Fix calls in TShock.cs and TSPlayer.cs
This commit is contained in:
parent
84c6d97f6d
commit
b7aaf4092c
2 changed files with 143 additions and 183 deletions
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@ -339,8 +339,8 @@ namespace TShockAPI
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{
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{
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get
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get
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{
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{
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return RealPlayer &&
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return RealPlayer
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(Netplay.serverSock[Index] != null && Netplay.serverSock[Index].active && !Netplay.serverSock[Index].kill);
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&& (Netplay.Clients[Index] != null && Netplay.Clients[Index].IsActive && !Netplay.Clients[Index].PendingTermination);
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}
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}
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}
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}
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@ -354,8 +354,8 @@ namespace TShockAPI
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public int State
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public int State
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{
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{
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get { return Netplay.serverSock[Index].state; }
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get { return Netplay.Clients[Index].State; }
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set { Netplay.serverSock[Index].state = value; }
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set { Netplay.Clients[Index].State = value; }
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}
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}
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/// <summary>
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/// <summary>
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@ -363,7 +363,7 @@ namespace TShockAPI
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/// </summary>
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/// </summary>
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public string UUID
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public string UUID
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{
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{
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get { return RealPlayer ? Netplay.serverSock[Index].clientUUID : ""; }
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get { return RealPlayer ? Netplay.Clients[Index].ClientUUID : ""; }
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}
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}
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/// <summary>
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/// <summary>
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@ -375,10 +375,8 @@ namespace TShockAPI
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{
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{
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if (string.IsNullOrEmpty(CacheIP))
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if (string.IsNullOrEmpty(CacheIP))
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return
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return
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CacheIP =
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CacheIP = RealPlayer ? (Netplay.Clients[Index].Socket.IsConnected()
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RealPlayer
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? TShock.Utils.GetRealIP(Netplay.Clients[Index].Socket.GetRemoteAddress().ToString())
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? (Netplay.serverSock[Index].tcpClient.Connected
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? TShock.Utils.GetRealIP(Netplay.serverSock[Index].tcpClient.Client.RemoteEndPoint.ToString())
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: "")
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: "")
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: "";
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: "";
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else
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else
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@ -521,7 +519,7 @@ namespace TShockAPI
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesDestroyed = new Dictionary<Vector2, Tile>();
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TilesCreated = new Dictionary<Vector2, Tile>();
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TilesCreated = new Dictionary<Vector2, Tile>();
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Index = -1;
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Index = -1;
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FakePlayer = new Player {name = playerName, whoAmi = -1};
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FakePlayer = new Player {name = playerName, whoAmI = -1};
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Group = Group.DefaultGroup;
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Group = Group.DefaultGroup;
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AwaitingResponse = new Dictionary<string, Action<object>>();
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AwaitingResponse = new Dictionary<string, Action<object>>();
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}
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}
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@ -533,11 +531,11 @@ namespace TShockAPI
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public virtual void Flush()
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public virtual void Flush()
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{
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{
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var sock = Netplay.serverSock[Index];
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var client = Netplay.Clients[Index];
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if (sock == null)
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if (client == null)
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return;
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return;
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TShock.PacketBuffer.Flush(sock);
