Fix /setup not working with owner groups; update readme
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2 changed files with 2 additions and 2 deletions
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@ -55,7 +55,7 @@ _These instructions assume Windows. If you're setting up on Linux or macOS, plea
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1. Look at the server console for the _setup code_. Type `/setup [code]` (example: `/setup 12345`), then a space, then the code you see in the console in your game chat. Instead of chatting, you'll run a command on the server. This one makes you temporary admin. All commands are prefixed with `/` or `!` (to make them silent).
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1. Look at the server console for the _setup code_. Type `/setup [code]` (example: `/setup 12345`), then a space, then the code you see in the console in your game chat. Instead of chatting, you'll run a command on the server. This one makes you temporary admin. All commands are prefixed with `/` or `!` (to make them silent).
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1. Use the in-game command `/register [password]` (example: `/register lovely-ashes`) to create an account. This gives you owner rights on your server, which you can configure more to your liking later. Your `character name` is your `account name`.
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1. Use the in-game command `/user add [account name] [password] owner` (example: `/user add shank lovely-ashes owner`) to create an account. This gives you owner rights on your server, which you can configure more to your liking later.
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1. Login to your newly created account with `/login [account name] [password]` (example: `/login shank lovely-ashes`). You should see a login success message.
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1. Login to your newly created account with `/login [account name] [password]` (example: `/login shank lovely-ashes`). You should see a login success message.
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@ -4845,7 +4845,7 @@ namespace TShockAPI
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}
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}
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// If the user account is already a superadmin (permanent), disable the system
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// If the user account is already a superadmin (permanent), disable the system
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if (args.Player.IsLoggedIn && args.Player.tempGroup == null && args.Player.Group.Name == new SuperAdminGroup().Name)
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if (args.Player.IsLoggedIn && args.Player.tempGroup == null)
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{
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{
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args.Player.SendSuccessMessage("Your new account has been verified, and the {0}setup system has been turned off.", Specifier);
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args.Player.SendSuccessMessage("Your new account has been verified, and the {0}setup system has been turned off.", Specifier);
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args.Player.SendSuccessMessage("You can always use the {0}user command to manage players.", Specifier);
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args.Player.SendSuccessMessage("You can always use the {0}user command to manage players.", Specifier);
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