Merge pull request #1883 from Olink/fixes-1872

Fixes 1872
This commit is contained in:
Lucas Nicodemus 2020-05-24 13:28:34 -07:00 committed by GitHub
commit b634499ab4
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6 changed files with 133 additions and 10 deletions

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@ -7,6 +7,10 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Fixed /wind command. (@AxeelAnder)
* Fixed NPC buff bouncer. (@AxeelAnder)
* Fixed players are unable to remove an NPC. Change `byte NPCHomeChangeEventArgs.Homeless` to `HouseholdStatus NPCHomeChangeEventArgs.HouseholdStatus`. (@AxeelAnder)
* Fixed lava, wet, honey, and dry bombs;
and lava, wet, honey, and dry grenades;
and lava, wet, honey, and dry rockets;
and lava, wet, honey, and dry mines. (@Olink)
## TShock 4.4.0 (Pre-release 7 (Entangled))
* Fixed bed spawn issues when trying to remove spawn point in SSC. (@Olink)

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@ -19,18 +19,17 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Terraria.ID;
using TShockAPI.DB;
using TShockAPI.Net;
using Terraria;
using Microsoft.Xna.Framework;
using OTAPI.Tile;
using TShockAPI.Localization;
using static TShockAPI.GetDataHandlers;
using TerrariaApi.Server;
using Terraria.ObjectData;
using Terraria.DataStructures;
using Terraria.Localization;
using TShockAPI.Models.PlayerUpdate;
using System.Threading.Tasks;
namespace TShockAPI
{
@ -1290,6 +1289,24 @@ namespace TShockAPI
args.Player.TileLiquidThreshold++;
}
bool wasThereABombNearby = false;
lock (args.Player.RecentlyCreatedProjectiles)
{
IEnumerable<int> projectileTypesThatPerformThisOperation;
if (amount > 0) //handle the projectiles that create fluid.
{
projectileTypesThatPerformThisOperation = projectileCreatesLiquid.Where(k => k.Value == type).Select(k => k.Key);
}
else //handle the scenario where we are removing liquid
{
projectileTypesThatPerformThisOperation = projectileCreatesLiquid.Where(k => k.Value == LiquidType.Removal).Select(k => k.Key);
}
var recentBombs = args.Player.RecentlyCreatedProjectiles.Where(p => projectileTypesThatPerformThisOperation.Contains(Main.projectile[p.Index].type));
wasThereABombNearby = recentBombs.Any(r => Math.Abs(args.TileX - (Main.projectile[r.Index].position.X / 16.0f)) < TShock.Config.BombExplosionRadius
&& Math.Abs(args.TileY - (Main.projectile[r.Index].position.Y / 16.0f)) < TShock.Config.BombExplosionRadius);
}
// Liquid anti-cheat
// Arguably the banned buckets bit should be in the item bans system
if (amount != 0)
@ -1326,7 +1343,7 @@ namespace TShockAPI
bucket = 6;
}
if (type == LiquidType.Lava && !(bucket == 2 || bucket == 0 || bucket == 5 || bucket == 6))
if (!wasThereABombNearby && type == LiquidType.Lava && !(bucket == 2 || bucket == 0 || bucket == 5 || bucket == 6))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 1 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
@ -1336,7 +1353,7 @@ namespace TShockAPI
return;
}
if (type == LiquidType.Lava && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
if (!wasThereABombNearby && type == LiquidType.Lava && TShock.Itembans.ItemIsBanned("Lava Bucket", args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected lava bucket from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
@ -1346,7 +1363,7 @@ namespace TShockAPI
return;
}
if (type == LiquidType.Water && !(bucket == 1 || bucket == 0 || bucket == 4))
if (!wasThereABombNearby && type == LiquidType.Water && !(bucket == 1 || bucket == 0 || bucket == 4))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 2 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
@ -1356,7 +1373,7 @@ namespace TShockAPI
return;
}
if (type == LiquidType.Water && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
if (!wasThereABombNearby && type == LiquidType.Water && TShock.Itembans.ItemIsBanned("Water Bucket", args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 3 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
@ -1366,7 +1383,7 @@ namespace TShockAPI
return;
}
if (type == LiquidType.Honey && !(bucket == 3 || bucket == 0))
if (!wasThereABombNearby && type == LiquidType.Honey && !(bucket == 3 || bucket == 0))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 4 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
@ -1376,7 +1393,7 @@ namespace TShockAPI
return;
}
if (type == LiquidType.Honey && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player))
if (!wasThereABombNearby && type == LiquidType.Honey && TShock.Itembans.ItemIsBanned("Honey Bucket", args.Player))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected bucket check 5 from {0}", args.Player.Name);
args.Player.SendErrorMessage("You do not have permission to perform this action.");
@ -1395,7 +1412,7 @@ namespace TShockAPI
return;
}
if (!args.Player.IsInRange(tileX, tileY, 16))
if (!wasThereABombNearby && !args.Player.IsInRange(tileX, tileY, 16))
{
TShock.Log.ConsoleDebug("Bouncer / OnLiquidSet rejected range checks from {0}", args.Player.Name);
args.Player.SendTileSquare(tileX, tileY, 1);
@ -2045,6 +2062,24 @@ namespace TShockAPI
}
}
internal void OnSecondUpdate()
{
Task.Run(() =>
{
foreach (var player in TShock.Players)
{
if (player != null && player.TPlayer.whoAmI >= 0)
{
var threshold = DateTime.Now.AddSeconds(-5);
lock (player.RecentlyCreatedProjectiles)
{
player.RecentlyCreatedProjectiles = player.RecentlyCreatedProjectiles.Where(s => s.CreatedAt > threshold).ToList();
}
}
}
});
}
// These time values are references from Projectile.cs, at npc.AddBuff() calls.
private static Dictionary<int, short> NPCAddBuffTimeMax = new Dictionary<int, short>()
{