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TShock.PacketBuffer.Flush(client);
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}
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}
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@ -573,13 +571,13 @@ namespace TShockAPI
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SendTileSquare((int) (x/16), (int) (y/16), 15);
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SendTileSquare((int) (x/16), (int) (y/16), 15);
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TPlayer.Teleport(new Vector2(x, y), style);
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TPlayer.Teleport(new Vector2(x, y), style);
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NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, "", 0, TPlayer.whoAmi, x, y, style);
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NetMessage.SendData((int)PacketTypes.Teleport, -1, -1, "", 0, TPlayer.whoAmI, x, y, style);
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return true;
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return true;
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}
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}
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public void Heal(int health = 600)
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public void Heal(int health = 600)
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{
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{
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NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, "", this.TPlayer.whoAmi, health);
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NetMessage.SendData((int)PacketTypes.PlayerHealOther, -1, -1, "", this.TPlayer.whoAmI, health);
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}
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}
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public void Spawn()
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public void Spawn()
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@ -838,7 +836,8 @@ namespace TShockAPI
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NetMessage.SendData((int) msgType, Index, -1, text, number, number2, number3, number4, number5);
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NetMessage.SendData((int) msgType, Index, -1, text, number, number2, number3, number4, number5);
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}
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}
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public virtual void SendDataFromPlayer(PacketTypes msgType, int ply, string text = "", float number2 = 0f, float number3 = 0f, float number4 = 0f, int number5 = 0)
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public virtual void SendDataFromPlayer(PacketTypes msgType, int ply, string text = "", float number2 = 0f,
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float number3 = 0f, float number4 = 0f, int number5 = 0)
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{
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{
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if (RealPlayer && !ConnectionAlive)
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if (RealPlayer && !ConnectionAlive)
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return;
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return;
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@ -850,7 +849,8 @@ namespace TShockAPI
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{
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{
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if (!RealPlayer || !ConnectionAlive)
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if (!RealPlayer || !ConnectionAlive)
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return;
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return;
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NetMessage.SendBytes(Netplay.serverSock[Index], data, 0, data.Length, Netplay.serverSock[Index].ServerWriteCallBack, Netplay.serverSock[Index].networkStream);
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Netplay.Clients[Index].Socket.AsyncSend(data, 0, data.Length, Netplay.Clients[Index].ServerWriteCallBack);
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}
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}
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/// <summary>
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/// <summary>
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@ -1089,7 +1089,7 @@ namespace TShockAPI
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public Color? shoeColor;
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public Color? shoeColor;
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public Color? skinColor;
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public Color? skinColor;
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public Color? eyeColor;
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public Color? eyeColor;
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public BitsByte? hideVisuals;
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public bool[] hideVisuals;
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public int questsCompleted;
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public int questsCompleted;
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public PlayerData(TSPlayer player)
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public PlayerData(TSPlayer player)
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@ -1200,9 +1200,9 @@ namespace TShockAPI
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player.TPlayer.eyeColor = this.eyeColor.Value;
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player.TPlayer.eyeColor = this.eyeColor.Value;
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if (this.hideVisuals != null)
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if (this.hideVisuals != null)
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player.TPlayer.hideVisual = this.hideVisuals.Value;
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player.TPlayer.hideVisual = this.hideVisuals;
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else
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else
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player.TPlayer.hideVisual.ClearAll();
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player.TPlayer.hideVisual = new bool[player.TPlayer.hideVisual.Length];
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for (int i = 0; i < NetItem.MaxInventory; i++)
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for (int i = 0; i < NetItem.MaxInventory; i++)
