Merge remote-tracking branch 'origin/general-devel' into fragments
This commit is contained in:
commit
b808ad8e4c
5 changed files with 3 additions and 65 deletions
|
|
@ -29,6 +29,9 @@ This is the rolling changelog for TShock for Terraria. Use past tense when addin
|
|||
* Added the `/dump-reference-data` command, which when run, runs Utils.Dump() and outputs Terraria reference data to the server folder. (@hakusaro)
|
||||
* Fixed builds to not require a specific version of OTAPI and to not fail when in Release mode (@bartico6)
|
||||
* Update Assembly Company to Pryaxis (@Ryozuki)
|
||||
* Removed `/restart` command. (@hakusaro)
|
||||
* Removed `Permissions.updateplugins` permission. (@hakusaro)
|
||||
* Removed REST `/v3/server/restart/` route and `/server/restart/` route. (@hakusaro)
|
||||
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -366,10 +366,6 @@ namespace TShockAPI
|
|||
{
|
||||
HelpText = "Reloads the server configuration file."
|
||||
});
|
||||
add(new Command(Permissions.maintenance, Restart, "restart")
|
||||
{
|
||||
HelpText = "Restarts the server."
|
||||
});
|
||||
add(new Command(Permissions.cfgpassword, ServerPassword, "serverpassword")
|
||||
{
|
||||
HelpText = "Changes the server password."
|
||||
|
|
@ -1902,25 +1898,6 @@ namespace TShockAPI
|
|||
TShock.Utils.StopServer(true, reason);
|
||||
}
|
||||
|
||||
private static void Restart(CommandArgs args)
|
||||
{
|
||||
if (TShock.NoRestart)
|
||||
{
|
||||
args.Player.SendErrorMessage("This command has been disabled.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (ServerApi.RunningMono)
|
||||
{
|
||||
TShock.Log.ConsoleInfo("Sorry, this command has not yet been implemented in Mono.");
|
||||
}
|
||||
else
|
||||
{
|
||||
string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");
|
||||
TShock.Utils.RestartServer(true, reason);
|
||||
}
|
||||
}
|
||||
|
||||
private static void OffNoSave(CommandArgs args)
|
||||
{
|
||||
string reason = ((args.Parameters.Count > 0) ? "Server shutting down: " + String.Join(" ", args.Parameters) : "Server shutting down!");
|
||||
|
|
|
|||
|
|
@ -125,9 +125,6 @@ namespace TShockAPI
|
|||
[Description("User can reload the configurations file.")]
|
||||
public static readonly string cfgreload = "tshock.cfg.reload";
|
||||
|
||||
[Description("User can download updates to plugins that are currently running.")]
|
||||
public static readonly string updateplugins = "tshock.cfg.updateplugins";
|
||||
|
||||
[Description("User can create reference files of Terraria IDs and the permission matrix in the server folder.")]
|
||||
public static readonly string createdumps = "tshock.cfg.createdumps";
|
||||
|
||||
|
|
|
|||
|
|
@ -205,7 +205,6 @@ namespace TShockAPI
|
|||
Rest.RegisterRedirect("/server/broadcast", "/v2/server/broadcast");
|
||||
Rest.RegisterRedirect("/server/reload", "/v2/server/reload");
|
||||
Rest.RegisterRedirect("/server/off", "/v2/server/off");
|
||||
Rest.RegisterRedirect("/server/restart", "/v3/server/restart");
|
||||
Rest.RegisterRedirect("/server/rawcmd", "/v3/server/rawcmd");
|
||||
|
||||
//user commands
|
||||
|
|
@ -247,7 +246,6 @@ namespace TShockAPI
|
|||
Rest.Register(new SecureRestCommand("/v2/server/broadcast", ServerBroadcast));
|
||||
Rest.Register(new SecureRestCommand("/v3/server/reload", ServerReload, RestPermissions.restcfg));
|
||||
Rest.Register(new SecureRestCommand("/v2/server/off", ServerOff, RestPermissions.restmaintenance));
|
||||
Rest.Register(new SecureRestCommand("/v3/server/restart", ServerRestart, RestPermissions.restmaintenance));
|
||||
Rest.Register(new SecureRestCommand("/v3/server/rawcmd", ServerCommandV3, RestPermissions.restrawcommand));
|
||||
Rest.Register(new SecureRestCommand("/tokentest", ServerTokenTest));
|
||||
|
||||
|
|
@ -335,25 +333,6 @@ namespace TShockAPI
|
|||
return RestResponse("The server is shutting down");
|
||||
}
|
||||
|
||||
[Description("Attempt to restart the server.")]
|
||||
[Route("/v3/server/restart")]
|
||||
[Permission(RestPermissions.restmaintenance)]
|
||||
[Noun("confirm", true, "Confirm that you actually want to restart the server", typeof(bool))]
|
||||
[Noun("message", false, "The shutdown message.", typeof(String))]
|
||||
[Noun("nosave", false, "Shutdown without saving.", typeof(bool))]
|
||||
[Token]
|
||||
private object ServerRestart(RestRequestArgs args)
|
||||
{
|
||||
if (!GetBool(args.Parameters["confirm"], false))
|
||||
return RestInvalidParam("confirm");
|
||||
|
||||
// Inform players the server is shutting down
|
||||
var reason = string.IsNullOrWhiteSpace(args.Parameters["message"]) ? "Server is restarting" : args.Parameters["message"];
|
||||
TShock.Utils.RestartServer(!GetBool(args.Parameters["nosave"], false), reason);
|
||||
|
||||
return RestResponse("The server is shutting down and will attempt to restart");
|
||||
}
|
||||
|
||||
[Description("Reload config files for the server.")]
|
||||
[Route("/v3/server/reload")]
|
||||
[Permission(RestPermissions.restcfg)]
|
||||
|
|
|
|||
|
|
@ -580,24 +580,6 @@ namespace TShockAPI
|
|||
Netplay.disconnect = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops the server after kicking all players with a reason message, and optionally saving the world then attempts to
|
||||
/// restart it.
|
||||
/// </summary>
|
||||
/// <param name="save">bool perform a world save before stop (default: true)</param>
|
||||
/// <param name="reason">string reason (default: "Server shutting down!")</param>
|
||||
public void RestartServer(bool save = true, string reason = "Server shutting down!")
|
||||
{
|
||||
if (Main.ServerSideCharacter)
|
||||
foreach (TSPlayer player in TShock.Players)
|
||||
if (player != null && player.IsLoggedIn && !player.IgnoreActionsForClearingTrashCan)
|
||||
TShock.CharacterDB.InsertPlayerData(player);
|
||||
|
||||
StopServer(true, reason);
|
||||
System.Diagnostics.Process.Start(System.Reflection.Assembly.GetExecutingAssembly().GetName().CodeBase);
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reloads all configuration settings, groups, regions and raises the reload event.
|
||||
/// </summary>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue