A player should be teleported to remembered position after he is finished being harassed to login.
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63b1a6e3c6
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3 changed files with 24 additions and 7 deletions
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@ -407,8 +407,18 @@ namespace TShockAPI
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TShock.InventoryDB.InsertPlayerData(args.Player);
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}
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args.Player.SendMessage("Authenticated as " + user.Name + " successfully.", Color.LimeGreen);
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Log.ConsoleInfo(args.Player.Name + " authenticated successfully as user: " + user.Name);
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}
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if ((args.Player.LoginHarassed) && (TShock.Config.RememberLeavePos)){
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if (TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP) != Vector2.Zero)
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{
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Vector2 pos = TShock.RememberedPos.GetLeavePos(args.Player.Name, args.Player.IP);
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args.Player.Teleport((int) pos.X, (int) pos.Y + 3);
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}
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args.Player.LoginHarassed = false;
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}}
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else
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{
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args.Player.SendMessage("Incorrect password", Color.LimeGreen);
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