Fix death text exploit.

This commit is contained in:
Deathmax 2011-12-03 10:25:57 +08:00
parent a44618d6c6
commit b78ea17d68
2 changed files with 16 additions and 2 deletions

View file

@ -506,6 +506,20 @@ namespace TShockAPI
private static bool HandlePlayerKillMe(GetDataHandlerArgs args)
{
byte id = args.Data.ReadInt8();
byte direction = args.Data.ReadInt8();
short dmg = args.Data.ReadInt16();
bool pvp = args.Data.ReadInt8() == 0;
int textlength = (int)(args.Data.Length - args.Data.Position - 1);
string deathtext = "";
if (textlength > 0)
{
deathtext = Encoding.ASCII.GetString(args.Data.ReadBytes(textlength));
if (!TShock.Utils.ValidString(deathtext))
{
TShock.Utils.HandleGriefer(args.Player, "Death text exploit.");
return true;
}
}
if (id != args.Player.Index)
{
return TShock.Utils.HandleGriefer(args.Player, TShock.Config.KillMeAbuseReason);

View file

@ -36,5 +36,5 @@ using System.Runtime.InteropServices;
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("3.3.4.1202")]
[assembly: AssemblyFileVersion("3.3.4.1202")]
[assembly: AssemblyVersion("3.3.4.1203")]
[assembly: AssemblyFileVersion("3.3.4.1203")]