Fixed SaveSSI on kick potentially breaking

Added method to save an inventory in SSI to TSPlayer
This commit is contained in:
Lucas Nicodemus 2012-05-25 20:03:27 -06:00
parent e821236a04
commit b8c2c1aded
3 changed files with 28 additions and 3 deletions

View file

@ -574,7 +574,8 @@ namespace TShockAPI
/// <param name="reason">string reason</param>
/// <param name="force">bool force (default: false)</param>
/// <param name="silent">bool silent (default: false)</param>
/// <param name="adminUserName">bool silent (default: null)</param>
/// <param name="adminUserName">string adminUserName (default: null)</param>
/// <param name="saveSSI">bool saveSSI (default: false)</param>
public bool Kick(TSPlayer player, string reason, bool force = false, bool silent = false, string adminUserName = null, bool saveSSI = false)
{
if (!player.ConnectionAlive)
@ -583,8 +584,8 @@ namespace TShockAPI
{
string playerName = player.Name;
player.SilentKickInProgress = silent;
if( player.IsLoggedIn && saveSSI)
TShock.InventoryDB.InsertPlayerData(player);
if (player.IsLoggedIn && saveSSI)
player.SaveServerInventory();
player.Disconnect(string.Format("Kicked: {0}", reason));
Log.ConsoleInfo(string.Format("Kicked {0} for : {1}", playerName, reason));
string verb = force ? "force " : "";