Remove Utils.ActivePlayers
Duplicated what an array already stored and told us, but added code and was obscure. It predated TSPlayers existing.
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9648e9ac0c
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b613fdcda6
6 changed files with 11 additions and 19 deletions
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@ -1243,7 +1243,7 @@ namespace TShockAPI
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var player = new TSPlayer(args.Who);
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if (Utils.ActivePlayers() + 1 > Config.MaxSlots + Config.ReservedSlots)
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if (TShock.Players.Length + 1 > Config.MaxSlots + Config.ReservedSlots)
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{
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Utils.ForceKick(player, Config.ServerFullNoReservedReason, true, false);
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args.Handled = true;
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@ -1402,7 +1402,7 @@ namespace TShockAPI
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}
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// The last player will leave after this hook is executed.
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if (Utils.ActivePlayers() == 1)
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if (TShock.Players.Length == 1)
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{
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if (Config.SaveWorldOnLastPlayerExit)
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SaveManager.Instance.SaveWorld();
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@ -1623,7 +1623,7 @@ namespace TShockAPI
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if (Config.EnableGeoIP && TShock.Geo != null)
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{
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Log.Info("{0} ({1}) from '{2}' group from '{3}' joined. ({4}/{5})", player.Name, player.IP,
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player.Group.Name, player.Country, TShock.Utils.ActivePlayers(),
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player.Group.Name, player.Country, TShock.Players.Length,
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TShock.Config.MaxSlots);
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if (!player.SilentJoinInProgress)
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Utils.Broadcast(string.Format("{0} ({1}) has joined.", player.Name, player.Country), Color.Yellow);
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@ -1631,7 +1631,7 @@ namespace TShockAPI
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else
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{
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Log.Info("{0} ({1}) from '{2}' group joined. ({3}/{4})", player.Name, player.IP,
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player.Group.Name, TShock.Utils.ActivePlayers(), TShock.Config.MaxSlots);
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player.Group.Name, TShock.Players.Length, TShock.Config.MaxSlots);
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if (!player.SilentJoinInProgress)
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Utils.Broadcast(player.Name + " has joined.", Color.Yellow);
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}
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