Remove Utils.ActivePlayers
Duplicated what an array already stored and told us, but added code and was obscure. It predated TSPlayers existing.
This commit is contained in:
parent
9648e9ac0c
commit
b613fdcda6
6 changed files with 11 additions and 19 deletions
|
|
@ -66,6 +66,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
|
|||
* Fix stack hack detection being inconsistent between two different check points. Moved `TShock.HackedInventory` to `TSPlayer.HasHackedItemStacks`. Added `GetDataHandlers.GetDataHandledEventArgs` which is where most hooks will inherit from in the future. (@hakusaro)
|
||||
* All `GetDataHandlers` hooks now inherit from `GetDataHandledEventArgs` which includes a `TSPlayer` and a `MemoryStream` of raw data. (@hakusaro)
|
||||
* Replaced `Utils.FindPlayer` with `TSPlayer.FindByNameOrID` to more appropriately be object orientated. (@hakusaro)
|
||||
* Removed `Utils.ActivePlayers()` -- use `TShock.Players.Length` instead. (@hakusaro)
|
||||
|
||||
## TShock 4.3.25
|
||||
* Fixed a critical exploit in the Terraria protocol that could cause massive unpreventable world corruption as well as a number of other problems. Thanks to @bartico6 for reporting. Fixed by the efforts of @QuiCM, @hakusaro, and tips in the right directioon from @bartico6.
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue