Merge pull request #1950 from Olink/general-devel

Update GetDataHandlers ExtraValue packet handling.
This commit is contained in:
Lucas Nicodemus 2020-05-30 00:36:23 -07:00 committed by GitHub
commit b6ab552d50
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3 changed files with 40 additions and 9 deletions

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@ -20,6 +20,7 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
* Attempted to fix the problem with the magic mirror spawn problems. You should be able to remove your spawn point in SSC by right clicking on a bed now. (@hakusaro, @AxeelAnder)
* Added HandleFoodPlatterTryPlacing event, which is called whenever a player places a food in a plate. Add antihack to bouncer, to prevent removing food from plates if the region is protected; To prevent placement if they are not in range; To prevent placement if the item is not placed from player hand. (@Patrikkk)
* Fixed an offset error in NetTile that impacted `SendTileSquare`. It was being read as a `byte` and not a `ushort`. (@QuiCM)
* Fixed coins not dropping after being picked up by npcs. The ExtraValue packet was not being read correctly. (@Olink)
* Removed packet monitoring from debug logs. To achieve the same results, install @QuiCM's packet monitor plugin (it does better things). (@hakusaro)
* Updated packet monitoring in send tile square handler for Bouncer debugging. (@hakusaro)
* Added `/sync`, activated with `tshock.synclocalarea`. This is a default guest permission. When the command is issued, the server will resync area around the player in the event of a desync issue. (@hakusaro)

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@ -151,7 +151,8 @@ namespace TShockAPI
{ PacketTypes.CrystalInvasionStart, HandleOldOnesArmy },
{ PacketTypes.PlayerHurtV2, HandlePlayerDamageV2 },
{ PacketTypes.PlayerDeathV2, HandlePlayerKillMeV2 },
{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing }
{ PacketTypes.FoodPlatterTryPlacing, HandleFoodPlatterTryPlacing },
{ PacketTypes.SyncRevengeMarker, HandleSyncRevengeMarker }
};
}
@ -3383,24 +3384,38 @@ namespace TShockAPI
private static bool HandleSyncExtraValue(GetDataHandlerArgs args)
{
var npcIndex = args.Data.ReadInt16();
var extraValue = args.Data.ReadSingle();
var extraValue = args.Data.ReadInt32();
var position = new Vector2(args.Data.ReadSingle(), args.Data.ReadSingle());
if (position.X < 0 || position.X >= Main.maxTilesX || position.Y < 0 || position.Y >= Main.maxTilesY)
if (position.X < 0 || position.X >= (Main.maxTilesX * 16.0f) || position.Y < 0 || position.Y >= (Main.maxTilesY * 16.0f))
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected extents check {0}", args.Player.Name);
return true;
}
if (!Main.expertMode)
if (!Main.expertMode && !Main.masterMode)
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected expert mode check {0}", args.Player.Name);
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected expert/master mode check {0}", args.Player.Name);
return true;
}
if (!args.Player.IsInRange((int)position.X, (int)position.Y))
if (npcIndex < 0 || npcIndex >= Main.npc.Length)
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected range check {0}", args.Player.Name);
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected npc id out of bounds check - NPC ID: {0}", npcIndex);
return true;
}
var npc = Main.npc[npcIndex];
if (npc == null)
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected npc is null - NPC ID: {0}", npcIndex);
return true;
}
var distanceFromCoinPacketToNpc = Utils.Distance(position, npc.position);
if (distanceFromCoinPacketToNpc >= (5*16f)) //5 tile range
{
TShock.Log.ConsoleDebug("GetDataHandlers / HandleSyncExtraValue rejected range check {0},{1} vs {2},{3} which is {4}", npc.position.X, npc.position.Y, position.X, position.Y, distanceFromCoinPacketToNpc);
return true;
}
@ -3628,6 +3643,21 @@ namespace TShockAPI
return false;
}
private static bool HandleSyncRevengeMarker(GetDataHandlerArgs args)
{
int uniqueID = args.Data.ReadInt32();
Vector2 location = args.Data.ReadVector2();
int netId = args.Data.ReadInt32();
float npcHpPercent = args.Data.ReadSingle();
int npcTypeAgainstDiscouragement = args.Data.ReadInt32(); //tfw the argument is Type Against Discouragement
int npcAiStyleAgainstDiscouragement = args.Data.ReadInt32(); //see ^
int coinsValue = args.Data.ReadInt32();
float baseValue = args.Data.ReadSingle();
bool spawnedFromStatus = args.Data.ReadBoolean();
return false;
}
public enum EditAction
{
KillTile = 0,

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@ -1633,7 +1633,8 @@ namespace TShockAPI
e.Handled = true;
return;
}
} else if (e.MsgId == PacketTypes.ProjectileNew)
}
else if (e.MsgId == PacketTypes.ProjectileNew)
{
if (e.number >= 0 && e.number < Main.projectile.Length)
{
@ -1658,7 +1659,6 @@ namespace TShockAPI
}
}
}
}
}