From b6a8b8221df9fc0999d858db2ba944b412df460e Mon Sep 17 00:00:00 2001 From: Lucas Nicodemus Date: Wed, 4 Jan 2012 03:31:44 -0700 Subject: [PATCH] Rule #1 of hooking: - Do not confuse Lua, it will die. --- TShockAPI/LuaSystem/LuaLoader.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/TShockAPI/LuaSystem/LuaLoader.cs b/TShockAPI/LuaSystem/LuaLoader.cs index bea60a22..2cf7b147 100644 --- a/TShockAPI/LuaSystem/LuaLoader.cs +++ b/TShockAPI/LuaSystem/LuaLoader.cs @@ -101,9 +101,9 @@ Hook(""doesntmatter"", ""hookmeee"", hookme)"); public void RegisterLuaFunctions() { LuaFunctions LuaFuncs = new LuaFunctions(this); - Lua.RegisterFunction("print", LuaFuncs, LuaFuncs.GetType().GetMethod("Print")); - Lua.RegisterFunction("hook.Add", LuaFuncs, LuaFuncs.GetType().GetMethod("HookAdd")); - Lua.RegisterFunction("hook.Remove", LuaFuncs, LuaFuncs.GetType().GetMethod("HookRemove")); + Lua.RegisterFunction("Print", LuaFuncs, LuaFuncs.GetType().GetMethod("Print")); + Lua.RegisterFunction("HookAdd", LuaFuncs, LuaFuncs.GetType().GetMethod("HookAdd")); + Lua.RegisterFunction("HookRemove", LuaFuncs, LuaFuncs.GetType().GetMethod("HookRemove")); } }