Remove Utils.ActivePlayers

Duplicated what an array already stored and told us, but added code and
was obscure. It predated TSPlayers existing.
This commit is contained in:
Lucas Nicodemus 2017-12-26 21:14:16 -07:00
parent 9648e9ac0c
commit b613fdcda6
6 changed files with 11 additions and 19 deletions

View file

@ -4818,7 +4818,7 @@ namespace TShockAPI
return;
}
args.Player.SendSuccessMessage("Online Players ({0}/{1})", TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots);
args.Player.SendSuccessMessage("Online Players ({0}/{1})", TShock.Players.Length, TShock.Config.MaxSlots);
PaginationTools.SendPage(
args.Player, pageNumber, PaginationTools.BuildLinesFromTerms(TShock.Utils.GetPlayers(displayIdsRequested)),
new PaginationTools.Settings

View file

@ -1946,7 +1946,7 @@ namespace TShockAPI
if (OnGetSection(args.Player, args.Data, args.Data.ReadInt32(), args.Data.ReadInt32()))
return true;
if (TShock.Utils.ActivePlayers() + 1 > TShock.Config.MaxSlots &&
if (TShock.Players.Length + 1 > TShock.Config.MaxSlots &&
!args.Player.HasPermission(Permissions.reservedslot))
{
TShock.Utils.ForceKick(args.Player, TShock.Config.ServerFullReason, true);

View file

@ -144,7 +144,7 @@ namespace TShockAPI
return new JsonData()
{
port = Terraria.Netplay.ListenPort,
currentPlayers = TShock.Utils.ActivePlayers(),
currentPlayers = TShock.Players.Length,
maxPlayers = TShock.Config.MaxSlots,
systemRam = GetTotalSystemRam(ServerApi.RunningMono),
version = TShock.VersionNum.ToString(),

View file

@ -1243,7 +1243,7 @@ namespace TShockAPI
var player = new TSPlayer(args.Who);
if (Utils.ActivePlayers() + 1 > Config.MaxSlots + Config.ReservedSlots)
if (TShock.Players.Length + 1 > Config.MaxSlots + Config.ReservedSlots)
{
Utils.ForceKick(player, Config.ServerFullNoReservedReason, true, false);
args.Handled = true;
@ -1402,7 +1402,7 @@ namespace TShockAPI
}
// The last player will leave after this hook is executed.
if (Utils.ActivePlayers() == 1)
if (TShock.Players.Length == 1)
{
if (Config.SaveWorldOnLastPlayerExit)
SaveManager.Instance.SaveWorld();
@ -1623,7 +1623,7 @@ namespace TShockAPI
if (Config.EnableGeoIP && TShock.Geo != null)
{
Log.Info("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
player.Group.Name, player.Country, TShock.Utils.ActivePlayers(),
player.Group.Name, player.Country, TShock.Players.Length,
TShock.Config.MaxSlots);
if (!player.SilentJoinInProgress)
Utils.Broadcast(string.Format("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow);
@ -1631,7 +1631,7 @@ namespace TShockAPI
else
{
Log.Info("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots);
player.Group.Name, TShock.Players.Length, TShock.Config.MaxSlots);
if (!player.SilentJoinInProgress)
Utils.Broadcast(player.Name + " has joined.", Color.Yellow);
}

View file

@ -201,15 +201,6 @@ namespace TShockAPI
}
}
/// <summary>
/// Gets the number of active players on the server.
/// </summary>
/// <returns>The number of active players on the server.</returns>
public int ActivePlayers()
{
return Main.player.Where(p => null != p && p.active).Count();
}
//Random should not be generated in a method
Random r = new Random();
@ -1433,7 +1424,7 @@ namespace TShockAPI
}
else
{
invasionSize = 100 + (TShock.Config.InvasionMultiplier * ActivePlayers());
invasionSize = 100 + (TShock.Config.InvasionMultiplier * TShock.Players.Length);
}
// Order matters
@ -1467,12 +1458,12 @@ namespace TShockAPI
}
/// <summary>Updates the console title with some pertinent information.</summary>
/// <param name="empty">If the server is empty; determines if we should use Utils.ActivePlayers() for player count or 0.</param>
/// <param name="empty">If the server is empty; determines if we should use TShock.Players.Length for player count or 0.</param>
internal void SetConsoleTitle(bool empty)
{
Console.Title = string.Format("{0}{1}/{2} on {3} @ {4}:{5} (TShock for Terraria v{6})",
!string.IsNullOrWhiteSpace(TShock.Config.ServerName) ? TShock.Config.ServerName + " - " : "",
empty ? 0 : ActivePlayers(),
empty ? 0 : TShock.Players.Length,
TShock.Config.MaxSlots, Main.worldName, Netplay.ServerIP.ToString(), Netplay.ListenPort, TShock.VersionNum);
}