Prevents users from sneaking items onto the server by holding them in their hands when ServerSideInventory is enabled.
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parent
1666c657d6
commit
b66358bef2
4 changed files with 37 additions and 33 deletions
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@ -151,6 +151,8 @@ namespace TShockAPI
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[Description("Enable Server Side Inventory checks, EXPERIMENTAL")] public bool ServerSideInventory;
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[Description("Time, in milliseconds, to disallow discarding items after logging in when ServerSideInventory is ON")] public int LogonDiscardThreshold=250;
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[Description("Disables reporting of playercount to the stat system.")] public bool DisablePlayerCountReporting;
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[Description("Disables clown bomb projectiles from spawning")] public bool DisableClownBombs;
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@ -1921,7 +1921,7 @@ namespace TShockAPI
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Log.Debug("Skeletron Prime's death laser ignored for cheat detection..");
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}
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else
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{
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{
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args.Player.Disable("Does not have projectile permission to update projectile.");
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args.Player.RemoveProjectile(ident, owner);
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}
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@ -1948,7 +1948,7 @@ namespace TShockAPI
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Log.Debug("Ignoring shrapnel per config..");
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}
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else
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{
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{
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args.Player.ProjectileThreshold++;
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}
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}
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@ -2374,7 +2374,14 @@ namespace TShockAPI
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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if ((TShock.Config.ServerSideInventory) && (DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond - args.Player.LoginMS < TShock.Config.LogonDiscardThreshold))
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{
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//Player is probably trying to sneak items onto the server in their hands!!!
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Log.ConsoleInfo(string.Format("Player {0} tried to sneak {1} onto the server!", args.Player.Name, item.name));
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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return true;
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}
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if (TShock.CheckIgnores(args.Player))
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{
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args.Player.SendData(PacketTypes.ItemDrop, "", id);
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@ -2608,4 +2615,4 @@ namespace TShockAPI
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return false;
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}
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}
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}
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}
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@ -76,11 +76,11 @@ namespace TShockAPI
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public bool RequiresPassword;
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public bool SilentKickInProgress;
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public List<Point> IceTiles;
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public long RPm=1;
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public long WPm=1;
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public long SPm=1;
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public long BPm=1;
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public long RPm=1;
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public long WPm=1;
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public long SPm=1;
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public long BPm=1;
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public long LoginMS;
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public bool RealPlayer
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{
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@ -41,7 +41,7 @@ namespace TShockAPI
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public class TShock : TerrariaPlugin
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{
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public static readonly Version VersionNum = Assembly.GetExecutingAssembly().GetName().Version;
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public static readonly string VersionCodename = "Pre-Release - Code Freeze";
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public static readonly string VersionCodename = "1.1.2 was sudden";
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public static string SavePath = "tshock";
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@ -819,7 +819,8 @@ namespace TShockAPI
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e.Handled = true;
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return;
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}
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player.LoginMS= DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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Utils.ShowFileToUser(player, "motd.txt");
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if (Config.PvPMode == "always" && !player.TPlayer.hostile)
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@ -1153,10 +1154,9 @@ namespace TShockAPI
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{
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if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 2000){
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player.SendMessage("Spawn protected from changes.", Color.Red);
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player.SPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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}
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return true;
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player.SPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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}
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return true;
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}
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}
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}
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@ -1167,14 +1167,14 @@ namespace TShockAPI
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{
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if (!player.Group.HasPermission(Permissions.canbuild))
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{
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if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.BPm) > 2000){
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player.SendMessage("You do not have permission to build!", Color.Red);
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player.BPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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}
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player.BPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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}
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return true;
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}
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if (!player.Group.HasPermission(Permissions.editspawn) && !Regions.CanBuild(tileX, tileY, player) &&
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Regions.InArea(tileX, tileY))
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{
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@ -1182,24 +1182,19 @@ namespace TShockAPI
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if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.RPm) > 2000){
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player.SendMessage("Region protected from changes.", Color.Red);
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player.RPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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}
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player.RPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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}
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return true;
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}
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if (Config.DisableBuild)
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{
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if (!player.Group.HasPermission(Permissions.editspawn))
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{
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if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000){
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if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.WPm) > 2000){
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player.SendMessage("World protected from changes.", Color.Red);
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player.WPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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}
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player.WPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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}
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return true;
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}
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}
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@ -1210,11 +1205,11 @@ namespace TShockAPI
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var flag = CheckSpawn(tileX, tileY);
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if (flag)
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{
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if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 1000){
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if (((DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond) - player.SPm) > 1000){
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player.SendMessage("Spawn protected from changes.", Color.Red);
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player.SPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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player.SPm=DateTime.Now.Ticks / TimeSpan.TicksPerMillisecond;
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}
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}
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return true;
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