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{
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{
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@ -280,7 +280,7 @@ namespace TShockAPI
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TileBans = new TileManager(DB);
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TileBans = new TileManager(DB);
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RememberedPos = new RememberedPosManager(DB);
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RememberedPos = new RememberedPosManager(DB);
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CharacterDB = new CharacterManager(DB);
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CharacterDB = new CharacterManager(DB);
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RestApi = new SecureRest(Netplay.serverListenIP, Config.RestApiPort);
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RestApi = new SecureRest(Netplay.ServerIP, Config.RestApiPort);
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RestApi.Port = Config.RestApiPort;
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RestApi.Port = Config.RestApiPort;
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RestManager = new RestManager(RestApi);
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RestManager = new RestManager(RestApi);
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RestManager.RegisterRestfulCommands();
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RestManager.RegisterRestfulCommands();
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@ -442,14 +442,14 @@ namespace TShockAPI
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/// <param name="args">args - The NameCollisionEventArgs object.</param>
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/// <param name="args">args - The NameCollisionEventArgs object.</param>
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private void NetHooks_NameCollision(NameCollisionEventArgs args)
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private void NetHooks_NameCollision(NameCollisionEventArgs args)
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{
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{
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string ip = Utils.GetRealIP(Netplay.serverSock[args.Who].tcpClient.Client.RemoteEndPoint.ToString());
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string ip = Utils.GetRealIP(Netplay.Clients[args.Who].Socket.GetRemoteAddress().ToString());
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var player = Players.First(p => p != null && p.Name == args.Name && p.Index != args.Who);
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var player = Players.First(p => p != null && p.Name == args.Name && p.Index != args.Who);
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if (player != null)
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if (player != null)
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{
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{
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if (player.IP == ip)
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if (player.IP == ip)
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{
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{
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Netplay.serverSock[player.Index].kill = true;
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Netplay.Clients[player.Index].PendingTermination = true;
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args.Handled = true;
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args.Handled = true;
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return;
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return;
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}
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}
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@ -458,7 +458,7 @@ namespace TShockAPI
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var ips = JsonConvert.DeserializeObject<List<string>>(player.User.KnownIps);
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var ips = JsonConvert.DeserializeObject<List<string>>(player.User.KnownIps);
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if (ips.Contains(ip))
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if (ips.Contains(ip))
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{
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{
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Netplay.serverSock[player.Index].kill = true;
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Netplay.Clients[player.Index].PendingTermination = true;
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args.Handled = true;
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args.Handled = true;
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}
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}
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}
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}
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@ -506,13 +506,13 @@ namespace TShockAPI
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e.ExceptionObject.ToString().Contains("Terraria.Netplay.ServerLoop"))
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e.ExceptionObject.ToString().Contains("Terraria.Netplay.ServerLoop"))
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{
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{
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var sb = new List<string>();
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var sb = new List<string>();
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for (int i = 0; i < Netplay.serverSock.Length; i++)
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for (int i = 0; i < Netplay.Clients.Length; i++)
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{
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{
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if (Netplay.serverSock[i] == null)
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if (Netplay.Clients[i] == null)
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{
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{
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sb.Add("Sock[" + i + "]");
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sb.Add("Client[" + i + "]");
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}
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}
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else if (Netplay.serverSock[i].tcpClient == null)
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else if (Netplay.Clients[i].Socket == null)
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{
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{
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sb.Add("Tcp[" + i + "]");
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sb.Add("Tcp[" + i + "]");
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}
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}
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@ -537,7 +537,7 @@ namespace TShockAPI
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string path;
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string path;
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for (int i = 0; i < parms.Length; i++)
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for (int i = 0; i < parms.Length; i++)
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{
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{
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switch(parms[i].ToLower())
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switch (parms[i].ToLower())
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{
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{
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case "-configpath":
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case "-configpath":
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path = parms[++i];
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path = parms[++i];
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@ -591,11 +591,11 @@ namespace TShockAPI
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{
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{
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for (int i = 0; i < parms.Length; i++)
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for (int i = 0; i < parms.Length; i++)
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{
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{
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switch(parms[i].ToLower())
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switch (parms[i].ToLower())
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{
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{
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case "-port":
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case "-port":
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int port = Convert.ToInt32(parms[++i]);
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int port = Convert.ToInt32(parms[++i]);
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Netplay.serverPort = port;
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Netplay.ListenPort = port;
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Config.ServerPort = port;
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Config.ServerPort = port;
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OverridePort = true;
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OverridePort = true;
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Log.ConsoleInfo("Port overridden by startup argument. Set to " + port);
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Log.ConsoleInfo("Port overridden by startup argument. Set to " + port);
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@ -632,7 +632,7 @@ namespace TShockAPI
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SetConsoleTitle(false);
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SetConsoleTitle(false);
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if (!File.Exists(Path.Combine(SavePath, "auth.lck")) && !File.Exists(Path.Combine(SavePath, "authcode.txt")))
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if (!File.Exists(Path.Combine(SavePath, "auth.lck")) && !File.Exists(Path.Combine(SavePath, "authcode.txt")))
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{
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{
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var r = new Random((int) DateTime.Now.ToBinary());
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var r = new Random((int)DateTime.Now.ToBinary());
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AuthToken = r.Next(100000, 10000000);
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AuthToken = r.Next(100000, 10000000);
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine("TShock Notice: To become SuperAdmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
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Console.WriteLine("TShock Notice: To become SuperAdmin, join the game and type {0}auth {1}", Commands.Specifier, AuthToken);
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@ -796,13 +796,13 @@ namespace TShockAPI
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player.TilePlaceThreshold = 0;
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player.TilePlaceThreshold = 0;
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}
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}
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if (player.RecentFuse >0)
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if (player.RecentFuse > 0)
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player.RecentFuse--;
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player.RecentFuse--;
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if ((Main.ServerSideCharacter) && (player.TPlayer.SpawnX > 0) &&(player.sX != player.TPlayer.SpawnX))
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if ((Main.ServerSideCharacter) && (player.TPlayer.SpawnX > 0) && (player.sX != player.TPlayer.SpawnX))
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{
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{
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player.sX=player.TPlayer.SpawnX;
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player.sX = player.TPlayer.SpawnX;
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player.sY=player.TPlayer.SpawnY;
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player.sY = player.TPlayer.SpawnY;
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}
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}
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if ((Main.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0) && (player.TPlayer.SpawnX < 0))
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if ((Main.ServerSideCharacter) && (player.sX > 0) && (player.sY > 0) && (player.TPlayer.SpawnX < 0))
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@ -811,12 +811,12 @@ namespace TShockAPI
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player.TPlayer.SpawnY = player.sY;
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player.TPlayer.SpawnY = player.sY;
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}
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}
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if (player.RPPending >0)
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if (player.RPPending > 0)
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{
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{
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if (player.RPPending == 1)
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if (player.RPPending == 1)
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{
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{
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var pos = RememberedPos.GetLeavePos(player.Name, player.IP);
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var pos = RememberedPos.GetLeavePos(player.Name, player.IP);
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player.Teleport(pos.X*16, pos.Y*16 );
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player.Teleport(pos.X * 16, pos.Y * 16);
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player.RPPending = 0;
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player.RPPending = 0;
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}
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}
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else
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else
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@ -919,7 +919,7 @@ namespace TShockAPI
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Console.Title = string.Format("{0}{1}/{2} @ {3}:{4} (TShock for Terraria v{5})",
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Console.Title = string.Format("{0}{1}/{2} @ {3}:{4} (TShock for Terraria v{5})",
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!string.IsNullOrWhiteSpace(Config.ServerName) ? Config.ServerName + " - " : "",
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!string.IsNullOrWhiteSpace(Config.ServerName) ? Config.ServerName + " - " : "",
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empty ? 0 : Utils.ActivePlayers(),
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empty ? 0 : Utils.ActivePlayers(),
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Config.MaxSlots, Netplay.serverListenIP, Netplay.serverPort, Version);
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Config.MaxSlots, Netplay.ServerIPText, Netplay.ListenPort, Version);
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}
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}
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/// <summary>OnHardUpdate - Fired when a hardmode tile update event happens.</summary>
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/// <summary>OnHardUpdate - Fired when a hardmode tile update event happens.</summary>
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@ -1058,7 +1058,7 @@ namespace TShockAPI
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else if (ts.Days > 0)
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else if (ts.Days > 0)
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{
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{
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player.Disconnect(String.Format("You are banned for {0} day{1} and {2} hour{3}: {4}",
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player.Disconnect(String.Format("You are banned for {0} day{1} and {2} hour{3}: {4}",
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ts.Days, ts.Days == 1 ? "": "s", ts.Hours, ts.Hours == 1 ? "" : "s", ban.Reason));
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ts.Days, ts.Days == 1 ? "" : "s", ts.Hours, ts.Hours == 1 ? "" : "s", ban.Reason));
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}
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}
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else if (ts.Hours > 0)
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else if (ts.Hours > 0)
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{
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{
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@ -1102,7 +1102,7 @@ namespace TShockAPI
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if (Config.RememberLeavePos && !tsplr.LoginHarassed)
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if (Config.RememberLeavePos && !tsplr.LoginHarassed)
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{
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{
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RememberedPos.InsertLeavePos(tsplr.Name, tsplr.IP, (int) (tsplr.X/16), (int) (tsplr.Y/16));
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RememberedPos.InsertLeavePos(tsplr.Name, tsplr.IP, (int)(tsplr.X / 16), (int)(tsplr.Y / 16));
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}
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}
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if (tsplr.tempGroupTimer != null)
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if (tsplr.tempGroupTimer != null)
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@ -1248,7 +1248,7 @@ namespace TShockAPI
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PacketTypes type = e.MsgID;
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PacketTypes type = e.MsgID;
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Debug.WriteLine("Recv: {0:X}: {2} ({1:XX})", e.Msg.whoAmI, (byte) type, type);
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Debug.WriteLine("Recv: {0:X}: {2} ({1:XX})", e.Msg.whoAmI, (byte)type, type);
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var player = Players[e.Msg.whoAmI];
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var player = Players[e.Msg.whoAmI];
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if (player == null || !player.ConnectionAlive)
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if (player == null || !player.ConnectionAlive)
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@ -1263,8 +1263,8 @@ namespace TShockAPI
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return;
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return;
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}
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}
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if ((player.State < 10 || player.Dead) && (int) type > 12 && (int) type != 16 && (int) type != 42 && (int) type != 50 &&
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if ((player.State < 10 || player.Dead) && (int)type > 12 && (int)type != 16 && (int)type != 42 && (int)type != 50 &&
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(int) type != 38 && (int) type != 21 && (int) type != 22)
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(int)type != 38 && (int)type != 21 && (int)type != 22)
