
||||
{
|
||||
if (r.Name == regionName && r.WorldID == Main.worldID.ToString())
|
||||
r.setAllowedIDs(MergedIDs);
|
||||
}
|
||||
return q != 0;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets all the regions names from world
|
||||
/// </summary>
|
||||
/// <param name="worldid">World name to get regions from</param>
|
||||
/// <returns>List of regions with only their names</returns>
|
||||
public List<Region> ListAllRegions(string worldid)
|
||||
{
|
||||
var regions = new List<Region>();
|
||||
try
|
||||
{
|
||||
using (var reader = database.QueryReader("SELECT RegionName FROM Regions WHERE WorldID=@0", worldid))
|
||||
{
|
||||
while (reader.Read())
|
||||
regions.Add(new Region {Name = reader.Get<string>("RegionName")});
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
}
|
||||
return regions;
|
||||
}
|
||||
|
||||
public Region GetRegionByName(String name)
|
||||
{
|
||||
return Regions.FirstOrDefault(r => r.Name.Equals(name) && r.WorldID == Main.worldID.ToString());
|
||||
}
|
||||
|
||||
public Region ZacksGetRegionByName(String name)
|
||||
{
|
||||
foreach (Region r in Regions)
|
||||
{
|
||||
if (r.Name.Equals(name))
|
||||
return r;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool ChangeOwner(string regionName, string newOwner)
|
||||
{
|
||||
var region = GetRegionByName(regionName);
|
||||
if (region != null)
|
||||
{
|
||||
region.Owner = newOwner;
|
||||
int q = database.Query("UPDATE Regions SET Owner=@0 WHERE RegionName=@1 AND WorldID=@2", newOwner,
|
||||
regionName, Main.worldID.ToString());
|
||||
if (q > 0)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool AllowGroup(string regionName, string groups)
|
||||
{
|
||||
string groupsNew = "";
|
||||
using (
|
||||
var reader = database.QueryReader("SELECT * FROM Regions WHERE RegionName=@0 AND WorldID=@1", regionName,
|
||||
Main.worldID.ToString()))
|
||||
{
|
||||
if (reader.Read())
|
||||
groupsNew = reader.Get<string>("Groups");
|
||||
}
|
||||
if (groupsNew != "")
|
||||
groupsNew += ",";
|
||||
groupsNew += groups;
|
||||
|
||||
int q = database.Query("UPDATE Regions SET Groups=@0 WHERE RegionName=@1 AND WorldID=@2", groupsNew,
|
||||
regionName, Main.worldID.ToString());
|
||||
|
||||
Region r = GetRegionByName(regionName);
|
||||
if (r != null)
|
||||
{
|
||||
r.SetAllowedGroups(groupsNew);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return q > 0;
|
||||
}
|
||||
|
||||
public bool RemoveGroup(string regionName, string group)
|
||||
{
|
||||
Region r = GetRegionByName(regionName);
|
||||
if (r != null)
|
||||
{
|
||||
r.RemoveGroup(group);
|
||||
string groups = string.Join(",", r.AllowedGroups);
|
||||
int q = database.Query("UPDATE Regions SET Groups=@0 WHERE RegionName=@1 AND WorldID=@2", groups,
|
||||
regionName, Main.worldID.ToString());
|
||||
if (q > 0)
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public Region GetTopRegion( List<Region> regions )
|
||||
{
|
||||
Region ret = null;
|
||||
foreach( Region r in regions)
|
||||
{
|
||||
if (ret == null)
|
||||
ret = r;
|
||||
else
|
||||
{
|
||||
if (r.Z > ret.Z)
|
||||
ret = r;
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
public bool SetZ( string name, int z )
|
||||
{
|
||||
try
|
||||
{
|
||||
database.Query("UPDATE Regions SET Z=@0 WHERE RegionName=@1 AND WorldID=@2", z, name,
|
||||
Main.worldID.ToString());
|
||||
|
||||
var region = GetRegionByName(name);
|
||||
if (region != null)
|
||||
region.Z = z;
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Log.Error(ex.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Region
|
||||
{
|
||||
public Rectangle Area { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Owner { get; set; }
|
||||
public bool DisableBuild { get; set; }
|
||||
public string WorldID { get; set; }
|
||||
public List<int> AllowedIDs { get; set; }
|
||||
public List<string> AllowedGroups { get; set; }
|
||||
public int Z { get; set; }
|
||||
|
||||
public Region(Rectangle region, string name, string owner, bool disablebuild, string RegionWorldIDz, int z)
|
||||
: this()
|
||||
{
|
||||
Area = region;
|
||||
Name = name;
|
||||
Owner = owner;
|
||||
DisableBuild = disablebuild;
|
||||
WorldID = RegionWorldIDz;
|
||||
Z = z;
|
||||
}
|
||||
|
||||
public Region()
|
||||
{
|
||||
Area = Rectangle.Empty;
|
||||
Name = string.Empty;
|
||||
DisableBuild = true;
|
||||
WorldID = string.Empty;
|
||||
AllowedIDs = new List<int>();
|
||||
AllowedGroups = new List<string>();
|
||||
Z = 0;
|
||||
}
|
||||
|
||||
public bool InArea(Rectangle point)
|
||||
{
|
||||
if (Area.Contains(point.X, point.Y))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool InArea(int x, int y) //overloaded with x,y
|
||||
{
|
||||
|
||||
if (x >= Area.Left && x <= Area.Right && y >= Area.Top && y <= Area.Bottom)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
public bool HasPermissionToBuildInRegion(TSPlayer ply)
|
||||
{
|
||||
if (!ply.IsLoggedIn)
|
||||
{
|
||||
if (!ply.HasBeenNaggedAboutLoggingIn)
|
||||
{
|
||||
ply.SendMessage("You must be logged in to take advantage of protected regions.", Color.Red);
|
||||
ply.HasBeenNaggedAboutLoggingIn = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (!DisableBuild)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return AllowedIDs.Contains(ply.UserID) || AllowedGroups.Contains(ply.Group.Name) || Owner == ply.UserAccountName ||
|
||||
ply.Group.HasPermission("manageregion");
|
||||
}
|
||||
|
||||
public void setAllowedIDs(String ids)
|
||||
{
|
||||
String[] id_arr = ids.Split(',');
|
||||
List<int> id_list = new List<int>();
|
||||
foreach (String id in id_arr)
|
||||
{
|
||||
int i = 0;
|
||||
int.TryParse(id, out i);
|
||||
if (i != 0)
|
||||
id_list.Add(i);
|
||||
}
|
||||
AllowedIDs = id_list;
|
||||
}
|
||||
|
||||
public void SetAllowedGroups(String groups)
|
||||
{
|
||||
// prevent null pointer exceptions
|
||||
if (!string.IsNullOrEmpty(groups))
|
||||
{
|
||||
List<String> groupArr = groups.Split(',').ToList();
|
||||
|
||||
for (int i = 0; i < groupArr.Count; i++)
|
||||
groupArr[i] = groupArr[i].Trim();
|
||||
|
||||
AllowedGroups = groupArr;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveID(int id)
|
||||
{
|
||||
var index = -1;
|
||||
for (int i = 0; i < AllowedIDs.Count; i++)
|
||||
{
|
||||
if (AllowedIDs[i] == id)
|
||||
{
|
||||
index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
AllowedIDs.RemoveAt(index);
|
||||
}
|
||||
|
||||
public bool RemoveGroup(string groupName)
|
||||
{
|
||||
return AllowedGroups.Remove(groupName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1648,7 +1648,8 @@ namespace TShockAPI
|
|||
|
||||
if (args.Player.AwaitingName)
|
||||
{
|
||||
var protectedregions = TShock.Regions.InAreaRegionName(tileX, tileY);
|
||||
//todo: We need to replace this call to the region manage plugins call
|
||||
/*var protectedregions = TShock.Regions.InAreaRegionName(tileX, tileY);
|
||||
if (protectedregions.Count == 0)
|
||||
{
|
||||
args.Player.SendMessage("Region is not protected", Color.Yellow);
|
||||
|
|
@ -1657,7 +1658,7 @@ namespace TShockAPI
|
|||
{
|
||||
string regionlist = string.Join(",", protectedregions.ToArray());
|
||||
args.Player.SendMessage("Region Name(s): " + regionlist, Color.Yellow);
|
||||
}
|
||||
}*/
|
||||
args.Player.SendTileSquare(tileX, tileY);
|
||||
args.Player.AwaitingName = false;
|
||||
return true;
|
||||
|
|
|
|||
|
|
@ -51,7 +51,6 @@ namespace TShockAPI
|
|||
public static TSPlayer[] Players = new TSPlayer[Main.maxPlayers];
|
||||
public static BanManager Bans;
|
||||
public static WarpManager Warps;
|
||||
public static RegionManager Regions;
|
||||
public static BackupManager Backups;
|
||||
public static GroupManager Groups;
|
||||
public static UserManager Users;
|
||||
|
|
@ -190,7 +189,6 @@ namespace TShockAPI
|
|||
Warps = new WarpManager(DB);
|
||||
Users = new UserManager(DB);
|
||||
Groups = new GroupManager(DB);
|
||||
Regions = new RegionManager(DB);
|
||||
Itembans = new ItemManager(DB);
|
||||
RememberedPos = new RemeberedPosManager(DB);
|
||||
InventoryDB = new InventoryManager(DB);
|
||||
|
|
@ -521,7 +519,6 @@ namespace TShockAPI
|
|||
{
|
||||
AuthToken = 0;
|
||||
}
|
||||
Regions.ReloadAllRegions();
|
||||
|
||||
StatTracker.CheckIn();
|
||||
FixChestStacks();
|
||||
|
|
@ -1321,16 +1318,17 @@ namespace TShockAPI
|
|||
return true;
|
||||
|
||||
}
|
||||
if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
|
||||
//todo: Replace with calls to the new region plugin.
|
||||
/*if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
|
||||
Regions.InArea(tileX, tileY))
|
||||
{
|
||||
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000){
|
||||
player.SendMessage("Region protected from changes.", Color.Red);
|
||||
player.RPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
||||
if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000){
|
||||
player.SendMessage("Region protected from changes.", Color.Red);
|
||||
player.RPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}*/
|
||||
if (Config.DisableBuild)
|
||||
{
|
||||
if (!player.Group.HasPermission(Permissions.editspawn))
|
||||
|
|
@ -1372,8 +1370,8 @@ namespace TShockAPI
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
|
||||
//todo: Replace with calls to the new region plugin.
|
||||
/*if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
|
||||
Regions.InArea(tileX, tileY))
|
||||
{
|
||||
|
||||
|
|
@ -1383,7 +1381,7 @@ namespace TShockAPI
|
|||
player.RPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}*/
|
||||
|
||||
if (Config.DisableBuild)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -114,7 +114,6 @@
|
|||
<Compile Include="Net\ProjectileRemoveMsg.cs" />
|
||||
<Compile Include="Net\SpawnMsg.cs" />
|
||||
<Compile Include="Net\WorldInfoMsg.cs" />
|
||||
<Compile Include="DB\RegionManager.cs" />
|
||||
<Compile Include="PacketBufferer.cs" />
|
||||
<Compile Include="Permissions.cs" />
|
||||
<Compile Include="RconHandler.cs" />
|
||||
|
|
@ -188,7 +187,7 @@
|
|||
</PropertyGroup>
|
||||
<ProjectExtensions>
|
||||
<VisualStudio>
|
||||
<UserProperties BuildVersion_IncrementBeforeBuild="False" BuildVersion_StartDate="2011/6/17" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_BuildAction="Both" BuildVersion_UpdateFileVersion="True" BuildVersion_UpdateAssemblyVersion="True" />
|
||||
<UserProperties BuildVersion_UpdateAssemblyVersion="True" BuildVersion_UpdateFileVersion="True" BuildVersion_BuildAction="Both" BuildVersion_BuildVersioningStyle="None.None.None.MonthAndDayStamp" BuildVersion_StartDate="2011/6/17" BuildVersion_IncrementBeforeBuild="False" />
|
||||
</VisualStudio>
|
||||
</ProjectExtensions>
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue