Auth system now checks if a superadmin exists

The 'auth-verify' command was also removed and its alias was added to 'auth', which now does both things.
This commit is contained in:
Enerdy 2016-10-14 23:07:29 +01:00
parent 1c9faa84a8
commit b6267bbaa7
2 changed files with 56 additions and 64 deletions

View file

@ -208,15 +208,11 @@ namespace TShockAPI
ChatCommands.Add(cmd);
};
add(new Command(AuthToken, "auth")
add(new Command(AuthToken, "auth", "auth-verify")
{
AllowServer = false,
HelpText = "Used to authenticate as superadmin when first setting up TShock."
});
add(new Command(Permissions.authverify, AuthVerify, "auth-verify")
{
HelpText = "Used to verify that you have correctly set up TShock."
});
add(new Command(Permissions.user, ManageUsers, "user")
{
DoLog = false,
@ -4627,56 +4623,45 @@ namespace TShockAPI
TShock.Log.Warn("{0} attempted to use {1}auth even though it's disabled.", args.Player.IP, Specifier);
return;
}
int givenCode = Convert.ToInt32(args.Parameters[0]);
if (givenCode == TShock.AuthToken && args.Player.Group.Name != "superadmin")
// If the user account is already a superadmin (permanent), disable the system
if (args.Player.IsLoggedIn && args.Player.tempGroup == null && args.Player.Group.Name == new SuperAdminGroup().Name)
{
try
{
args.Player.Group = TShock.Utils.GetGroup("superadmin");
args.Player.SendInfoMessage("Superadmin has been temporarily given to you. It will be removed on logout.");
args.Player.SendInfoMessage("Please use the following to create a permanent account for you.");
args.Player.SendInfoMessage("{0}user add <username> <password> superadmin", Specifier);
args.Player.SendInfoMessage("Creates: <username> with the password <password> as part of the superadmin group.");
args.Player.SendInfoMessage("Please use {0}login <username> <password> after this process.", Specifier);
args.Player.SendInfoMessage("If you understand, please {0}login <username> <password> now, and type {0}auth-verify.", Specifier);
}
catch (UserManagerException ex)
{
TShock.Log.ConsoleError(ex.ToString());
args.Player.SendErrorMessage(ex.Message);
}
args.Player.SendSuccessMessage("Your new account has been verified, and the {0}auth system has been turned off.", Specifier);
args.Player.SendSuccessMessage("You can always use the {0}user command to manage players.", Specifier);
args.Player.SendSuccessMessage("The auth system will remain disabled as long as a superadmin exists (even if you delete auth.lck).");
args.Player.SendSuccessMessage("Share your server, talk with other admins, and more on our forums -- https://tshock.co/");
args.Player.SendSuccessMessage("Thank you for using TShock for Terraria!");
FileTools.CreateFile(Path.Combine(TShock.SavePath, "auth.lck"));
File.Delete(Path.Combine(TShock.SavePath, "authcode.txt"));
TShock.AuthToken = 0;
return;
}
if (args.Player.Group.Name == "superadmin")
if (args.Parameters.Count == 0)
{
args.Player.SendInfoMessage("Please disable the auth system! If you need help, consult the forums. https://tshock.co/");
args.Player.SendInfoMessage("This account is superadmin, please do the following to finish your install:");
args.Player.SendInfoMessage("Please use {0}login <username> <password> to login from now on.", Specifier);
args.Player.SendInfoMessage("If you understand, please {0}login <username> <password> now, and type {0}auth-verify.", Specifier);
args.Player.SendErrorMessage("You must provide an auth code!");
return;
}
args.Player.SendErrorMessage("Incorrect auth code. This incident has been logged.");
TShock.Log.Warn(args.Player.IP + " attempted to use an incorrect auth code.");
}
private static void AuthVerify(CommandArgs args)
{
if (TShock.AuthToken == 0)
int givenCode;
if (!Int32.TryParse(args.Parameters[0], out givenCode) || givenCode != TShock.AuthToken)
{
args.Player.SendWarningMessage("It appears that you have already turned off the auth token.");
args.Player.SendWarningMessage("If this is a mistake, delete auth.lck.");
args.Player.SendErrorMessage("Incorrect auth code. This incident has been logged.");
TShock.Log.Warn(args.Player.IP + " attempted to use an incorrect auth code.");
return;
}
args.Player.SendSuccessMessage("Your new account has been verified, and the /auth system has been turned off.");
args.Player.SendSuccessMessage("You can always use the /user command to manage players. Don't just delete the auth.lck.");
args.Player.SendSuccessMessage("Share your server, talk with other admins, and more on our forums -- https://tshock.co/");
args.Player.SendSuccessMessage("Thank you for using TShock for Terraria!");
FileTools.CreateFile(Path.Combine(TShock.SavePath, "auth.lck"));
File.Delete(Path.Combine(TShock.SavePath, "authcode.txt"));
TShock.AuthToken = 0;
if (args.Player.Group.Name != "superadmin")
args.Player.tempGroup = new SuperAdminGroup();
args.Player.SendInfoMessage("Superadmin has been temporarily given to you. It will be removed on logout.");
args.Player.SendInfoMessage("Please use the following to create a permanent account for you.");
args.Player.SendInfoMessage("{0}user add <username> <password> superadmin", Specifier);
args.Player.SendInfoMessage("Creates: <username> with the password <password> as part of the superadmin group.");
args.Player.SendInfoMessage("Please use {0}login <username> <password> after this process.", Specifier);
args.Player.SendInfoMessage("If you understand, please {0}login <username> <password> now, and then type {0}auth.", Specifier);
return;
}
private static void ThirdPerson(CommandArgs args)

View file

@ -789,36 +789,43 @@ namespace TShockAPI
private void OnPostInit(EventArgs args)
{
SetConsoleTitle(false);
if (!File.Exists(Path.Combine(SavePath, "auth.lck")) && !File.Exists(Path.Combine(SavePath, "authcode.txt")))
// Disable the auth system if "auth.lck" is present or a superadmin exists
if (File.Exists(Path.Combine(SavePath, "auth.lck")) || Users.GetUsers().Exists(u => u.Group == new SuperAdminGroup().Name))
{
AuthToken = 0;
if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
{
Log.ConsoleInfo("A superadmin account has been detected in the user database, but authcode.txt is still present.");
Log.ConsoleInfo("TShock will now disable the auth system and remove authcode.txt as it is no longer needed.");
File.Delete(Path.Combine(SavePath, "authcode.txt"));
}
if (!File.Exists(Path.Combine(SavePath, "auth.lck")))
{
// This avoids unnecessary database work, which can get ridiculously high on old servers as all users need to be fetched
File.Create(Path.Combine(SavePath, "auth.lck"));
}
}
else if (!File.Exists(Path.Combine(SavePath, "authcode.txt")))
{
var r = new Random((int)DateTime.Now.ToBinary());
AuthToken = r.Next(100000, 10000000);
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("TShock Notice: To become SuperAdmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
Console.WriteLine("This token will display until disabled by verification. ({0}auth-verify)", Commands.Specifier);
Console.ForegroundColor = ConsoleColor.Gray;
FileTools.CreateFile(Path.Combine(SavePath, "authcode.txt"));
using (var tw = new StreamWriter(Path.Combine(SavePath, "authcode.txt")))
{
tw.WriteLine(AuthToken);
}
}
else if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
{
using (var tr = new StreamReader(Path.Combine(SavePath, "authcode.txt")))
{
AuthToken = Convert.ToInt32(tr.ReadLine());
}
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine(
"TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
Console.WriteLine("To become superadmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
Console.WriteLine("This token will display until disabled by verification. ({0}auth-verify)", Commands.Specifier);
Console.ForegroundColor = ConsoleColor.Gray;
Console.ResetColor();
File.WriteAllText(Path.Combine(SavePath, "authcode.txt"), AuthToken.ToString());
}
else
{
AuthToken = 0;
AuthToken = Convert.ToInt32(File.ReadAllText(Path.Combine(SavePath, "authcode.txt")));
Console.ForegroundColor = ConsoleColor.Yellow;
Console.WriteLine("TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
Console.WriteLine("To become superadmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
Console.WriteLine("This token will display until disabled by verification. ({0}auth)", Commands.Specifier);
Console.ResetColor();
}
Regions.Reload();