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@ -527,6 +527,9 @@ namespace TShockAPI
[Description("Whether or not the server should output debug level messages related to system operation.")]
public bool DebugLogs = false;
[Description("Determines the range in tiles that a bomb can affect tiles from detonation point.")]
public int BombExplosionRadius = 5;
/// <summary>
/// Reads a configuration file from a given path
/// </summary>

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@ -1141,7 +1141,8 @@ namespace TShockAPI
{
Water = 0,
Lava = 1,
Honey = 2
Honey = 2,
Removal = 255 //@Olink: lets hope they never invent 255 fluids or decide to also use this :(
}
/// <summary>
@ -2329,6 +2330,17 @@ namespace TShockAPI
if (OnNewProjectile(args.Data, ident, pos, vel, knockback, dmg, owner, type, index, args.Player))
return true;
lock (args.Player.RecentlyCreatedProjectiles)
{
if (!args.Player.RecentlyCreatedProjectiles.Any(p => p.Index == index))
{
args.Player.RecentlyCreatedProjectiles.Add(new GetDataHandlers.ProjectileStruct()
{
Index = index,
CreatedAt = DateTime.Now
});
}
}
return false;
}
@ -2393,6 +2405,10 @@ namespace TShockAPI
}
args.Player.LastKilledProjectile = type;
lock (args.Player.RecentlyCreatedProjectiles)
{
args.Player.RecentlyCreatedProjectiles.ForEach(s => { if (s.Index == index) { s.Killed = true; } });
}
return false;
}
@ -3453,6 +3469,30 @@ namespace TShockAPI
{ ProjectileID.MysticSnakeCoil, TileID.MysticSnakeRope }
};
internal static Dictionary<int, LiquidType> projectileCreatesLiquid = new Dictionary<int, LiquidType>
{
{ProjectileID.LavaBomb, LiquidType.Lava},
{ProjectileID.LavaRocket, LiquidType.Lava },
{ProjectileID.LavaGrenade, LiquidType.Lava },
{ProjectileID.LavaMine, LiquidType.Lava },
//{ProjectileID.LavaSnowmanRocket, LiquidType.Lava }, //these require additional checks.
{ProjectileID.WetBomb, LiquidType.Water},
{ProjectileID.WetRocket, LiquidType.Water },
{ProjectileID.WetGrenade, LiquidType.Water},
{ProjectileID.WetMine, LiquidType.Water},
//{ProjectileID.WetSnowmanRocket, LiquidType.Water}, //these require additional checks.
{ProjectileID.HoneyBomb, LiquidType.Honey},
{ProjectileID.HoneyRocket, LiquidType.Honey },
{ProjectileID.HoneyGrenade, LiquidType.Honey },
{ProjectileID.HoneyMine, LiquidType.Honey },
//{ProjectileID.HoneySnowmanRocket, LiquidType.Honey }, //these require additional checks.
{ProjectileID.DryBomb, LiquidType.Removal },
{ProjectileID.DryRocket, LiquidType.Removal },
{ProjectileID.DryGrenade, LiquidType.Removal },
{ProjectileID.DryMine, LiquidType.Removal },
//{ProjectileID.DrySnowmanRocket, LiquidType.Removal } //these require additional checks.
};
internal static Dictionary<int, int> ropeCoilPlacements = new Dictionary<int, int>
{
{ItemID.RopeCoil, TileID.Rope},
@ -3468,5 +3508,12 @@ namespace TShockAPI
{
{TileID.MinecartTrack, 3}
};
internal struct ProjectileStruct
{
public int Index { get; set; }
public DateTime CreatedAt { get; set; }
public bool Killed { get; internal set; }
}
}
}

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@ -764,6 +764,12 @@ namespace TShockAPI
/// </summary>
public int LastKilledProjectile = 0;
/// <summary>
/// Keeps track of recently created projectiles by this player. TShock.cs OnSecondUpdate() removes from this in an async task.
/// Projectiles older than 5 seconds are purged from this collection as they are no longer "recent."
/// </summary>
internal List<TShockAPI.GetDataHandlers.ProjectileStruct> RecentlyCreatedProjectiles = new List<TShockAPI.GetDataHandlers.ProjectileStruct>();
/// <summary>
/// The current region this player is in, or null if none.
/// </summary>

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@ -1065,6 +1065,8 @@ namespace TShockAPI
}
}
}
Bouncer.OnSecondUpdate();
Utils.SetConsoleTitle(false);
}
@ -1620,6 +1622,32 @@ namespace TShockAPI
e.Handled = true;
return;
}
} else if (e.MsgId == PacketTypes.ProjectileNew)
{
if (e.number >= 0 && e.number < Main.projectile.Length)
{
var projectile = Main.projectile[e.number];
if (projectile.active && projectile.owner >= 0 && GetDataHandlers.projectileCreatesLiquid.ContainsKey(projectile.type))
{
var player = Players[projectile.owner];
if (player != null)
{
if (player.RecentlyCreatedProjectiles.Any(p => p.Index == e.number && p.Killed))
{
player.RecentlyCreatedProjectiles.RemoveAll(p => p.Index == e.number && p.Killed);
}
if (!player.RecentlyCreatedProjectiles.Any(p => p.Index == e.number)) {
player.RecentlyCreatedProjectiles.Add(new GetDataHandlers.ProjectileStruct()
{
Index = e.number,
CreatedAt = DateTime.Now
});
}
}
}
}
}
}