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{
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{
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e.Handled = true;
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e.Handled = true;
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return;
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return;
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@ -1375,75 +1375,37 @@ namespace TShockAPI
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e.Object.SetDefaults(0);
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e.Object.SetDefaults(0);
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}
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}
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/// <summary>
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/// Send bytes to client using packetbuffering if available
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/// </summary>
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|
||||||
/// <param name="client">socket to send to</param>
|
|
||||||
/// <param name="bytes">bytes to send</param>
|
|
||||||
/// <returns>False on exception</returns>
|
|
||||||
public static bool SendBytes(ServerSock client, byte[] bytes)
|
|
||||||
{
|
|
||||||
if (PacketBuffer != null)
|
|
||||||
{
|
|
||||||
PacketBuffer.BufferBytes(client, bytes);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return SendBytesBufferless(client, bytes);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Send bytes to a client ignoring the packet buffer
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="client">socket to send to</param>
|
|
||||||
/// <param name="bytes">bytes to send</param>
|
|
||||||
/// <returns>False on exception</returns>
|
|
||||||
public static bool SendBytesBufferless(ServerSock client, byte[] bytes)
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
if (client.tcpClient.Connected)
|
|
||||||
client.networkStream.Write(bytes, 0, bytes.Length);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
Log.Warn("This is a normal exception");
|
|
||||||
Log.Warn(ex.ToString());
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>NetHooks_SendData - Fired when the server sends data.</summary>
|
/// <summary>NetHooks_SendData - Fired when the server sends data.</summary>
|
||||||
/// <param name="e">e - The SendDataEventArgs object.</param>
|
/// <param name="e">e - The SendDataEventArgs object.</param>
|
||||||
private void NetHooks_SendData(SendDataEventArgs e)
|
private void NetHooks_SendData(SendDataEventArgs e)
|
||||||
{
|
{
|
||||||
if (e.MsgId == PacketTypes.Disconnect)
|
if (e.MsgId == PacketTypes.Disconnect)
|
||||||
{
|
{
|
||||||
Action<ServerSock, string> senddisconnect = (sock, str) =>
|
Action<RemoteClient, string> disconnect = (client, str) =>
|
||||||
{
|
{
|
||||||
if (sock == null || !sock.active)
|
if (client == null || !client.IsActive || client.Socket.IsConnected())
|
||||||
return;
|
return;
|
||||||
sock.kill = true;
|
|
||||||
using (var ms = new MemoryStream())
|
using (var ms = new MemoryStream())
|
||||||
{
|
{
|
||||||
new DisconnectMsg { Reason = str }.PackFull(ms);
|
var msg = new DisconnectMsg() { Reason = str };
|
||||||
SendBytesBufferless(sock, ms.ToArray());
|
msg.PackFull(ms);
|
||||||
|
client.Socket.AsyncSend(ms.ToArray(), 0, (int)ms.Length, client.ServerWriteCallBack);
|
||||||
|
client.Socket.Close();
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
if (e.remoteClient != -1)
|
if (e.remoteClient != -1)
|
||||||
{
|
{
|
||||||
senddisconnect(Netplay.serverSock[e.remoteClient], e.text);
|
disconnect(Netplay.Clients[e.remoteClient], e.text);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
for (int i = 0; i < Netplay.serverSock.Length; i++)
|
for (int i = 0; i < Netplay.Clients.Length; i++)
|
||||||
{
|
{
|
||||||
if (e.ignoreClient != -1 && e.ignoreClient == i)
|
if (e.ignoreClient != -1 && e.ignoreClient == i)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
senddisconnect(Netplay.serverSock[i], e.text);
|
disconnect(Netplay.Clients[i], e.text);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
e.Handled = true;
|
e.Handled = true;
|
||||||
|
|
@ -1562,7 +1524,7 @@ namespace TShockAPI
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Main.invasionSize = 100 + (Config.InvasionMultiplier*Utils.ActivePlayers());
|
Main.invasionSize = 100 + (Config.InvasionMultiplier * Utils.ActivePlayers());
|
||||||
}
|
}
|
||||||
|
|
||||||
Main.invasionWarn = 0;
|
Main.invasionWarn = 0;
|
||||||
|
|
@ -1586,7 +1548,7 @@ namespace TShockAPI
|
||||||
KillCount++;
|
KillCount++;
|
||||||
Random r = new Random();
|
Random r = new Random();
|
||||||
int random = r.Next(5);
|
int random = r.Next(5);
|
||||||
if (KillCount%100 == 0)
|
if (KillCount % 100 == 0)
|
||||||
{
|
{
|
||||||
switch (random)
|
switch (random)
|
||||||
{
|
{
|
||||||
|
|
@ -1828,8 +1790,8 @@ namespace TShockAPI
|
||||||
{
|
{
|
||||||
float num2 = value1.X - value2.X;
|
float num2 = value1.X - value2.X;
|
||||||
float num = value1.Y - value2.Y;
|
float num = value1.Y - value2.Y;
|
||||||
float num3 = (num2*num2) + (num*num);
|
float num3 = (num2 * num2) + (num * num);
|
||||||
return (float) Math.Sqrt(num3);
|
return (float)Math.Sqrt(num3);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>HackedInventory - Checks to see if a user has a hacked inventory. In addition, messages players the result.</summary>
|
/// <summary>HackedInventory - Checks to see if a user has a hacked inventory. In addition, messages players the result.</summary>
|
||||||
|
|
@ -1861,7 +1823,7 @@ namespace TShockAPI
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if(i < (NetItem.MaxInventory - (NetItem.ArmorSlots + NetItem.DyeSlots)))
|
else if (i < (NetItem.MaxInventory - (NetItem.ArmorSlots + NetItem.DyeSlots)))
|
||||||
{
|
{
|
||||||
Item item = new Item();
|
Item item = new Item();
|
||||||
var index = i - (NetItem.MaxInventory - (NetItem.ArmorSlots + NetItem.DyeSlots));
|
var index = i - (NetItem.MaxInventory - (NetItem.ArmorSlots + NetItem.DyeSlots));
|
||||||
|
|
@ -1925,16 +1887,14 @@ namespace TShockAPI
|
||||||
}
|
}
|
||||||
if (!OverridePort)
|
if (!OverridePort)
|
||||||
{
|
{
|
||||||
Netplay.serverPort = file.ServerPort;
|
Netplay.ListenPort = file.ServerPort;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (file.MaxSlots > 235)
|
if (file.MaxSlots > 235)
|
||||||
file.MaxSlots = 235;
|
file.MaxSlots = 235;
|
||||||
Main.maxNetPlayers = file.MaxSlots + 20;
|
Main.maxNetPlayers = file.MaxSlots + 20;
|
||||||
Netplay.password = "";
|
Netplay.ServerPassword = "";
|
||||||
Netplay.spamCheck = false;
|
Netplay.spamCheck = false;
|
||||||
|
|
||||||
Utils.HashAlgo = file.HashAlgorithm;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue