Auth system now checks if a superadmin exists
The 'auth-verify' command was also removed and its alias was added to 'auth', which now does both things.
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2 changed files with 56 additions and 64 deletions
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@ -789,36 +789,43 @@ namespace TShockAPI
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private void OnPostInit(EventArgs args)
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{
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SetConsoleTitle(false);
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if (!File.Exists(Path.Combine(SavePath, "auth.lck")) && !File.Exists(Path.Combine(SavePath, "authcode.txt")))
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// Disable the auth system if "auth.lck" is present or a superadmin exists
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if (File.Exists(Path.Combine(SavePath, "auth.lck")) || Users.GetUsers().Exists(u => u.Group == new SuperAdminGroup().Name))
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{
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AuthToken = 0;
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if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
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{
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Log.ConsoleInfo("A superadmin account has been detected in the user database, but authcode.txt is still present.");
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Log.ConsoleInfo("TShock will now disable the auth system and remove authcode.txt as it is no longer needed.");
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File.Delete(Path.Combine(SavePath, "authcode.txt"));
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}
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if (!File.Exists(Path.Combine(SavePath, "auth.lck")))
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{
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// This avoids unnecessary database work, which can get ridiculously high on old servers as all users need to be fetched
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File.Create(Path.Combine(SavePath, "auth.lck"));
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}
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}
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else if (!File.Exists(Path.Combine(SavePath, "authcode.txt")))
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{
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var r = new Random((int)DateTime.Now.ToBinary());
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AuthToken = r.Next(100000, 10000000);
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("TShock Notice: To become SuperAdmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
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Console.WriteLine("This token will display until disabled by verification. ({0}auth-verify)", Commands.Specifier);
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Console.ForegroundColor = ConsoleColor.Gray;
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FileTools.CreateFile(Path.Combine(SavePath, "authcode.txt"));
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using (var tw = new StreamWriter(Path.Combine(SavePath, "authcode.txt")))
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{
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tw.WriteLine(AuthToken);
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}
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}
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else if (File.Exists(Path.Combine(SavePath, "authcode.txt")))
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{
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using (var tr = new StreamReader(Path.Combine(SavePath, "authcode.txt")))
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{
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AuthToken = Convert.ToInt32(tr.ReadLine());
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}
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine(
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"TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
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Console.WriteLine("To become superadmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
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Console.WriteLine("This token will display until disabled by verification. ({0}auth-verify)", Commands.Specifier);
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Console.ForegroundColor = ConsoleColor.Gray;
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Console.ResetColor();
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File.WriteAllText(Path.Combine(SavePath, "authcode.txt"), AuthToken.ToString());
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}
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else
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{
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AuthToken = 0;
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AuthToken = Convert.ToInt32(File.ReadAllText(Path.Combine(SavePath, "authcode.txt")));
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("TShock Notice: authcode.txt is still present, and the AuthToken located in that file will be used.");
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Console.WriteLine("To become superadmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
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Console.WriteLine("This token will display until disabled by verification. ({0}auth)", Commands.Specifier);
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Console.ResetColor();
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}
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Regions.Reload();
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